Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta.
Technology is intervention by design. It uses intellectual and practical resources to create technological outcomes, which expand human possibilities by addressing needs and realising opportunities. Effective and ethical design respects the unique relationship that New Zealanders have with their physical environment and embraces the significance of Māori culture and world views in its practice and innovation. - New Zealand Curriculum
CLICK ON THE QUESTIONS TO LEARN MORE ABOUT THE COURSE
You live in a Digital World. A long time ago someone came up with the term “digital native” to describe your generation - people who have grown up with technology all around them. What we realise now is that a digital native knows how to consume digital material, but they usually don’t know how to produce it. This is your chance to make that shift from consumer to producer. Connect wires and sensors, and then write code to control them. Look at a problem, and write a program to solve it. Understand how an effective poster or other marketing material is designed, and then develop one yourself.
You should also choose Digital Technology if you are interested in further education and a career in ICT. This might be software engineering, game development, game design, or marketing.
Programming
You will learn a range of basic programming techniques to develop a program, again furthering your ability to debug and solve problems.
Video Game Design/Development
You will learn about making video games using GoDot game engine - programming the functionality and creating game assets.
Electronics
You will learn about the components and circuitry involved in building a reasonably complex electronics outcome. You will also learn how to code it and debug anything you encounter along the way.
3D Modelling
You will learn to make models in 3D using Blender, an industry standard tool for 3D modelling and animation.
You will build circuits, write code, and most importantly, solve problems. You will design things to solve problems, and then make them. You will become a creator of digital outcomes, rather than just a user. You will better understand how the devices and software that you use every day work.
Also, you will have fun.
Satisfactory completion of the Year 10 Technology course.
Your learning will be assessed in four projects.
In the first your newly developed programming knowledge will be assessed through making a computer program.
In the second you will learn about 3D modelling and texturing and create a 3D model for a fictional competition.
In the third you will build an electronic device and program it to work.
Finally, you will create a video game using the GoDot game engine.
This course will be assessed using the Wellington College Learning Progressions Framework (outlined below).
Learning Progressions are an evaluation of student progress using various modes of learning as evidence (not just a one-off test). They are based on the New Zealand Curriculum, and show the level at which a student is demonstrating knowledge or skills. Our Learning Progressions Framework maps out students’ development as they move through Years 9 - 11.
Within each subject, at the end of a phase of learning (i.e. topic, unit or skill), students will be evaluated using these indicators: Emerging, Developing, Proficient, Advancing.
For more information about what these mean, please see the Year 9 - 11 section of our website.
We hope you have a successful and interesting year!
Thomas Han Stevenson is in charge of Digital Technology – please feel free
to contact him: