Upon release, the game received mostly positive reviews from critics, with many citing the boss battles and gags as the game's highlights. However, the game did receive minor criticism for its similarity to the previous game.
As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the direction of the mouse to aim and fire balls at these strings. When three or more balls of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more balls at nearby strings, target bonus fruit, and 'power-up' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same color, potentially creating chain reaction matching and clearing as new sets of three or more are formed.
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The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player gets eaten by the skull emblem and loses a life, and the game ends when the player runs out of lives. However, unlike in the original Zuma in which regardless of stage, they are allowed to play stage one of the temple again, when the player gets a game over, they will start again at the checkpoint (stage one of an area if the player loses before the mid-level and stage six if the same situation happens in stages six to ten). The strings are always "pushed" by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.
Periodically, random balls display power-ups which the player may collect by destroying the ball. These include a visual guide to show where a ball will land when shot, power-ups that slow down or reverse the direction of the string, a three-way cannon that blasts through all layers of balls, a laser that can destroy single balls, a bomb, and a lightning power-up which destroys all balls of a specific color.
Zuma's Revenge! introduces three types of levels that are new to the series. Some levels feature two lily pads that the frog can jump between, while other levels set the frog on a horizontal or vertical track and enable it to slide side-to-side or up-and-down rather than rotate to aim. There are also boss levels where the player has to shoot balls toward the enemies to reduce their hit points while simultaneously preventing the ball string(s) from reaching the skull emblem. The enemies in turn shoot projectiles that will induce a certain gimmick if they hit the player. These levels have an unlimited number of lives, so if any single ball reaches the emblem, the player will simply restart the level, since there is no game over in boss levels.
The game features four game modes. In Adventure mode, the player progresses through a Polynesian-style island ruled by the angry god Zhaka Mu. There are six island areas that consist of ten levels each. At the end of each island area, the player encounters a tiki god and must face the god in a boss battle. As the player progresses in the Adventure mode, Iron Frog and Challenge modes are unlocked. (Boss Rush is unlocked as well in versions that have this feature) In Iron Frog, the player has to progress through ten completely new, difficult levels with only one life. In Boss Rush, the player fights all eight bosses from the Adventure mode consecutively and tries to get the fastest time.
In each mode except Boss Rush mode, the player must reach a general point goal to achieve "Zuma", at which point the level stops adding balls to the string(s) and the string(s) temporarily move(s) backwards. The player must then clear all of the remaining balls from the playfield to move on to the next level.
EA is removing several of its older titles from the App Store, but if you already own these games, you will still be able to play them without interruption.*
As always, we encourage our players to back up their app purchases in iCloud. If you uninstall the app without backing it up on iCloud or iTunes, you may not be able to redownload your game. You can learn how to back up and restore your games from a backup here.
If you purchased one or more of the below games from the App Store, you can install the game on your iPhone, iPad, or iPod touch if you have a compatible version of iOS.
*See the below table for a list of games being removed, and their compatible iOS versions
Zuma's Revenge! is a puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009. The game was later Zuma Deluxe ported to many different platforms including the PS3 Online store, Xbox Live Arcade, Nintendo DS and DSI E-Shop, and Android and even Windows Phones and on the Zeebo. It is the sequel to the earlier game Zuma, and features high-definition graphics, new levels and power-ups, several new features, and boss battles.
Zuma Deluxe of Zuma's Revenge! is to clear strings of rolling balls by matching balls of the same color. The player controls a frog that shoots colored balls at the strings. The frog always points in the direction of the mouse. When three or more balls of the same color are matched together, they are cleared from the playfield. Gaps can be formed through which the player can shoot more balls or collect fruit. Gaps are automatically closed if the balls at both ends of the gaps are (or become) the same color, potentially leading to chain reactions.
The strings of balls constantly roll along their tracks toward a skull emblem at the end. If they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. The strings are always "pushed" by the last ball in the string, so any balls that are not connected to the rearmost string do not move on their own.
Zuma Deluxe each mode except Challenge mode, the player must reach a general point goal to achieve at which point the game stops adding balls to the string(s). The player must then clear all of the remaining balls from the playfield to move on to the next level. In Challenge mode, the player has three minutes to score as many points as possible, collecting powerups that increase his or her score multiplier along the way.
Periodically, random balls will display power-ups that the player can collect by destroying the ball. These include a visual guide to show where a ball will land when shot, powerups that slow down or reverse the direction of the string, a three-way cannon, a laser that destroys single balls, a bomb, and a lightning powerup that destroys all balls of a specific color.
Zuma's Revenge! introduces two types of levels that are new to the series. Some levels feature two lily pads that the frog can jump between, while other levels set the frog on a horizontal or vertical track and have it slide side-to-side rather than rotating to aim.
In the game's Adventure and Heroic Frog modes, the player progresses through a Polynesian-style island ruled by the ang Zuma Deluxe. Every five levels, the player is awarded a checkpoint at which he or she can restart the game if all lives are lost. At the end of each island area, the player encounters a tiki god and must face the god in a boss battle.
With many of the different ports many things were added and changed due to hardware limitations and specs. All versions have the same core game play and all feature the same bosses as well as the same levels.
The sequel to the PC game Zuma has differences in sounds compared to the prequel. Adventure mode has normal levels with colorful balls. There's Boss Battles at the end of every Zone Stage. The levels get harder as you advance, starting with red, yellow, blue, and green colored round balls, to mostly silver, purple, red, yellow, blue, and green. The exclusive mode only playable on the Computer, Heroic Frog, is a mode where the Frog has to play harder versions of the Adventure levels, that include the silver and purple balls, aswell as rematching the Bosses, which have better attacks the before, and move much faster.
This version also uses the top screen to display score as well as other visuals. One of the most notable is during the boss fights as during the fight, they will say different lines as well as show damage as the fight goes on.
Later available for mobile phones, the IWindows Phone and Android version is very close the PC version. But, include minor differences in the menus and bosses. It was removed 3 years after it's release, on 2015.
Being the most different by far, the Zeebo version of the game is the most limited compared to the rest. While featuring the same stages and bosses, unlike the other versions it doesn't include a progress bar to show you how close you are to fighting the boss. On normal stages, there is a line of dots that show where a ball is going to land. The bosses also don't say anything during the fight until the very end when defeated and many animations are limited compared to the other versions. Not to mention, some of the bosses visuals are different than before as some stay on one single frame. Bosses when defeated only explode instead of appearing beaten up.
There are also Flash version of Zuma's Revenge game. The rules are still the same but the music, graphics, and number of levels were toned down due to filesize of browser-based version and it only have one game mode.
Zuma revenge is the sequel of the famous online game of the same name, published by Popcap, which popularized the style and resulted in many variations. This official version of Zuma Revenge online is still effective and will delight all fans of the genre. Note that you can play Zuma's Revenge full screen and you can also get the full version for download.
"Adventure mode is the core of Zuma's Revenge!, and consumers on tight gaming budgets will have hours of fun with this infinitely replayable, never-the-same-game-twice edition at half the cost of the premium version," said Dennis Ryan, EVP of Global Business Development. "More avid gamers may prefer the advanced challenges and additional modes in the premium version of Zuma's Revenge! but this Adventure mode edition will enable any and all customers to enjoy this tremendous sequel to one of the all-time classics." 152ee80cbc
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