Unlike the real game, cards can be dismantled into craft points categorized by the card's technical rarity (Normal, Rare, Super Rare & Ultra Rare) and the amount imbursed determined by visual rarity (Basic [x10], Glossy [x15] & Royal Finish [x30]) which can then be used to craft cards (and by extension, decks) a duelist actually prefers, costing 30 craft points per card.[6] Obtaining certain cards of SR or UR rarity (either from a pack or by crafting them) can unlock hidden booster sets called "Secret Packs" containing most, if not all, cards of the same archetype or theme, which the player can then purchase with gems for the following 24 hours, allowing one to very quickly complete the deck that Secret Pack is based on.[7]

Deck building is also streamlined, with a searchable glossary of pre-made community decks available, although traditional "hand picked" deck building is also available as an option. Opponent's decks may also be saved as one's own after dueling in competitive modes, though missing cards will make the deck an unplayable reference guide until the player owns the missing cards, either through crafting, rewards, card packs or an alternate promotional means.


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Development of the title began in 2019 as a follow on from Yu-Gi-Oh! Duel Links, released in 2017. Konami wanted to develop a new game that would appeal to more experienced players, as opposed to Duel Links which was for more casual players.[8] During the development of the game, the idea arose of implementing a game mode that could be played alone, participating in duels against the AI. This eventually led to the implementation of Solo Mode in Master Duel.[8] The game's music was mainly composed by Yasunori Nishiki.[9]

Even the duelling itself feels slicker and more mature than in other games. Yu-Gi-Oh! is notorious for being very information-dense, with entire novels filling a card's allotted text space. While it can still be a bit of a slog to read a card like Ash Blossom & Joyous Spring, Master Duel presents it in a more digestible fashion. Everything is explained, the 'chain' of effects waiting to be resolved is visualised on a literal chain to help illustrate how it works, and there's even a full 'duel log' to explain what's happened on previous turns.

Yu-Gi-Oh! Master Duel is Yu-Gi-Oh! at its best. The kid gloves have been taken off to give us a complex, deep game full of exciting plays and powerful combos, but presented in a sensible and readable way, free from Joey Wheeler shoutin' about da heart o' da cards. Whether you're a veteran duelist, a lapsed player, or someone who's had a vague interest at some point in the last 25 years, this is the way you want to get into Yu-Gi-Oh!.

Yu-Gi-Oh! Master Duel is a card game that will immerse the Yu-Gi-Oh! universe to experience exciting duels against players from all over the world. The famous card game makes the leap to the digital world to offer you the possibility of collecting thousands of cards with attacks and characters that you can try out in each game.

One of the key aspects of Yu-Gi-Oh! Master Duel is that you'll find countless iconic cards from this game that has brought so many players together over the past two decades. Now, it's up to you to put together successful virtual decks to attack hundreds of opponents. The excitement is guaranteed in each duel, and you'll find attractive graphics that can support 4K resolutions on compatible smartphones.

It's important to mention that Yu-Gi-Oh! Master Duel is a game that can also be enjoyed on consoles and PC. This has given Konami a much more advanced starting point to offer incredible results, full of excitement. In fact, throughout the different duels, you'll be shown spectacular animations where you'll see the potential of each of your cards when it comes to attacking opponents.

Yu-Gi-Oh! Master Duel provides an infinite number of these legendary cards that you'll be able to collect in order to participate in exciting duels. Using your best decks, you'll try to win each round while enjoying remarkable graphics and a gameplay that's been completely adapted to Android devices.

Surrendering is one of the simplest mechanics in Yu-Gi-Oh! Master Duel, and also one of the most heavily debated. Players have discussed whether or not it's worth surrendering a match, especially in Master Duel with its duel rewards. In a game with such a wide playerbase, it is a topic that should be addressed logically.

In Yu-Gi-Oh!, surrendering a duel is the act of instantly accepting a game loss and ending the duel immediately. It usually occurs when the person surrendering feels they have no chance to win and is regularly seen in tournaments as an attempt to save time in a round. However, Yu-Gi-Oh! Master Duel has no tournaments, so reasons for surrender would be quite different. With Master Duel becoming a top game on Steam, there are going to be many players of many different skill levels, and it's not unlikely that some will at some point feel overwhelmed in a duel.

The advantages of surrendering in Yu-Gi-Oh! Master Duel are largely the same as what has already been stated. It lets a player leave a duel where they feel that they have no chance to succeed. While it is always good to try one's hardest to win, sometimes it feels like a pointless struggle. Considering the frequent power discrepancies between decks, and how easily and heavily a duel can turn in one player's side, it's easy to see how one could want to just end a duel. Master Duel can be hard on beginners, and frustration and discouragement are the two biggest reasons for wanting to surrender. Both are understandable, especially for players who are just starting out with the game.

However, surrendering in Yu-Gi-Oh! Master Duel also has its downsides. A surrendered duel will offer no end-of-duel rewards for the one who surrendered. Although losing a duel grants far fewer rewards than a victorious one, a surrendered duel will also not grant any battle pass progress. It seems like a fairly harsh penalty, and the developers likely put it in place in order to keep players from quitting duels that turn against them. Their motive is understandable, but it does make surrendering fairly punishing. While Yu-Gi-Oh! Master Duel's battle pass rewards are fruitful, players won't be able to enjoy them if they don't finish duels.

The true debate of whether or not surrendering is worth it lies in whether ending the duel early is worth losing the end-of-duel rewards. It can be annoying to lose out on progress, especially if a duel took a long time to finish. However, one has to exercise discretion on whether or not a duel is worth finishing sometimes. Sometimes it's possible for one card to bring a duel back from the brink. If the duel is about to end, then it's best to just let it play out and collect what rewards will be given out. Players can collect gems from Yu-Gi-Oh! Master Duel's missions even if they don't win, so just taking the loss is usually okay. However, if a duel stops being fun or engaging and is bringing nothing but stress and frustration, then it may be best to surrender and just let that match go.

It's fair to say that nobody really likes surrendering matches in Yu-Gi-Oh. Everybody likes to win, or at the very least have fun in a duel. However, sometimes there really is nothing one can do but cut their losses and hope that the next duel turns out better. However, surrendering should still be an absolute last resort. Most of the time in Yu-Gi-Oh! Master Duel, it's best to let the game play out.

I plunk the card down, and 20 cards fall off my deck and into a hole that denotes the graveyard, with a sleek animation punctuated by the sound of shuffling cards. I proceed to use my Orcust Harp Horror, one of those 20 cards I dumped, to summon a monster of my choice straight out of my deck, then I do that again with another card to bring a monster back from my graveyard. Pretty soon I've swarmed the field and Link Summoned a gigantic 5300 Attack boss monster named Accesscode Talker, which lets me wipe their board with impunity. I live to fight again tomorrow, cheered on by a sprightly horn flourish that greets every victory. Or maybe I should go for one more duel right now?

I've now logged well over 100 hours in Master Duel. The initial intoxication has worn off at this point, so I've become more skeptical of my own motivations after 2 am. Am I always having fun, or am I succumbing to gacha-game psychological manipulation? Master Duel's audiovisual brilliance makes it hard to tell. My inner anime protagonist is resurrected every time I connect to a new match. The animated game mat filled with rotating gears, my mascot cheering me on from the sideline, the detailed renderings of iconic Yu-Gi-Oh! card art, and the intense, dramatic orchestral score can all mean only one thing: It's time to d-d-d-duel! 2351a5e196

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