The goal of the study is to focus on a single level element, a single functionality, or a single core mechanic of your choice in a game or application and describe how the feedback is communicated to the user.
MapleStory and its Boss Fight for Normal Lucid were the games I chose.
I chose this game to study because, in MapleStory, avoiding the traps and mechanics of the bosses is critical for completing the fight, which means that the feedback provided to the player must be clear but not overwhelming.
3 Weeks
February 2024