If any issues with my mods ping me on Discord, Zebuta
Congratulations! You are on the tattoo tutorial page. I will be going over how to make tattoo mods for Honey Select 1. Keep in mind this is just for Honey Select 1; no other Illusion games are supported here, and my guide is only in English. Use a translation software to get to the point or don't even bother to proceed if you are too ignorant to translate. This tutorial is more of an "as is" I am not tech support so if you screw up it's entirely your fault.
Q: Can the male and female character use the same tattoo if I just use one base body texture only?
A: That's not gonna work because the texture mapping is different for their bodies. You need to re-align it to the other gender's texture map shape. Otherwise it will look really odd or won't show up properly.
Q: I ported a high-res tattoo in my low-res Honey Select why does it look so contorted and all messy?
A: Because the tattoo texture you created doesn't work for your low-resolution build of Honey Select 1 either resize the texture you made to low-res or install 4K/LRE resolution in your Honey Select. Check the Illusion Soft Discord for details.
Q: I saved my texture as a .DDS file format but why is the texture not showing up in Honey Select 1? It's all blank. :(
A: In my opinion. The DDS format is weird due to the way Honey Select reads the layer format... I guess... Just stick to .PNG format you will get better results with that and its far easier to work with.
STOP ASKING QUESTIONS AND FOCUS ON THE GUIDE DAMMIT! 😡
Make sure you downloaded the REQUIRED TOOLS before you get started on modding. I'll be using the image editing software GIMP because I am familiar with it. You just need a image editing software that can save PNG files so that they can be easily imported into HS1. If you want to make a high-res tattoo, make sure your Honey Select 1 is high-resolution; otherwise, your tattoo is highly likely going to fuck up when you import it into a low-res game.
The default texture is low-res, and the size for it is 1024 x 1024. High-res is a far better option. The tattoos will look better and not be so blurry and ugly as hell. This size for high-res textures is 4096 x 4096. These sizes are for the face texture and body textures.
Alright, now you open up the SB3 Utility software. You need this to be opened to begin creating your Tattoo mod pack. Where is it you might be asking? Wherever you installed SB3 Utility at. For this guide's sake I created a shortcut on my desktop and I highlighted it in BLUE BOX! ⬇️
The software should look like this: It's opened up. This is fine. Nothing has been opened yet, so it's not displaying anything at the moment. It's all good for now. But see that log message I highlighted in the box? It's just a message log to tell you where SB3 Utility has opened from or displays a message when content is imported like errors and other stuff I'll go over that in another guide later on down the line. ⬇️
Now go into the folder directory path of abdata/chara/list/characustom and make a copy of the base game's master list. It's named 00.unity3d. ⬇️
IMPORTANT NOTE BEFORE YOU PROCEED! BE WISE ALWAYS MAKE BACKUPS! AND DON'T EDIT THE MAIN 00.unity3d FILE! BECAUSE IF THINK YOU'RE SMART AND IGNORE MY WARNING YOU'RE GUARANTEED TO MESS UP YOUR ENTIRE GAME! 😱
Here is the copy you have just created right now. ⬇️
IMPORTANT NOTE BEFORE YOU PROCEED! BE WISE ALWAYS MAKE BACKUPS! AND DON'T EDIT THE MAIN 00.unity3d FILE! BECAUSE IF THINK YOU'RE SMART AND IGNORE MY WARNING YOU'RE GUARANTEED TO MESS UP YOUR ENTIRE GAME! 😱
Go name it something else. I'll call it Zebs_GuideT.unity3d for the sake of this tutorial. YOU name it what you want it to be. ⬇️
Open the list in the SB3 Utility. You can do this by dragging the file into the software. it should look like this when its opened. ⬇️
⬆️ The names with the "ca_" in front of the string means "Custom Accessory" and the sections of where they belong to like the head, leg, hand, face, etc. These mods can be used on both genders with no restrictions.
The names with the "cf_" in front of the string means "Custom Female" these are the lists for the hairs, clothings, tattoos, wrinkles, moles, sunburns, eyebrows, eyes, eye highlights, makeups, pubic hairs, nipples, and the list goes on.
The names with the "cm_" in front of the string means "Custom Male" unlike the females they don't have much options. The men have hairs, eyes, eyebrows, tattoos, clothings, heads, wrinkles, face skin, body skin, facial hairs, and that's it for the males.
One more thing to put out there is that the Eyebrows and Eyes lists can read off the same mod file regardless of gender restrictions. Trust me I made many mods like this I know what I'm talking about.
So you are modding tattoos for now, so go pick out and delete the other lists you don't need. Click to Assets, then Attention! and then click Remove. This will get rid of all the other things you aren't using right now. ⬇️
Aaand... there you go! If you followed the guide this far then there should only be tattoo lists remaining now. So you should correct the file paths and CAB-String so you can prepare the list to work in Honey Select 1. ⬇️
First, go fix the CAB-String! Click on File, then click CABinet(s) and make sure the Automatic Renaming is checked. This will automatically change the CAB-String when you save the list package. Now let's go fix the file path.⬇️
As you see below, this isn't the correct path to your own list it's reading the base game vanilla one, so to get HS1 to read your list correctly you need to fix the list path directory first. ⬇️
This is your list, the one highlighted inside the blue box. Make sure to copy the folder path correctly. ⬇️
Click on Assets, then Rename or the F2 key. The window should look like it does below. ⬇️
This window will pop up. Rename the string, click the Ok button to apply the change to your new file path. We're done with this part now lets fix where HS1 is to read our Tattoo texture slots from. ⬇️
Why don't you create some female tattoos first? For this guide I'll do just that! Let's highlight them! ⬇️
Double click on the highlighted areas, this will open 2 windows for the female face and body tattoo sections lists. This might look overwhelming to you at first but trust me it really isn't as it seems to be. ⬇️
⬇️⬇️⬇️ The areas I highlighted are important. I made a brief description of each area I highlighted. ⬇️⬇️⬇️
Blue = This is the ID, I suggest using a 9 digit one your less likely to get any ID conflicts with other mods. Next to this is the slot number and the third part is the name. I'm calling it Fem Face Tattoo as an example. You name it want you want.
Yellow = This is the folder path to our texture mod. Mods should ALWAYS be in the Chara/YOURNAME/modname.unity3d format. Its better organized that way and far less confusing.
Red = This is our tattoo texture mod file slot. Like I stated above I will be naming it to "Fem Face Tattoo" so that the list can locate our mod and read it in game without an issue.
Green = In my own opinion this part of the list is kind of redundant to me. These are the coordinates where the texture will be displayed on the face or body. I left them at zero since we're using the entire face and body texture as a template.
What are the numbers between the Red and Green you might be asking? I have no freaken' idea they don't seem to do anything so leave em be for now. What about the one number after the Green? Again no idea...
Let's change the path to your own folder. Click on the Join/Separate button. This will open a new window with a bunch of text lines. Erase all the lines except for the spot you're using.
There it is, the new window is now opened! ⬇️
Now erase all the unnecessary bits that you aren't using. Click Join/Separate to apply the change you just made to the list. ⬇️IF YOU WANT TO ADD MORE JUST COPY AND PASTE A LINE, RENAME IT, AND GIVE IT A UNIQUE ID BASICALLY COUNT ITS GRADE SCHOOL SHIT.
The same thing I just showed you can be done for the body tattoos, moles, sun tans, makeups since they are just textures after all. Once you're done fixing the paths save the file. Click File, Then Save .unity3d or use the keys Ctrl+S. The CAB-String will be changed when it's saved and it will make a backup. This is fine it's a normal thing for the tool to do.
For this section of my guide we need to get a copy of a base game tattoo texture file you are going to use to make your tattoo mod. You need to head over to HoneySelect/abata/chara to get a copy of a file we need. I highlighted the tattoo pack that will be used for this demonstration... ⬇️ I suggest you copy the file cf_t_tattoo_b_15.unity3d since it has only 4 texture files inside it. You can always add more if you want too.
Copy the file with Ctrl+C and let's create a new folder to paste our own tattoo mod pack into. ⬆️
Create and name the folder to whatever you want. I named it Tutorial because of this guide's sole purpose. ⬇️
Rename the mod package file you just copied to your own mod folder. ⬇️
Then open the file by dragging it into the SB3 Utility it'll be kinda like before you did with the list file but a little different this time around. It will look like this when it's opened. ⬇️
First, go fix the CAB-String! Click on File, then click CABinet(s) and make sure the Automatic Renaming is checked. This will automatically change the CAB-String when we save the package. Now let's go fix the file path.⬇️
Click on the MonoB & Other [1] tab, then click on Assets, then Rename or the F2 key this will bring up a window to rename the file path. Once you're done click Ok to apply the changes to the package. ⬇️
There, the path is now correct but you're not done just yet. Now you got fix a few more things! Click back to the Img [4] tab this is where the tattoo textures are stored. The number between the brackets only means how many textures are stored in the package it can be 1 or even up to 100. I recommend doing minimum 50 because higher than that will cause the package to take a while to save. Potato PC will likely crash the program or even freeze it. ⬇️
I will be only porting in just 2 tattoos for this guide only. You can add as many as you want to. If you need to remove any tattoos in your mod remember to click Assets, then Attention! and click Remove to delete whatever texture slot you don't want in your mod package. ⬇️
If you want to add a texture to your mod package, you can drag it into the tool to open it. To import it as a new texture slot, click on one of the tattoo slots. ⬇️
This window will pop up as it is here; this is normal. So how do we add the tattoo, you might be asking? right? There are two ways we can do this. We can either replace the texture or import our very own. I wont be replacing anything just yet I'm only showing you what happens with SB3 Utility when you import and image into the tool. I'm also explaining my own knowledge of a few button functions. I wont be covering everything because I don't know what some functions do.⬇️
EXPORT button dumps the texture to your mod folder. Not the one you just imported, its the file inside of your package! The one you clicked on to open the window.
REPLACE button swaps the texture file inside your mod package with your new texture. Keep the image sizes the same to avoid issues or if your going to use coordinates like I showed you with the list file, then do that. You can replace low-res textures with high-res just the sizes need to be the same and vice versa.
ADD IMAGE button adds our imported texture from the Images tab as its very own texture slot. You can rename it in the box below the Texture2D area.
REMOVE button deletes the texture and its slot once your package have been saved. It's just that simple really. ⬇️
Before you begin porting any tattoos though you NEED some textures right? How can you do this? If you don't have any? Well... first you need the BASE TEXTURES HERE as a template map for your tattoos so be sure to download those first before you proceed. ⬇️
Now after you downloaded the textures use an image editing software of your choice to open the file and start making your texture. I used GIMP because I'm familiar with it... any software that can export a .PNG is highly needed. Please avoid using .BMP (Bitmap) or .JPEG formats as they will not work properly and will cause SB3 Utility to act funky ⬇️
⬆️Okay so the textures are opened so what now you might be wondering? Well... go make a tattoo! Create a new layer over this texture. Then draw or use your own image over the new layer you just made. ⬆️
The texture will be at the default size of 1024 x 1024 (Low-Res) if you want to make it high-res scale up the texture! Because I love high resolutions on textures I will be making the textures high-res 4096 x 4096 KEEP IN MIND THIS WILL INCREASE THE FILE SIZE IF YOU CARE ABOUT THAT OR NOT. ⬇️
I'm just going to put something simple just for this guide. I'll use a Star Fox, Fox Mccloud emoji on the right cheek and the on the right breast area. ⬇️
Okay... so if you think you're done with the tattoo delete the lower layer texture you no longer need it. Export the image as a transparent .PNG file. Name it whatever you want it to be. ⬇️
Now drag all of your images into SB3 Utility. You are now going to import them into your mod package!⬇️
Be sure to rename your tattoos to the correct names your list had for the texture slots. If the names don't match they will not show up in the game.⬇️
Now the easy part. Click on a specific tattoo you to replace and swap out the inside tattoos. That's as easy as it gets people! When you're done save your mod and lets boot up Honey Select 1. ⬇️
And... there it goes! The tattoos showed up without a hitch... if you followed my guide until the very end then you got the same results. If you didn't get the same results then you are doing it all wrong. Start over from the Creating the Tattoo Mod Pack section of this guide. I wish you all well and I hope this guide helped. ⬇️