Training in an technology educational environment could include:
Communication
Remind - reach students and teachers with text or email
Gamification
Systems of challenging the player
Rewarding the player
Flipped learning
'homework at school, schoolwork at home'
Flexible environments
Learning culture of different teachers
Intentional content of learnings by teacher and those of student
Distance education
Video conferencing
Class forums
Pre-recorded videos
Social media
Graphic and visual spider diagrams
Circle ideas
Connect with lines
Social media
Group tools
Hashtag for Twitter
Pinboards in Pinterest
Digital textbooks
BYOD
Google topic
Virtual reality tools
Google Cardboard
User-generated content
YouTube videos
Big data
Student data
Edutrends
Knewton