When holding LT, the camera will be locked and any left analog movement will not move the camera
When the camera is setup correctly, begin moving towards the destination, then press X to launch a projectile, then quickly press A to cancel the projectile with a roll.
This sequence, if it it repeated very quickly will lose very little fall height and allow the player to "hover".
*The [X, A] sequence must be initiated while on a platform.
*Less time in-between X and A means less height is lost.
The direction of a hover can be switched mid-air.
A player can jump to gain extra height at the end of a hover, this is only possible if the player is in the throwing [X] state.
Danny: can hover Left, Right, Backwards
Walter: can hover in all directions
Robot: can hover Left, Right, Backwards