International Workshop on Virtual Reality for Human and Spatial Augmentation (VR-HSA) aims to unite experts and researchers in virtual reality, human augmentation, and spatial augmentation to explore cutting-edge innovations and address critical challenges. The workshop aims to create a collaborative environment where participants can share advancements, novel approaches, and research findings. By fostering interdisciplinary discussion, the event will focus on pushing the boundaries of human and spatial augmentation through VR technologies. The workshop also seeks to stimulate partnerships across academia, industry, and other sectors, driving forward the future of these transformative technologies. Ultimately, the goal is to inspire new research directions, facilitate knowledge exchange, and build a global network dedicated to advancing the capabilities of VR in augmenting human abilities and expanding spatial environments.
Yuto Nakamura, Kazuki Nishimoto, Akira Yui, Takuji Narumi, Jun Rekimoto: NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart Glasses
Shun Hanai, Yuto Takeuchi, Yushi Sato, Yoshihiro Okamoto, Daisuke Iwai, Kosuke Sato: Haptic Augmentation by a Wrist Mounted Device with Laser Speckle vibration sensing and Hand Projection
Kyohei Hayakawa, Dong-Hyun Hwang, Chen-Chieh Liao, Hideki Koike: Synthetic Image Generation for Egocentric 3D Human Pose Estimation using Diffusion Model
Sotaro Yokoi, Keigo Matsumoto, Takuji Narumi: Make Impossible Objects Possible in VR by Displaying Distinct 3D Models
Atsushi Maki, Daisuke Iwai, Kosuke Sato: A Model-based Motion Amplifying Projection for Food Elasticity Manipulation
Sueyoon Lee, Moonisa Ahsan, Irene Viola, Pablo Cesar: User centric Requirements for Enhancing XR Use Cases with Machine Learning Capabilities
Bridging between Artificial Intelligence and Extended Reality in the Spatial Computing Era
Human Augmentation for Enhancing Collaboration
VR’s Ultimate Display? It is the integration of interactive devices with the user’s body
VR-HSA workshop seeks contributions in human and spatial augmentation including, but not limited to, the following topics:
VR for human augmentation (cognitive, sensory, and physical enhancements)
Spatial augmentation and interaction in immersive environments
AI-driven VR applications for enhancing human capabilities
Multisensory feedback and its role in human augmentation
VR interfaces for skill acquisition and performance improvement
AR for spatial expansion and human-technology interaction
Adaptive environments and real-time adjustments in virtual and augmented spaces
Human-augmentation technologies for healthcare, education, and training
Ethics and societal impacts of human and spatial augmentation
Long-term effects of immersive VR technologies on human performance
Collaborative VR environments for research and skill development
VR applications in assistive technologies for human augmentation
Integration of haptics, vision, and sound in immersive augmentation experiences
Augmentation technologies for physical rehabilitation and therapy
VR and AR for the enhancement of communication and teamwork in augmented environments
Innovative hardware and software solutions for human augmentation in VR
All paper submissions must be written in English and prepared in IEEE Computer Society VGTC conference format (https://tc.computer.org/vgtc/publications/conference/).
We welcome paper submissions between 2 to 4 pages, not including references.
We have two submission categories: non-archival and archival. A non-archival paper will not be published. A non-archival paper will not be published but shared only among the onsite conference attendees. An accepted paper in the archival category will be published in the IEEE Digital Library. A manuscript submitted to the archival category should not be simultaneously under consideration for another conference or journal during any part of the review process, from the submission deadline until notifications of decisions.
The papers must be submitted via a submission system (https://new.precisionconference.com/). On the submission page, you can make a new submission by selecting "VR" in Society, "IEEE VR 2025" in Conference/Journal, and "IEEE VR 2025 Workshop: VR-HSA" in Track, and click "Go."
All submissions will be reviewed by the workshop organizers and other external reviewers (single-blind review).
All deadlines are 23:59:59 Anywhere on Earth (AoE)
Submission deadline: January 1, 2025
Notification of decision: January 8, 2025
Camera-ready deadline: January 15, 2025 -> January 20 27, 2025
VR-HSA will be held as a half-day workshop either on March 8 or 9, 2025 at IEEE VR 2025. The tentative schedule (~4 hours) is as follows:
Warm-up & introduction (10 min)
Keynote talk 1 (20 min) + Break (10 min)
Paper presentation session 1 (50 min) + Break (10 min)
Keynote talk 2 (20 min) + Break (10 min)
Paper presentation session 2 (50 min) + Break (10 min)
Keynote talk 3 (20 min) + Break (10 min)
Summary & closing (10 min)
Takuji Narumi (The University of Tokyo, Japan)
Daisuke Iwai (Osaka University, Japan)
Hideki Koike (Institute of Science Tokyo, Japan)
Hideaki Kuzuoka (The University of Tokyo, Japan)
Shio Miyafuji (Institute of Science Tokyo, Japan)
Frank Steinicke (Universität Hamburg, Germany)
Gordon Wetzstein (Stanford University, USA)
This workshop is supported by Japan Science and Technology Agency (JST) as part of Adopting Sustainable Partnerships for Innovative Research Ecosystem (ASPIRE), Grant Number JPMJAP2404.