Yichuan Cai
I am a Ph.D. candidate from the Department of Economics at Virginia Tech. I am expected to graduate in May 2022. I am currently on the job market.
My research interests are Game Theory, Behavioral and Experimental Economics, Industrial Organization and Public Economics.
Get in touch at [cyc@vt.edu] or +1 540-449-6124
CV
Research (Research Statement)
Working papers:
Multi-Battle Group Contests (Job Market Paper)
We consider a situation in which two groups compete in a series of battles with complete information. Each group has multiple heterogenous players. The group who first wins a predetermined number of battles wins a prize which is a public good for the winning group. A discriminatory state-dependent contest success function will be employed in each battle. We found that in the subgame perfect Nash equilibrium (equilibria), the lower valuation players can only exert effort in earlier battles, while the higher valuation players may exert effort throughout the entire series of battles. The typical discouragement effect in a multi-battle contest is mitigated when players compete as a group. We also provide two types of optimal contest designs which can fully resolve the free-rider problem in group contests. The intermediate prize and weighted battle scenarios are considered in the extensions.
Asymmetric Multi-Player Contests with Sequential Battles and the All-Pay-Auction Selection Rule
This paper investigates multi-battle contests with n players where n ≥ 2. Players compete in a sequence of simultaneous move component battles, and the player who first wins a certain number of component battles secures the prize. Each component battle is an all-pay auction. We proved that every state in a multi-battle contest with more than two players can be a standard all-pay auction. We find that the subgame perfect Nash equilibria of the multi-battle contest varies based on the valuation for the prize. However, for each reachable state, the subgame perfect Nash equilibrium is unique. We also find that the discouraged players make the total number of battles relatively small.
The Optimal Multi-Battle Contests
In this paper, we examine optimal contest design with multiple heterogeneous players. We allow the contest designer to have a generalized objective, a weighted function, which includes the following parts: the total effort; the winner’s effort; the maximal effort; and the winning probability of the strongest player. We provide a one-size-fits-all contest design that is optimal given any objective function. In the optimal contest, the designer will have one of the weaker players exhaust the strongest in the contest with infinite battles. We obtain the required conditions on different contest frameworks (e.g., all-pay auction and lottery contest) and bias instruments (e.g., head starts and multiplicative bias). This means the contest designer has multiple alternatives to design the optimal contest.
Working in progress:
Group Size Effect in Multi-Battle Contests: An Experiment Study (Data Recently Collected), with Kevin Zou
Momentum Effect in Best-of-Three Contests
Group Contests with Multiplicative Impact Function, with Sudipta Sarangi
Do higher weighted battles attribute higher efforts?
Teaching (Teaching Statement)
Instructor
Principles of Microeconomics
• Department of Economics, Virginia Tech, Winter 2022
Principles of Microeconomics
• Department of Economics, Virginia Tech, Summer 2021, Avg. Evaluation: 5.44/6.00
Principles of Microeconomics
• Department of Economics, Virginia Tech, Spring 2021, Avg. Evaluation: 5.23/6.00
Teaching Assistant
Department of Economics, Virginia Tech
Managerial Economics,
Fall 2021
Principles of Macroeconomics
Spring 2020, Fall 2020
Money and Banking
Fall 2017, Fall 2018, Spring 2019
Department of Economics, Sungkyunkwan University
Mathematical Economics
Fall 2015, Spring 2017
Game Theory and Applications
Spring 2016