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Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.


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This is the part where we find the electrical panel in the basement behind the slightly ajar bookshelf, which takes us to Ruined House 1. Maybe that's what caused the house fire? Anyway, the main thing here, as you should already know, is to find the three artifacts upstairs, and then use the basement exit to get to the brutalist realms. The one other interesting thing I found here is that you can clip outside the house and use the exit gate (since you have the blue skull), but this time it doesn't actually exit the map. Instead, it takes you to the dreaded Noclip Place, domain of the Narrow Fellow. This time, it took a while before the Narrow Fellow appeared, and I did quite a bit of exploring, but I still didn't find any kind of way out. (Not this time. See below.) One thing I did find is a strange computer sitting on the floor in one of the many cubicles. It's the only object in the whole place. Using it didn't seem to do anything, though.

So, now we're in the brutalist sections...but we have the blue keycard this time. The locked vent opens a small closet with a plasma rifle and a decent cache of ammo and health (but doesn't seem to offer any deeper answers than that). I also found an additional (tenth) artifact this time. If you look off the ledge at the start of the brutalist area, toward the exit sign, and then look right, you'll see a small ledge below you. Head through the doorway toward the living room, take the first left (before the stairs), and you can drop down onto the ledge from the opening here. Follow this path to a small room with some door panels to open. One of those panels leads to another small room with another panel you can open. Inside is a doghouse with a food bowl and some dog food. The dog food is the artifact.

You weren't kidding about more stuff. If you go through the exit in the mirror world you go to a mirrored version of Underhalls. I played through but haven't yet found anything important. Exiting this takes you back to the mirror world. I replayed through the house again starting from the mirror world and grabbed the christmas ornament and the baby bottle from the attic. I then found a bunch of balls leading down to a closet. Opening this closet takes you to a slide in some playhouse version of the house. I progressed through and a door spawned behind me which leads to an outdoor area with another artifact called snugs and shrek (yes, actually.) attacking you. Trying to open the door back says you need a key, despite me having all three skull keys. Don't know where this key is but I'll update in a new edit when I do.

From now on, your girlfriend's home will appear as a heart icon on the map. If you want to take them out, head over to their house and drive into the red marker. They'll come out to greet you and ask to go on one of three dates: dinner, dancing or a drive.

Seeing as Denise is the first girlfriend in the game, she acts as something of a tutorial for the romance mechanic and isn't picky about CJ's appearance or the activities she does with him. During driving dates, take her around the streets by her house. If you cross either of the bridges and head towards East Los Santos, her happiness will drop, so make sure to keep it local.

The main things to remember with Katie are that she loves diners and hates driving fast. As for where to take her on driving missions, the easiest solution seems to be Gant Bridge. For those who don't know where Gant Bridge is, you'll be able to see it when picking Katie up as it's just to the left of her house. It's Rockstar's riff on the Golden Gate Bridge, so it shouldn't be too hard to spot.

Arriving at Millie's house wearing the gimp suit acquired during the Key to Her Heart mission will immediately result in Millie inviting CJ in for "coffee." That means you can snag a 10% increase in the Relationship meter without having to take Millie on a date. Once the interaction is over, CJ will change into the clothes he was wearing prior to donning the gimp suit, so you won't even have to head home to change.

Once Helena is interested in CJ, you'll be able to drop by her farmhouse and take her on dates. She loves restaurants and CJ driving her around her farm at a standard speed, so she isn't too difficult to please. That being said, it's worth noting that completing activities with her can be time-consuming due to the secluded location of her home.

Alternate side parking is required from 10PM-6AM, unless otherwise posted. On even-numbered calendar days (before midnight) a vehicle with a valid night permit must be legally parked on the side of the street with even house numbers; on odd-numbered calendar days (before midnight) a vehicle must be parked on the side of the street with odd house numbers. Sign up for winter parking text alerts. Continue to alternate parking until the Snow Emergency has ended. Always follow posted signs, as they take precedence. ff782bc1db

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