The games are primarily action role-playing games. The player takes the role of a Hunter, slaying or trapping large monsters across various landscapes as part of quests given to them by locals, with some quests involving the gathering of a certain item or items, which may put the Hunter at risk of facing various monsters. As part of its core gameplay loop, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allow them to face more powerful monsters. All main series titles feature multiplayer (usually up to four players cooperatively), but can also be played single player.

Monster Hunter takes place in a shared low fantasy setting where the human-like species have a pre-industrial level of technology, such as steam power, but continue to study the ruins of a long-past advanced civilization. In the setting's less populated regions, monsters roam the landscape and threaten small villages or research bases that have been established to study the ruins and these monsters. Players take the role of a Hunter that serves to help protect the villages and bases from these monsters, typically aiding in researching these.


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The core feature of Monster Hunter is its compulsion loop.[4] Unlike traditional computer role-playing games, a player's Hunter does not grow and has no intrinsic statistics or attributes whatsoever. Rather, the Hunter's abilities are instead defined by the specific weapons and armor selected. The player can equip weapons, armor, and items most beneficial towards completing a given mission, and if successful, the Hunter is awarded in both in-game money ("zenny") and loot representing parts from the monster. These parts, along with other resources collected while on missions or through mission rewards, can be used to forge or upgrade new weapons and armor which then can be used in against more powerful monsters and tackle more difficult missions, completing the compulsion loop. Harder missions are typically restricted by a hunter's rank, which cumulatively increases as the player completes specific missions designated by the quest giver. Mission rewards are often generated randomly, often requiring the player to grind the same monster repeatedly to get the right parts. Weapons and armor have intrinsic bonuses or penalties towards certain types of elemental or physical damages, and may provide special skills which can be fine-tuned through the mix-and-matching of equipment pieces.[5]

The games feature a variety of different weapon classes, ranging from swords, hammers, and bows, with the most recent titles (Generations, World, and Rise) having a total of fourteen classes.[4] Each weapon class has a unique set of combat maneuvers and reflect a number of different play styles based on speed of attack, damage strength, range and the application of buffs and debuffs to monsters and allies. Monster Hunter games use an "animation priority" combat, committing the player to a move until the animation is completed and leaving them potentially vulnerable to a monster's attack.[6] Further, players are encouraged to watch their Hunter's health and stamina. Losing all health will force a retreat to a base camp, and after three such retreats, the mission is deemed a failure. Performing most combat actions consumes stamina, which recovers in a short amount of time; once exhausted of stamina, the Hunter becomes vulnerable as they pause to catch their breath. Monsters and other environmental hazards can also inflict blights and other negative status effects that impair combat abilities. Combat is centered around watching for a monster's tells prior to an attack to be able to dodge it and/or make a counterattack, and looking for openings to unleash strings of attack combos, depending on the Hunter's current weapon.[7] Unlike most other action games, Monster Hunter fights have been compared to a series of boss fights.[4]

Nearly all Monster Hunter games have a single-player mode; in these, the Hunter is often accompanied by a Felyne or Palico, a sentient cat-like creature that provides support and limited offensive abilities in combat. Most Monster Hunter games released with support for four-player cooperative online modes, allowing the group to hunt down stronger versions of monsters, though this support has since been disabled in older games. The games typically have a main quest line, frequently called "Low Rank" or "Village Quests", which can take up to fifty hours to complete. Once completed, the game opens up with new "High Rank" or "Gathering Hall" quests, featuring stronger versions of monsters they have previously faced, as well as new monsters not yet seen and unique variants of these foes, all of which provide better components for more powerful weapons and armor sets, providing hundreds of hours of potential gameplay following the main quest.[8][4] Most, if not all titles have a third rank of difficulty ("G Rank" or "Master Rank"), released after the base game. These add more monsters, locations, weapons and armour sets to the game.[9][4]

The first Monster Hunter game was one of three titles Capcom had developed to take advantage of the processing power and online capabilities of the PlayStation 2, which according to Ryozo Tsujimoto, who has been the series' producer since Monster Hunter Freedom 2, had begun to match arcade games in capabilities; the other two such titles were Auto Modellista and Resident Evil Outbreak.[10] Tsujimoto considered Monster Hunter to be the culmination of the work of these other two titles once it was released.[10] He also felt that the game was intended for such cooperative play so that players of any skill level, working with others, could feel accomplished in taking down giant creatures.[11] Monster Hunter proved a success, selling over 1 million copies, principally in Japan.[11] Enhanced versions of the early games, adding more difficult monsters and end-game quests, were released with a "G" affixed to the end (such as Monster Hunter G for the first such game); for those titles that were released in Western regions, these were often, though not always, affixed with the Ultimate moniker. A second team worked to develop a series for the PlayStation Portable. These games often had a more lighthearted tone and expanded upon the palicoe system. In Japan, these games were released under the "Portable" title, while in the west they were released under the "Freedom" title. Even after these naming conventions were abandoned, this established the general tradition of one team releasing games for home consoles and a separate team releasing a portable game a few years later.[4]

A female Monster Hunter appeared as a playable character via downloadable content in Marvel vs. Capcom: Infinite. The game also features a stage called "Valkanda", which combines Val Habar from the fourth installment with Wakanda from the Marvel universe. Rathalos and Tigrex, two of the series' flagship monsters, make a cameo appearance in Metal Gear Solid: Peace Walker on hunting missions.[37] Rathalos appeared as a special event monster to fight in Final Fantasy XIV as part of a cross-promotional event with Monster Hunter: World, with the Behemoth appearing in World in return.[38] In 2018, Rathalos also appeared as a boss character and a summonable Assist Trophy in the crossover fighting game, Super Smash Bros. Ultimate,[39] while several Mii Fighter costumes based on Monster Hunter were added post-launch in March 2021 a few weeks ahead of Rise's release.[40] In 2020, Rathalos made a limited appearance in Cygames' mobile title Dragalia Lost as part of an in-game event.[41] In 2023, Rathalos made an appearance as a limited-time boss in the mobile game Arknights, as part of the latter's Monster Hunter crossover event titled A Flurry to the Flame.

A film based on the series has been in conception since 2012 by director Paul W. S. Anderson. The film was formally announced by Capcom in October 2018, with production starting that month with Impact Pictures and Constantin Film and was released in the United Kingdom and China on December 4, 2020. The film is based on a United Nations task force falling into an alternate dimension where Hunters fight off monsters and the force joins the Hunters to prevent monsters from returning through the portal to Earth. The film starred Milla Jovovich, Ron Perlman, T.I. Harris, Diego Boneta and Tony Jaa.[49][50][51][52][53]

In 2018, Capcom and Pure Imagination Studios announced that they are working on a 3D animated film Monster Hunter: Legends of the Guild. The special was written by Joshua Fine, and features a fledgling hunter taking down an Elder Dragon.[54] Originally slated for a 2019 release, the film was released on August 12, 2021, on Netflix.[55]

Monster Hunter is a 2020 monster film written, directed, and produced by Paul W. S. Anderson, based on the video game series of the same name by Capcom. The film stars Milla Jovovich in her fifth outing together with Anderson. The other cast members include Tony Jaa, Tip Harris, Meagan Good, Diego Boneta, Josh Helman, Jin Au-Yeung, and Ron Perlman. The film follows Artemis (Jovovich) and her loyal soldiers when they are transported to a new world, where they engage in a battle for survival against enormous monsters with incredible powers.

In the New World where humans co-exist with a wide variety of large and savage monsters, a Hunter, a warrior trained to hunt and kill these powerful creatures, is separated from his team when their ship is attacked by the Diablos, a horned subterranean monster.

The survivors hide in a cave, where they are attacked by a pack of monster-sized spiders called Nerscyllas. Artemis is injected with a paralyzing venom, and as the others try to save her, more Nerscyllas arrive and swarm them. Artemis wakes up in a Nerscylla lair, finding her team dead or infected with Nerscylla spawn, and escapes the lair by setting the pursuing monsters on fire. Above ground, she runs into the Hunter, and after fighting each other, they grudgingly agree to cooperate. Artemis learns that the portals are created by the Sky Tower, a structure located across the desert. The Hunter reveals they will need to kill the Diablos in order to cross the desert safely and reach the tower. Artemis learns how to fight using the Hunter's unique bladed weapons and helps him set a trap for the Diablos to kill it with Nerscylla venom. The attack is successful, with Artemis delivering the finishing blow, but the Hunter is badly wounded. Constructing a makeshift stretcher, Artemis dutifully carries him across the desert. be457b7860

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