Fortnite Update Download Slow


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Basically im using pentium g4560, 1050ti and 16gb ram and back in the days it running smoothly on fortnite. But past 2,3 months my fortnite become slow rendering(textures didnt render)/droping fps. I cant even pick up weapon (after drop) and its like unplayable. I have try every single method to fix it and it is not working. This is only happen in fortnite. Others, like pubg, apex legends, blackout everything is fine.

I did not spot any of this on my first playthrough, in part because my wife was driving and I was sat too far back from the screen, but mainly because we were entirely hooked on the game at this point, hooked on the sad mystery of the Finches, and we were taking the whole thing at speed. My second playthrough, though, has been a very different affair. The game holds up, but is transformed. It is transformed by the fact that I am looking to the edges rather than being drawn to the center of the narrative, certainly, but it is also transformed because I have slowed down.

Man, it is brilliant to slow down in a game. And only a certain kind of game can take it. Some games are built for speed, for velocity and sparks and the rattle of concrete seams beneath your tyres. This is fine and I love it, but I also love the game that allows you to dawdle, that not only wants you to look back over your shoulder in a way that you're not expected to, but which has put something there for you to see when you do.

It is a certain kind of relationship you strike up with a designer when you take things slow. It is almost like you are being drawn into their confidence, like you are being offered cheat codes. "Here is how we filled all those book cases," says the team behind Edith Finch when you slow down. "Here's how I made this short tower look like a tall tower," says Brendon Chung on the director's commentary for Thirty Flights of Loving, a hectic headlong pelt of a game if ever there was - but also one that, amazingly, you can pause in, mid-stream, and see all the beautiful detailing, from the double-pace planes flocking by the airport windows, to that destination, WEST EGG, popping up on the departures board. (He made the short tower look tall, BTW, by placing regular lights on the walls, and then sneakily narrowing the gaps between these lights the further up he went. Your misperceptions did the rest)

It strikes me that these two examples are from the genre we often call walking simulators. And why shouldn't they be rich with detail, why shouldn't they be built for an ambulatory pace, for a player who has brought a camera along? The thing of it is, though, if you're truly committed to slowing down, a surprising number of games can be walking simulators. There are so many things to spot and enjoy in Burnout Paradise, for example, a racing game that also lets you coast to a full-stop, and will do cool things to you if you do, in fact. There are so many things to enjoy in Grow Up, once the campaign is done and you've got all the crystals. This one isn't even about going slowly, since those crystals give you infinite jetpack fuel. Instead, it's about going aimlessly, about zoning out and letting that jetpack fuel rocket you, in beautiful white bursts, out across a landscape in which each place you visit offers a wonderful alluring hint of another place, and so you move on and on, joining the dots and accruing sweet details - details that feel like they have been left for you and you alone. There is a special halo around a game that allows you to coast through the shimmering blue facade of a waterfall and touch down on the cool earth of the cave that lies behind it.

Maybe we are more into slowing down at the moment. A colleague of mine a few months back nudged me and showed me the video he had been watching for some time - a freighter of some kind, hauling shipping crates between glowing points in the South China Sea. On my way to work today I finished S-Town, the latest podcast sensation. It tells the roundabout story of a man living in a small town in Alabama. It is a slow burn, lots of digressions, lots of details that have made themselves visible only through the time and the deliberation taken in the telling of the story. 5376163bf9

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