An Idiots Guide to Becoming a Dungeon Master
By: Sprout
By: Sprout
Have you ever wanted to be the dungeon master of your very own Dungeons and Dragons game? I know you have, Ben. Yeah Ben, I'm in your walls, Ben.
Well then you're in luck, because I have before, so lets get into it.
At least pirate the rule-books so that you can vaguely use them because rule of cool. If I want my players to have shape-shifting weapons, they get shape-shifting weapons, and so on.
Get people to play D&D with! People on the street, unattended children, middle aged men, or even Josh from down the road. Grab em (consensually though).
Your players won't do what you want and that is a given, so instead of writing an entire plot top to bottom, write bullet points like this:
Session one:
Have the player characters meet at the inn
Introduce villain when they choose to leave
set them out for their adventure
Get attacked by bandits
They reach the camp
If you wrote the entire story bones and all and they sidetrack you'll be disappointed, because they might spend the whole time at the Inn trying to chug ale. 🗣️🗣️🗣️🗣️🗣️🗣️
Do a session zero.
Make sure to do a session zero for players to make their characters. Also provide your players with the information to be able to make said characters in the first place, but also to get the vibe of your players, because not everyone is a fan of major gore or blood being described in general or the "Creature" (beware the "Creature").
On a very serious note, respect peoples boundaries. If a player said they can't deal with something, they can't deal with it. If someone said their character (or they are) is asexual or not attracted to that gender, do not force them to be. If someone has a specific thing that triggers them, just don't include it.
Goodbye goober, now you have an eensy-weensy itty-bitty bit of little guy knowledge of being a DM (dungeon master)!!!!!!!!!!!! Good job!!!!!!!!!!!!🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️