Rescue and Neutralize mission have been dropped from 13 turns to just 10, and Recover Item, Hack, and Destroy missions change from 9 turns to 7. Any missions which you begin without concealment remain unchanged.

Robojumper's True Concealment featured in our best mods list for XCOM 2's base game, however is a worthy addition to LW 2's collection too. XCOM 2's newly added mission timers caused a bit of a stir at launch because while the mechanic tackled the Overwatch creep playstyle that had plagued forerunner Enemy Unknown, it also piled undue pressure on players. True Concealment sidesteps axing them completely but instead helps to balance play by reacting to the systems already in place. In turn, timers don't start counting down until your crew breaks initial concealment - which works wonderfully in Long War 2.




Xcom 2 True Concealment