Being someone who used to play on lots of different zombie mod, zombie escape, minigame and deathrun servers back in the day on CS Source, looking at the server lists these days on CSGO( and even source) is pretty disappointing. I know that there are many ze and minigames maps recreated for this game, there's just no lively servers besides a very select few legitimate ones, mainly for zombies only. I've had no real luck with mg besides one with less than 10 people the other night.

Did the main appeal of counterstrike lately for nearly everyone just turn to the core hostage/death match game modes? Do any of these minigame and zombie servers still exist and they just don't appear on the server search?


Zombie Escape


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I was wondering if anyone had tips for boosting fps on zombie escape servers? I'm averaging like 30 rn in huge gun fights and its just dreadful at the moment. All my video settings are as low as possible already and no apps running in background. Any suggestions guys? Thanks!

As the name suggests, you'll have to escape from zombies. These zombies are a randomly selected number of players (regardless of the class) at the beginning of the map after a short delay of (usually) 12 seconds. Zombies become Terrorists or Counter-Terrorists (Counter-Strike Online only) and all other players become Counter-Terrorists or Terrorists (Counter-Strike Online only). From here on, the zombies/Terrorists will have all their weapons stripped but the knife/claws and eventually being teleported back to spawn.

The objective for the Counter-Terrorists is to prevent themselves from being 'zombified'. The objective for the zombies/Terrorists is to 'zombify' the Counter-Terrorists to spread out their horde and cause the extinction of the humans.

In time for Halloween, Keenan, whose evacuation plan for a real emergency would look very different, used his urban studies and transportation expertise (along with zombie knowledge gleaned from movies and TV shows) to offer tips on how to plan a successful escape.

This is high-adrenaline, thrilling, comedic immersive theater combined with escape room and will have you dying of fun! Your zombie is your cheerleader and crypt keeper, hunting you while providing quips to throw you off. Will you escape in time or will the doctor be getting the last laugh?

June, 2020 The Zombie Apocalypse is behind us, the human race is nearly extinct. You and a nearby team of survivors are the remaining few that have not been infected and joined the ranks of the zombie apocalypse. Your fate depends on your ability to move quickly. Both teams are surrounded by zombies, which become more aggressive, quicker, and smarter as your location remains stagnant and unchanging. Zombies react to and follow noises, so be strategic if you encounter them. Discover and solve a series of covert clues intended to aid your progression. Communicate and collaborate efficiently or fall prey to the surrounding zombies. The fate of the human race depends upon your survival.

An escape room date takes partners out of their comfort zones and into a role-playing experience that helps couples share a collective problem-solving game that helps build communication. They also offer amazing photo opportunities that fit great in any memory book.

Forget trust falls and three-legged races. Alcatraz Escape Games offers custom team building packages for everyone to enjoy. Our high production and challenging escape rooms require effective communication that will test any group. Teamwork and problem solving are paramount to escape.

This escape room theme presents you with a new, interesting way to spend time with your family, have fun with friends, or get to know your coworkers. Would you like to test your ability to survive the extreme circumstances of a zombie apocalypse?

The escape room requires that you and your family, friends, or coworkers get on your feet and move around an interactive room. The puzzles encourage you to think outside the box and give you a sense of pride when solving them.

Escape rooms put you right at the center of the video game-style action. There is no screen between you and the sights, sounds, and objects you will use to solve the puzzles! To win the game, you must work as a team to solve riddles, uncover clues, and ultimately beat the zombie!

Be sure to listen to your game master at the start of the escape room session. Not all escape rooms require you to move furniture around. If you get the go-ahead to move the furniture in the room, then keep an eye out for any dressers that look out of place. There might just be a clue behind it!

60OUT offers more than 23 immersive, themed escape rooms across seven locations in Los Angeles, and is developing more every day. These rooms cover a wide range of themes and difficulties, and are full of fun, challenging puzzles.

Motanum, and I have made 3 (Almost 4) zombie escape maps, I have mapped for a year, and I take a close look at my maps. This tutorial contains information, which I hoped I had known when I started mapping for Zombie Mod. I will use some maps names as example. I am sorry if your map is mentioned, but instead of ranting about how bad my maps are, take a deep breath, and maybe realize there is something you could change about your map to make it more enjoyable.

Always keep in mind the objective of a zombie escape map which is the escape. The simple way to divide an escape map is in three: the beginning, the middle and the end. Simple, but some maps fail to follow this rule. And as a consequence they are messy, hard to follow, and/or end up in a rage votemap.

I cannot stress this enough. The beginning is the most important part of a map. It is where the players first spawn, until they need to run away to escape. If you do not have a good start, then the map will fail very early, and will be deemed as impossible or annoying by players.

It is very frustratingfor players to not be able to join a team because there are not enough spawn sites. Usually servers have a limit of 64 players. But I have seen some servers (Not zombie servers) which are up to 72. Just add more than 72 spawn sites incase one of them is corrupted. Also ensure to lift them a bit so players do not start stucked!

You must make them run for about 30 seconds, because some servers do not bring the selected zombie back to the spawn zone. The first zombie is chosen no later than 30 seconds, so if you place a mini-survival before that, there is a good (more like bad, for humans) chance that the lead humans will turn into zombies, and the map will culminate in a fail run. As fun as this might sound, this is very frustrating, gives the feeling the map is broken. By making alternative paths, you decrease the chance of all humans being turned into zombies. If you have 3 paths, and 1 is turned into zombies, you would still have 2 human groups for them to survive.

Please no terrorist-human activated stuff. I mean no barriers that will block a team. You might think that you are stopping zombies, but if the zombie has not been chosen, then there is a chance that you are stopping innocent terrorists. Keep the filters for after the first mini-survival.

-ze_stargate_missions, at the spawning time, it can get very complicated to follow on the first run, and the first rounds are annoying. Most of the time, people spend it been lost.-ze_lotr_helms_deep, the start is buggy, the right side spawn zone, is shorter, and if a zombie is chosen there first, there is a chance it will screw up many people, not to mention that gate will open at the time humans are running.

This is a simple part of the map, the escape run. Try to make it gentle and nice. Do praise the fastest humans, but without punishing the last human. Keep these points in mind, when planning your map.

Try not to make a car/train/platform that starts going after about 2 seconds. The first player will not wait for others. Admins want to play too, they do not want to enforce their rules trying to make your map playable. They actually do not need to do that, there are plenty of other maps to play. Praise the fastest player with a weapon, or maybe he is teleported to a mini-gun on top of a barricade to shoot zombies, (Actually, the mini-gun sounds pretty cool, feel free to make it!), but do not punish the slow players by leaving them on foot, they are the ones, after all, who need a break from running. So give a 10 second wait, or simply have many cars/trains/platforms parting every 5 seconds, or so.

Mini-survivals, are an important part of a map. It breaks the pace of running/escaping, and gives a chance to humans to fight back and slow players can catch up. There are a couple of points however, that you must follow. Keep them short, so that zombies do not go to the final survival with low hp. And do not place many of them. You want your final survival, to be an intense survival, and if the zombies are already about 1000 hp left, it is not very intense. You could heal zombies for extra challenge for players, like I did in ze_motanuminc. (Details on how I made the healing later).

Zombie stoppers, it is hard to decide how long they should last. You want to give a chance for humans to run after a mini survival, but not a long one, just so that it is from mini survival to another mini survival. You also want to give a chance to zombies, to infect 1 to 3 players on the way. Please do not rely on people walking backwards and shooting as a measure to survival, as its very hard to do and sometimes ineffective to do because of hitboxes/ping/tick. The safest thing you could do, is to find a clan with a zombie escape server, and ask them to test your map, and you change times accordingly your view. If it is a short run to the next survival, maybe 10 seconds, or if it is a long run maybe 15, 20. Do not over do it, as if zombies do not move, then they get bored. Keep your map fun for both parties. e24fc04721

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