So i was playing dying light 1 and i just collected a rais supply crate thing when i get thrown into the main menu with a message that says something along the lines of "profile in use has changed." and my only save was gone. i just got into old town in a hard new game+ play through. is there anyway to fix this? or is it just gone?

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light.


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Then 3 weeks later Camera 2 went from 30% to dead overnight (but up to this point the battery had lasted 5 weeks so was quite surprised). But now same issue. Charged battery 2 and reinserted and exactly the same flashing red as when Canera 1 battery was replaced. 

 the weird thing is when the battery was reinserted in camera 2, on the app it showed the updated battery percentage in the list of devices but it won't stop flashing red, the live feed never loads and it won't reset, so it knows the battery is charged but won't actually go into live or record mode anymore. Or reset. Or work at all so two dead cameras. Rebooting hub doesn't make a difference and checking the hub status it says connection is good. 

 very upset that all it took was the battery dying to break both cameras. 

 bought in the UK in December 2022 and have done all firmware and APP updates.

Dying Light 2 is an action role-playing survival horror video game featuring a zombie apocalyptic-themed open world. Set 22 years after Dying Light, it stars a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who has various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.[1] Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.[2] New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.[3] During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.[4]

The story focuses on a new, modern "Dark Ages" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on The Witcher 3: Wild Hunt, a game widely praised for its writing and story. The narrative design prompts players to care about the non-playable characters and encourages players to be more sensitive about their presence and needs.[11] Zombies, instead of being the main enemy like in the last game, become a narrative device that pressurize other non-playable characters to induce interesting drama and themes.[14] The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including The Walking Dead and Game of Thrones, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.[15]

It goes without saying that the densely packed power housed in your drone's lithium-ion batteries is essential for flight. Whether you are charging, discharging, transporting, or storing a DJI lithium-ion battery it is important to adhere to best practices and manufacturer guidelines so you can get the most out of your batteries.

However, in some situations it may be critical to get your batteries charged as soon as possible post-flight, even if they are hot off the drone. With a DJI charger it is safe to place a battery on the charger even when it is still hot as long as the charger and battery are placed in a well-ventilated area (i.e. not covered or heated). If the charging need is not immediate, it is best practice to allow the battery to cool down before placing it on the charger.

For aircraft with a dual-battery design such as the M300 RTK and M200 Series, mark two batteries as a pair and continue using them as a pair (charge and discharge them together) to maximize the service life and ensure flight performance. By using this method, pairs of batteries will maintain very similar internal resistance.

Note If the device includes rechargeable batteries, trying to recharge alkaline or other non-rechargeable batteries in the device causes the flashing red light condition. If alkaline batteries are used in the device, the device should not be recharged. The flashing red light condition can also occur if the spring that holds the battery is loose and does not hold the battery securely.

Often, the death sequence is changed between Japanese and English releases, and modern releases have included the possibility of the Tamagotchi running away instead. However, the effects of it running away and dying are identical.

For the vintage era releases, such as the original Tamagotchi, death is inevitable. Therefore, even with perfect care, the Tamagotchi will still die of old age, and once it starts dying, the process cannot be stopped. However, it is possible to extend the lifespan by pausing it through the clock set screen. The Tamagotchi's overall lifespan is based on both what adult it evolves into and how well it's cared for; for example, Tarakotchi will often die within three days of evolving, while Mametchi can live for 20 days or more. As it ages, it will get sick more often and deplete its Hungry and Happy meters faster, making care mistakes more likely.

For the Version 5, or V5 Celebrity, the user can use the Travel Channel as a pause function. The channel is free to use on all English versions, while the Japanese versions require Gotchi Points to use it. Additionally, pressing the A button 100 times during the first part of the death sequence will stop the Tamagotchi from dying or running away.

Shorter Flange Focal Distance (FFD) (the actual distance from the sensor to the lens) means that wide-angle lenses can be made smaller, cheaper, lighter, and sharper than what is physically possible for DSLR's. This applies to other lenses as well, to a lesser extent.

Can't be used in low-light. Because there is no optical viewfinder, if the light is too low, the camera basically can't be used. This is the major issue with mirrorless cameras.

No, DSLRs are not a dying breed - at least not directly due to the Mirrorless Interchangeable Lens Camera. There will be some pressure on the DSLR market from MILCs especially in the lower end, but the primary market is the upper end of the point-and-shoot, looking quality and flexibility.

Point-and-shoots are a dying breed. Basic models with minimal zoom & lacking features like waterproofing or similar can be had for $50; the only models that are desirable are superzoom or underwater cameras. This is simply because mobile phone cameras are progressing quickly, and are more than sufficient for almost all 'point-and-shoot' tasks.

The key point is that technology moves up, not down. People with DSLRs might buy a MILC as a second camera, but the feature compromise is too great at the moment to swap over. The point-and-shoot cameras are the real dying breed, and that market will split at least 80-20 to mobile phones and MILC cameras.

Its not a question of if but when. Every process of recording light is still being used today, and niche markets still remain for people to fill them i.e. large/medium/wet/alt so no one needs to debate that. DSLR's will alway be here and there will always be people to use them but it may have peaked and on a bell curve the only way is down. I am sorry to say that since I am just starting out but its just like peak oil, you peak then you decline.

This guideline is based on the best available evidence concerning oxygen therapy. However, a guideline can never be a substitute for clinical judgement in individual cases. There may be cases where it is appropriate for clinicians to act outwith the advice contained in this guideline because of the needs of individual patients, especially those with complex or interacting disease states. Furthermore, the responsibility for the care of individual patients rests with the clinician in charge of the patient's care and the advice offered in this guideline must, of necessity, be of a general nature and should not be relied on as the only source of advice in the treatment of individual patients. In particular, this guideline gives very little advice about the management of the many medical conditions that may cause hypoxaemia (apart from the specific issue of managing the patients' hypoxaemia). Readers are referred to other guidelines for advice on the management of specific conditions such as COPD, pneumonia, heart failure etc. Some of these disease-specific guidelines may suggest slightly different approaches to emergency oxygen therapy whereas the present guideline aims to provide simple all-embracing advice about oxygen therapy. be457b7860

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