Challenges are structured as creative skill contests or improvised scenes.
Each round, the DM calls for a skill check, but encourages creative description and flair.
Example: Acrobatics to vault over a swinging chandelier—but style it like a flying spaghetti wizard and you get Spectacle points.
Judges award 0–3 points in each category: Success, Style, and Spectacle.
Success = pass/fail of the roll.
Style = quality of description.
Spectacle = originality, risk, or audience response (in-game).
Players compete in 3–5 rounds depending on session pacing.
At the end, tally the points. The player with the highest total wins the reward item.