Hyper Dimension is a very jump-heavy game. Think of it like older KOF entries; hops are fast and even have some invincibility during startup, air normals are fast, and most anti-airs are slow and not invincible. In contrast, walk speed and dash speed is quite slow. This is not to say that you can't play an effective ground game, it largely depends on your character, but the risk/reward for playing a grounded game is often much worse than playing the aerial aggressor. This is because most anti-air and air-to-air attacks do not lead into significant damage or loss of positioning, whereas most air-to-ground attacks lead to huge, often fatal damage.


Nintendo Accin's Javier Abad criticized the exclusion of story mode in the European release. However, Abad highly praised the visual presentation of both characters and stages, as well as the addition of the "Rush Battle" system.[1] Likewise, Marco Hntsch of Total! [de] commended the audiovisual presentation and gameplay but criticized the lack of story mode.[23] In November 1997, in its 60th monthly issue, Nintendo Accin listed it as the 52nd best game they had ever reviewed.[29] Jeuxvideo.com's Rroyd-Y gave high remarks to the animated graphics, gameplay speed and controls but noted that the story mode is only present in the Japanese version. Regardless, he stated that Dragon Ball Z: Hyper Dimension established "itself as the ultimate fighting game" based on Toriyama's universe.[20] An editor of Spanish website Vida Extra stated that it was the most comprehensive fighting game based on Toriyama's work released on a 16-bit console, regarding it to be "A farewell letter to the fans and, at the same time, a love letter to the manga that conquered the world."[3]


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ZephyrRequirementsLevel 50 (Battle Pass Season 5)Class DescriptionKilling enemies gives you a stack of wind, decaying a short while after. Each stack of wind gives you more speed and adds a second wind strike to your attack. At 5 stacks you can triple jump!Zephyr is a kit added in the June 10, 2022 update. Players can unlock him by reaching level 50 in the Season 5 Battle Pass. His special ability grants them the power of wind from killing players.

After defeating a player or gaining an assist, Zephyr is granted a stack of wind which increases his movement speed, and increases with more wind stacks, and adds a second "Wind Strike" to their attacks, which deal 4 (+1 for subsequent stacks) bonus damage with 50% armor penetration. Getting more past that will refresh the wind timer and increase the Player's movespeed. Dying or letting the effect expire will remove all stacks. The damage of wind strikes can be increased with team upgrades, forging, and the 'Critical Strike' enchant. Wind Strikes will also trigger by poisoning an enemy with Raven, Poison Splash Potion, or Skorp Stingers.

Zephyr needs to accumulate a few kills to increase his speed and damage to become stronger, so getting five stacks of wind as fast as possible will allow you to become unstoppable earlier. However, your wind time only lasts 50 seconds, so it is better to gain some kills as soon as possible if you are about to run out of wind time. 0852c4b9a8

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