Poisoned occurs when an ability, attack, or spell that applies the Poisoned condition succeeds. In an event where an attack is partially negated, poisoned is not applied. This effect can only be applied to living creatures. Consult the following table to understand the impacts of each type of poison to an affected creature.
Poison Type
Effect Possibility
Sickness
If the poison does not specify the applied condition, roll a 1d6:
1-2: Confused
3-4: Unconcious
5-6: Paralyzed
Debilitating
If the poison does not specify the affect, roll a 1d6:
Evens: Blinded
Odds: Deafened
Damage
At the beginning of each turn during combat the affected creature shall take 1d4 Physical Damage. Every hour outside of combat the affected creature shall take 2d6 damage.
Deadly
Any creature with this kind of Poisoned effect has 5 turns (or 30 seconds) from the time of application to remove it. After which the creature then enters Death rolls at the beginning of the sixth turn .
The potency of a poison only matters in terms of how difficult it is to resist naturally, and is dictated in the form of DR challenges; Easy, Moderate, Difficult, and Extremely Difficult. The DR is at the discretion of the GM, but unless there is a circumstance that dictates it, Extremely Difficult DR challenges should be held only for Deadly Poison.
*Poisons of the same type do not stack on the same target creature; a creature can not be "more poisoned" with a particular type. Once a creature is afflicted with a particular poison type, they can't be poisoned with the same type again until after it has been remedied.*
When a creature dies (see Death & Dying) the creature is no longer poisoned. In addition, each type of poison may have its own method to remove the condition. Reference the table below.