Abilities that gear yes
Abilities that gear yes
Reduces the amount of ink consumed by your main weapon.
Reduces the amount of ink consumed by your sub weapon.
Increases the rate in which you get ink back.
Increases movement speed in kid form.
Increases movement speed in swim form.
Decreases the amount of turf you have to cover to get your special.
Decreases the amount of special charge you loose after dying.
Increases your special's abilities.
Increases the speed you respawn if you didn't get any kills.
Increases the speed you super jump to one of your teammates.
Increases your sub's abilities.
Increases the speed you can walk in enemy ink and decreases the amount of damage you take in enemy ink.
Decreases enemy sub power effects to you.
Makes it easier to squid roll, squid surge, and decreases widespread midair.
At the first 30 seconds of a match, you get various buffs.
At the last 30 seconds of a match, you get various buffs.
When you are the last person alive in your team, you get verious buffs.
After respawning, you get various buffs
Makes you almost undetectable when swimming in your ink.
After being killed by an enemy, they become visible though walls.
Makes enemies visible on the map if they are hit by a direct hit of your ink.
Increases your respawn time, but also increases the respawn time of enemies that you kill.
Doubles each sub ability on your clothing.
Makes your super jump invisible from a distance.
Increases damage dealt to non-player targets.
Allows you to do a short roll after super jumping.