10COMP
Year 10 Computing
Introduction
At Year 10 this option continues to offer students the opportunity to develop confidence and skills when using computer applications, learn how they work and how they can use them to create digital solutions. Students learn to think, self-manage, relate to others, participate and contribute and use symbols, language and text to communicate. This option provides a good base for students who move on to study Computing at Years 11, 12 and 13 and adds to the skills-base for students taking Digital Technology in the senior area.
Course Outline
Topics covered during the year cover a range of programs and include some or all of the following:
Creating and manipulating graphics (Fireworks)
Using on-line sites – airlines, hotels, tourist attractions to plan an overseas trip
Animation, movies and interactive presentations (Flash, Powerpoint, Moviemaker), using audio, movie and video
Creating apps for mobile phones
Basic computer programming code – (javascript) to make simple computer games
3D modelling using Minecraft
Desktop-publishing programs such as e-cards and e-books.
Where this course can lead
Level 1 NCEA Computing
Prerequisites & Equipment
No prerequisites or equipment
Who to contact for more information
Kim Rissetto - kri@waitarahs.school.nz
Katie O'Donnell - kod@waitarahs.school.nz