I'm having weird problems at the moment and I'm not totally sure what it 

is but maybe someone can verify this.following situation:

I have a scene with a 3D fluid in there and I'm caching out density, vel 

and texture coordinates. if I delete the cache and attach it again with 

the attach existing cache file menu then I'll get an error that maya 

can't find the cached out channels although the cache data is there. if 

I scrub through the time line and do some test renderings everything is 

working except the texture coordinates.

if I use the cache directly (without deleting and reattaching it) 

everything works. I even checked in the hypergraph but couldn't find 

anything unnatural.so is this a bug? maybe already known?I'm using maya 2010 64bit linux.thanks for your help.michael


It's been some time but I didn't forget you. Basically there is no such thing as a "Regular" Maya Shader. Shaders have to be written and compiled differently for each renderer. The standard maya shaders are implemented for each renderer and under the hood maya(or the renderer plugin) uses the appropiate version, depending on what your rendering with. And I wouldn't call mayas ocean shader obsolete. In fact I quite like it. Just like the Tessendorf Ocean it's got a unique look wich sometimes fits better.


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Thanks again to you Drew for the wonderful tool. I included the source. If you have any objections don't hesitate to inform me and I'll take this thing down. Else I'd like to spread it a little around the maya community.

Hello,ppl using this i want to make ocean having spray,mist,foam,etc.So,plz help me to do this.In default maya ocean it's easy to do using colorAtPoint cmd.But tell me here how to find velocity of particle in y axis emitting from hotOcean surface.

Some of our projects will need vray4 (maya 2018) while some other need to be launched using vray5 (maya 2020), so both exe paths are listed in the plugin config.

Problem is, the vray render job will get the first vray.exe path listed in the deadline plugin configuration, so all jobs are launched using vray.exe from \Maya2018 path:

i've been trying hard to make the grease pencil tool work.. i have maya 2008 intalled.been trying to make it work by following the installation procedure n number of times.. i don't know if what bit my o/s or maya is 64 or 32.. i don't know how to make it out.

Linux Mint 13 (Maya) was released on May 23, 2012, it was preceded by version 12, and was available for desktop computers. The Xfce edition was released on July 21, 2012, and KDE edition was released on July 23, 2012. The Cinnamon and MATE edition is based on Ubuntu 12.04, Xfce edition is based on Xubuntu 12.04, and KDE edition based on Kubuntu 12.04. 32-bit (x86) and 64-bit (x86-64) versions are available to Linux Mint 13. Compared to previous releases, this Linux Mint version contains some new features and changes, such as Cinnamon 1.4, Linux 3.2, MATE 1.2, MDM Display Manager, new Mint-X and Mint-Z themes, Yahoo as the default search engine, etc.

For the record, while the devkit contains the header files, the .lib files that are also needed for building are not in there. I found I still had to install the Maya 2016 trial edition in order to get those so that I could build maya2egg2016.

Below you will find the last build of previous supported versions of KeyShot. To try the latest version of KeyShot, please visit www.keyshot.com/trial/.KeyShot 2023 Windows

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Also, I've searched regarding "maya arnold". I'm curious about what you mean by "maya arnold". Are you talking about the Autodesk software? I think that it is a 3D computer graphics program that can create amazing animations and visual effects. If so, could you please tell us more about the specific problem that you are facing? 589ccfa754

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