Cardlist
Xena: Warrior Princess(TM)Card List
Battle Cry (TM)
Released November 1998
75 Cards (25 Green, 25 Blue, 25 Red; 20 Actions, 42 Characters, 13 Combat)
Note: n/a means "not applicable"
Card Title: Callisto's Wrath
Number: 1 of 75
Color: Blue
Card Type: Action
Good/Evil: Evil
Cost: 2
Power: n/a
Card Text: Choose 1 of your opponent's tapped characters and discard
it.
Flavor Text: "You don't just kill me and walk away." - Callisto
Rarity: Common
Card Title: Velasca's Wrath
Number: 2 of 75
Color: Blue
Card Type: Action
Good/Evil: Evil
Cost: 3
Power: n/a
Card Text: Choose 1 of your opponent's characters in play and discard
it
Flavor Text: "You can't hide from a god!" - Velasca
Rarity: Common
Card Title: Xena's Graveyard Search
Number: 3 of 75
Color: Blue
Card Type: Action
Good/Evil: Good
Cost: 3
Power: n/a
Card Text: Put any card from your discard pile into your hand.
Flavor Text: "Be quiet and don't step on a grave." - Xena
Rarity: Common
Card Title: Hestian Stones
Number: 4 of 75
Color: Blue
Card Type: Action
Good/Evil: n/a
Cost: 4
Power: n/a
Card Text: Draw 4 cards, then put 2 of those cards on the bottom of
Your deck in any order.
Flavor Text: "C'mon seven! Priestess needs a new pair of sandals!"
- Meg, as Leah
Rarity: Common
Card Title: Young Priest
Number: 5 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 2
Power: 1
Card Text: n/a
Flavor Text: "Let's find someplace to rest." - Phyleus
Rarity: Common
Card Title: Transformed Bacchi
Number: 6 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 2
Card Text: This character can't be blocked
Flavor Text: "It's said that Bacchae women take many forms, sometimes
Roaming the forests as wolves." - Gabrielle
Rarity: Common
Card Title: Solstice Spirit
Number: 7 of 75
Color: Blue
Card Type: Character
Good/Evil: Good
Cost: 4
Power: 3
Card Text: Slow (This character can't attack the turn it is put into
Play)
Flavor Text: "I was speaking metaphorically...We shadows from the past
Tend to do that." - Gabrielle, as Melana
Rarity: Common
Card Title: Promethean Bird
Number: 8 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 5
Power: 3
Card Text: This Character can't be blocked.
Slow (This character can't attack the turn it comes into
Play)
Flavor Text: "What was that?" - Gabrielle
"The scream of Prometheus." - Xena
Rarity: Common
Card Title: Bacchae Horde
Number: 9 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 6
Power: 3
Card Text: This character can't be blocked
Flavor Text: "Awake, my Bacchae! It's time to feed!" - Bacchus
Rarity: Common
Card Title: Velasca Attacks
Number: 10 of 75
Color: Blue
Card Type: Action
Good/Evil: Evil
Cost: 2
Power: n/a
Card Text: Discard 1 card at random from your opponent's hand.
If this card is in your hand at the end of your turn,
you may replace it by discarding it and drawing a card.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Harpy
Number: 11 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 2
Power: 2
Card Text: When this card is put into play, you may have your
opponent choose a card from his or her hand and discard it.
Blocker (This character can't attack)
Flavor Text: n/a
Rarity: Uncommon
Card Title: Bone Dryad
Number: 12 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 3
Power: 2
Card Text: When this card is put into play, discard 2 cards from your
own deck. This character can't be blocked.
Flavor Text: "Well, they're not gonna jump out at us." - Joxer
Rarity: Uncommon
Card Title: Harpies
Number: 13 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 4
Card Text: When this card is put into play, you may have your opponent
choose a card from his or her hand and discard it.
Blocker (This character can't attack)
Flavor Text: n/a
Rarity: Uncommon
Card Title: Underworld Escapee
Number: 14 of 75
Color: Blue
Card Type: Character
Good/Evil: Evil
Cost: 6
Power: 2
Card Text: When this card is put into play, you may put up to 3 action cards
from your discard pile into your hand.
Flavor Text: "It's great to be wicked and dead." - Toxeus
Rarity: Uncommon
Card Title: Siren's Call
Number: 15 of 75
Color: Blue
Card Type: Combat
Good/Evil: n/a
Cost: 2
Power: n/a
Card Text: Draw a card. You may also choose 1 attacking character (your own or
your opponent's) and return it to its player's hand.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Song of Orpheus
Number: 16 of 75
Color: Blue
Card Type: Combat
Good/Evil: Good
Cost: 4
Power: n/a
Card Text: Play only when attacked. When this combat resolves, attacking,
unblocked characters don't discard cards from your deck.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Jewel of Demeter
Number: 17 of 75
Color: Blue
Card Type: Action
Good/Evil: Good
Cost: 1
Power: n/a
Card Text: Untap all your resources
Flavor Text: "I'm the one who risked my butt to get it." - Thersites
Rarity: Rare
Card Title: Trapped in Tartarus
Number: 18 of 75
Color: Blue
Card Type: Action
Good/Evil: Good
Cost: 3
Power:
n/a
Card Text: Your opponent can't untap any characters at the beginning of
his or her next turn.
Flavor Text: "Same old torture every day." - Callisto
Rarity: Rare
Card Title: Total Eclipse
Number: 19 of 75
Color: Blue
Card Type: Action
Good/Evil: n/a
Cost: 5
Power: n/a
Card Text: Discard all resources in play (even your own).
Flavor Text: "Darkness." - Caswallawn
Rarity: Rare
Card Title: Bacchus
Number: 20 of 75
Color: Blue
Card Type: Character
Good/Evil: Evil
Cost: 5
Power: 2
Card Text: Unique. Once each turn, whenever you're allowed to play an action
card, you may choose 1 of your opponent's characters in play with
power 2 or less and discard it.
Flavor Text: n/a
Rarity: Rare
Card Title:
King Sisyphus
Number: 21 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 5
Power: 2
Card Text: Unique. While this character is in play, your opponent can't untap
more than 1 character at the beginning of his or her turn.
Flavor Text: n/a
Rarity: Rare
Card Title: Hades
Number: 22 of 75
Color: Blue
Card Type: Character
Good/Evil: n/a
Cost: 6
Power: 2
Card Text: Unique. When this card is put in play, you may put up
to 3 character
cards from your discard pile into your hand.
Flavor Text: "God of the Underworld at your service." - Hades
Rarity: Rare
Card Title: Velasca
Number: 23 of 75
Color: Blue
Card Type: Character
Good/Evil: Evil
Cost: 7
Power: 5
Card Text: Unique. Whenever you're allowed to play an action card, you may
discard 1 card from your own hand in order to choose 1 of your
opponent's characters in play and discard it.
Flavor Text: n/a
Rarity: Rare
Card Title: Bacchae Rite
Number: 24 of 75
Color: Blue
Card Type: Combat
Good/Evil: n/a
Cost: 2
Power: n/a
Card Text: Play only when attacked. Choose 1 attacking character and discard
it. Discard from your own deck a number of cards equal to that
character's power.
Flavor Text: n/a
Rarity:
Card Title: Callisto's Master Plan
Number: 25 of 75
Color: Blue
Card Type: Combat
Good/Evil: Evil
Cost: 3
Power: n/a
Card Text: At the end of the turn, count the number of characters (your own
and/or your opponent's) discarded from play during combat this
turn.
Discard twice that many cards from your opponent's deck.
Flavor Text: n/a
Rarity: Rare
Card Title: Gabby's Scrolls
Number: 26 of 75
Color: Green
Card Type: Action
Good/Evil: Good
Cost: 2
Power: n/a
Card Text: Choose up to 2 of your opponent's characters and tap them.
Flavor Text: "I love starting a new scroll. It's so clean. So perfectly empty."
- Gabrielle
Rarity: Common
Card Title: Famous Duelist
Number: 27 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 2
Power: n/a
Card Text: When this card is put into play, discard 1 card from your own deck.
Flavor Text: "It's time to fill the streets with Lycost's blood." - Tius
Rarity: Common
Card Title: Chariot Warrior
Number: 28 of 75
Color: Green
Card Type: Character
Good/Evil: Evil
Cost: 3
Power: 1
Card Text: Fearsome (no character with power 3 or less can block this one)
Flavor Text: "Make me proud, son. Make Ares proud." - Cycnus
Rarity: Common
Card Title: Untrained Amazon
Number: 29 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 3
Power: 3
Card Text: Slow (This character can't attack the turn it is put into play)
Flavor Text: "She not bad, actually. A little rough." - Eponin
Rarity: Common
Card Title: Young Centaur
Number: 30 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 3
Power: 4
Card Text: If this character is attacking and unblocked after the combat card
step, give it -3 for that turn.
Flavor Text: "The young bucks think it's a test of manhood to go hunting on
Amazon lands." - Callisto
Rarity: Common
Card Title: Amazon Trainer
Number: 31 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 3
Card Text: n/a
Flavor Text: "From birth, every Amazon is taught to use weapons." - Epihny
Rarity: Common
Card Title: Centaur Charger
Number: 32 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 5
Card Text: If this character is attacking and unblocked after the combat step,
give it -3 power for that turn.
Flavor Text: "The Centaurs fought my army to a standstill. That's how good
they are." - Xena
Rarity: Common
Card Title: Arm-Wrestling Contest
Number: 33 of 75
Color: Green
Card Type: Combat
Good/Evil: Evil
Cost: 1
Power: n/a
Card Text: Draw a card. you may also give 1 of your blocked or blocking
Flavor Text: "As good as ever, aren't you, Xena?" - Draco
"Better." - Xena
Rarity: Common
Card Title: Ready for a Fight
Number: 34 of 75
Color: Green
Card Type: Combat
Good/Evil: n/a
Cost: 2
Power: n/a
Card Text: Give 1 of your attacking or blocking characters +3 power
for this turn.
Flavor Text: "We meet now." - Xena
Rarity: Common
Card Title: Many Skills
Number: 35 of 75
Color: Green
Card Type: Action
Good/Evil: n/a
Cost: 1
Power: n/a
Card Text: Put up to 2 combat cards from your discard pile into your hand.
Flavor Text: "You embroider?"
Rarity: Uncommon
Card Title: Greedy Pirates
Number: 36 of 75
Color: Green
Card Type: Character
Good/Evil: Evil
Cost: 4
Power: 2
Card Text: If this card is in your hand at the end of your turn, you may
replace it by discarding it and drawing a card.
Flavor Text: "I thought you might wash up here." - Basculis
Rarity: Uncommon
Card Title: Cecrops's Crew
Number: 37 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 5
Power: 4
Card Text: If this card is in your hand at the end of your turn, you may
replace it by discarding it and drawing a card.
Flavor Text: "You are NOT leaving this ship." - Cecrops
Rarity: Uncommon
Card Title: Amazon Princess
Number: 38 of 75
Color: Green
Card Type: Character
Good/Evil: Good
Cost: 5
Power: 4
Card Text: When this card is put into play, tap each character in play with
power 2 or less (even your own)
Flavor Text: "The Amazon world is based on truth on a woman's individual
strength." - Terreis
Rarity: Uncommon
Card Title: Centaur Veteran
Number: 39 of 75
Color: Green
Card Type: Character
Good/Evil: n/a
Cost: 5
Power: 7
Card Text: If this character is attacking and unblocked after the combat
step, give it -3 power for that turn.
Flavor Text: "I fought them. I never defeated them." - Xena
Rarity: Uncommon
Card Title: Joxer is Prepared
Number: 40 of 75
Color: Green
Card Type: Combat
Good/Evil: Good
Cost: 1
Power: n/a
Card Text: Draw a card. You may also untap 1 of your attacking, unblocked
characters at the beginning of your opponent's next turn.
Flavor Text: n/a
Rarity: Uncommon
Card Title: YII-YII-YII-YII-YII-YII-YII!
Number: 41 of 75
Color: Green
Card Type: Combat
Good/Evil: n/a
Cost: 1
Power: n/a
Card Text: Play only when attacking. Give 1 of your attacking characters +3
power for this turn for each character blocking it.
Flavor Text: "She's a VERY physical person." - Gabrielle
Rarity: Uncommon
Card Title: Xena's Discovery
Number: 42 of 75
Color: Green
Card Type: Action
Good/Evil: Good
Cost: 1
Power: n/a
Card Text: Put up to 2 resource cards from your discard pile into your hand.
Flavor Text: "Looking for this? I took it off a peddler . . . being chased by
barbarians. Chased by naked Gabrielles." - Xena
Rarity: Rare
Card Title: Gabrielle Clears the Way
Number: 43 of 75
Color: Green
Card Type: Action
Good/Evil: Good
Cost: 2
Power: n/a
Card Text: One of your characters in play can't be blocked for this turn.
If this card is in your hand at the end of your turn, you may
replace it by discarding it and drawing a card.
Flavor Text: n/a
Rarity: Rare
Card Title: Improvised Escape Tool
Number: 44 of 75
Color: Green
Card Type: Action
Good/Evil: n/a
Cost: 4
Power: n/a
Card Text: Put up to 3 character cards from your discard pile into your hand.
Flavor Text: "This is for business, not pleasure. Well, mostly business."
- Autolycus
Rarity: Rare
Card Title: Ephiny, Amazon Warrior
Number: 45 of 75
Color: Green
Card Type: Character
Good/Evil: Good
Cost: 5
Power: 4
Card Text: Unique. This character can't be blocked by more than 1 character.
Flavor Text: "I'll go - but by myself." Ephiny
Rarity: Rare
Card Title: Amazon Queen
Number: 46 of 75
Color: Green
Card Type: Character
Good/Evil: Good
Cost: 6
Power: 6
Card Text: Instead of tapping resources, you may discard 1 of your own
characters in play with Amazon in the title in order to play this
card.
Flavor Text: n/a
Rarity: Rare
Card Title: Gabrielle
Number: 47 of 75
Color: Green
Card Type: Character
Good/Evil: Good
Cost:
5
Power: 4
Card Text: Unique. When this card is put into play, you may put any number of
cards with Xena in the title from your discard pile into your hand.
Flavor Text: n/a
Rarity: Rare
Card Title: Xena, Warrior Princess
Number: 48 of 75
Color: Green
Card Type: Character
Good/Evil: Good
Cost: 6
Power: 6
Card Text: Unique. If this character attacks, you may put 1 card
with Gabrielle in the title from your discard pile into your hand.
Flavor Text: "Sometimes the best man for the job is a woman." - Ares
Rarity: Rare
Card Title: Xena Puts on the Pinch
Number: 49 of 75
Color: Green
Card Type: Combat
Good/Evil: Good
Cost: 1
Power: n/a
Card Text: Play only when attacking. Give 1 attacking character +2 power for
this turn. If this card is in your hand at the end of the turn, you
may replace it by discarding it and drawing a card.
Flavor Text: n/a
Rarity: Rare
Card Title: Gabrielle's Sacrifice
Number: 50 of 75
Color: Green
Card Type: Combat
Good/Evil: Good
Cost: 1
Power: n/a
Card Text: Play only when attacking with 2 or more characters. Choose 1
attacking character and discard it. Give each other attacking
character +2 power for this turn.
Flavor Text: n/a
Rarity: Rare
Card Title: Arrows from the Woods
Number: 51 of 75
Color: Red
Card Type: Action
Good/Evil: n/a
Cost: 2
Power: n/a
Card Text: Choose 1 of your opponent's characters in play with power 4 or less
and discard it.
Flavor Text: n/a
Rarity: Common
Card Title: Archer Attack
Number: 52 of 75
Color: Red
Card Type: Action
Good/Evil: Good
Cost: 3
Power: n/a
Card Text: Discard 4 cards from your opponent's deck.
Flavor Text: "Is that any way to treat an old friend?" - Callisto
Rarity: Common
Card Title: Executioner
Number: 53 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 1
Power: 2
Card Text: When this card is put into play, discard 1 of your own
resources in play.
Flavor Text: "I believe someone here sent for me."
Rarity: Common
Card Title: Castle Guard
Number: 54 of 75
Color: Red
Card Type: Character
Good/Evil: Good
Cost: 3
Power: 3
Card Text: If this character is attacking after the combat card step,
give it -2 power for that turn.
Flavor Text: "You were trying to break into the castle. That's a serious
offense."
Rarity: Common
Card Title: Devious Warrior
Number: 55 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 3
Power: 3
Card Text: When this card is put into play, discard 1 of your own
resources in play.
Flavor Text: "Why can't you trust me?" - Atrius
Rarity: Common
Card Title: Mounted Warrior
Number: 56 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 4
Power: 2
Card Text: Fearsome (No character with power 3 or less can block this one)
Flavor Text: "Run to your master, puppy."
Rarity: Common
Card Title: Centaur Longbow Archers
Number: 57 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 2
Card Text: When this card is pit in play, discard 1 card from your opponent's
deck.
Flavor Text: "I've fought centaurs. I know what they can do." - Xena
Rarity: Common
Card Title: Roman Centurion
Number: 58 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 5
Power: 3
Card Text: n/a
Flavor Text: "Here. I hope you like gruel. I know it's not what Roman
elite are used to eating. . . " - Gabrielle
Rarity: Common
Card Title: Everybody Sing!
Number: 59 of 75
Color: Red
Card Type: Combat
Good/Evil: n/a
Cost: 3
Power: n/a
Card Text: Play only when attacked. Discard each attacking character with
power 2 or less.
Flavor Text: "Joxer the Mighty! Master of Virility! Every woman wants him!
He's so sexy, it's a sin." - Meg's girls
Rarity: Common
Card Title: Callisto's Revenge
Number: 60 of 75
Color: Red
Card Type: Action
Good/Evil: Evil
Cost: 2
Power: n/a
Card Text: In addition to tapping resources, discard 1 of your own characters
in play in order to play this card. Discard 5 cards from your
opponent's deck.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Callisto Strikes
Number: 61 of 75
Color: Red
Card Type: Action
Good/Evil: Evil
Cost: 3
Power: n/a
Card Text: Choose any number of your opponent's characters in play with
combined power 4 or less and discard them.
Flavor Text: "If you want your chakram, come and take it." - Callisto
Rarity: Uncommon
Card Title: Massacre
Number: 62 of 75
Color: Red
Card Type: Action
Good/Evil: n/a
Cost: 4
Power: n/a
Card Text: Discard each character in play with power 3 or less (even your own)
Flavor Text: "I want the dead . . . I'm gonna put them to work." - Xena
Rarity: Uncommon
Card Title: Backstabber
Number: 63 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 3
Power: 1
Card Text: When this card is put into play, you may choose 1 of
your opponent's characters in play with power 2 or less and
discard it.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Talmadeus's Raiders
Number: 64 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 3
Power: 1
Card Text: When this card is pit into play, discard 2 cards from your
opponent's deck. You may also choose 1 character in play with
Soldier in the title (your own or your opponent's) and return it
to its player's hand.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Cortese's Soldiers
Number: 65 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 4
Power: 2
Card Text: When this card is put into play, discard 2 cards from your
opponent's deck. You may also choose 1 character in play with
Raider in the title (your own or your opponent's) and return it to
its player's hand.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Sintare's Tricks
Number: 66 of 75
Color: Red
Card Type: Combat
Good/Evil: Evil
Cost: 3
Power: n/a
Card Text: Draw a card. You may also choose 1 of your opponent's attacking or
blocking characters with power 3 or less and discard it.
Flavor Text: n/a
Rarity: Uncommon
Card Title: Treachery
Number: 67 of 75
Color: Red
Card Type: Action
Good/Evil: n/a
Cost: 5
Power: n/a
Card Text: Choose 1 of your opponent's resources in play and discard it and/or
choose 1 of your opponent's characters in pay with power 4 or less
and discard it.
Flavor Text: n/a
Rarity: Rare
Card Title: Meeting of the Warlords
Number: 68 of 75
Color: Red
Card Type: Action
Good/Evil: n/a
Cost: 5
Power: n/a
Card Text: Return each character and resource in play (even your own) to its
player's hand.
Flavor Text: "I wasn't content to let the warlords have all the fun, so I laid
a few traps." - Sisyphus
Rarity: Rare
Card Title: Joxer the Mighty
Number: 69 of 75
Color: Red
Card Type: Character
Good/Evil: Good
Cost: 4
Power: 1
Card Text: Unique. When this card is put into play, discard 1 card from your
own deck. At the beginning of each of your turns, if this card is
in your discard pile, put it into play without tapping resources.
Flavor Text: n/a
Rarity: Rare
Card Title: Sintares
Number: 70 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 6
Power: 4
Card Text: Unique. When this card is put into play, you may choose 1 of your
opponent's characters in play with power 4 or less and discard it.
Flavor Text: n/a
Rarity: Rare
Card Title: Cecrops
Number: 71 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 6
Power: 3
Card Text: Unique. Instead of tapping resources, you may discard 1 of your own
characters in play with Fighter in the title in order to play this
card.
Fearsome (No character with power 3 or less can block this one)
Flavor Text: n/a
Rarity: Rare
Card Title: Ixion Centaur
Number: 72 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 7
Power: 5
Card Text: Fearsome (No character with power 3 or less can block this one)
Flavor Text: "Whoever has the Stone has the power of Ixion's wicked creation."
- Gabrielle
Rarity: Rare
Card Title: Callisto
Number: 73 of 75
Color: Red
Card Type: Character
Good/Evil: Evil
Cost: 7
Power: 6
Card Text: Unique. If this character is attacking, when you're allowed to play
combat cards, you may instead choose 1 character blocking this one
and discard it. This counts as playing your combat card.
Flavor Text: n/a
Rarity: Rare
Card Title: War Chariots
Number: 74 of 75
Color: Red
Card Type: Character
Good/Evil: n/a
Cost: 8
Power: 7
Card Text: If this character is attacking after the combat card step,
give each of your other attacking characters +1 power for
that turn.
Flavor Text: "Take cover!"
Rarity: Rare
Card Title: Callisto Goes Overboard
Number: 75 of 75
Color: Red
Card Type: Combat
Good/Evil: Evil
Cost: 3
Power: n/a
Card Text: Choose 1 of your opponent's attacking or blocking characters with
power 3 of less and discard it. Discard from your opponent's deck
a number of cards equal to that character's power.
Flavor Text: n/a
Rarity: Rare
Trademark and Copyright Universal TV
Copyright 1998 Wizards of the Coast, Inc.
Xena
Complete Cardlists
See the complete card list for the base set!
See the complete card list for Battle Cry!
Online Rulebook
Storyline
Delve into the world of Xena!
Deckbuilding
Gather a few deckbuilding ideas.
Years ago, Xena destroyed Callisto's family and village. Now, driven by revenge and hatred, Callisto has it in for the warrior princess. Plunge into their mighty conflict with Battle Cry), the first expansion for the Xena: Warrior Princess trading card game. Rules
Xena--An ARC System Game
If Xena is your first trading card game, welcome aboard--you've picked a great game to start with! ARC System games are designed to get you playing quickly, even if you've never played a trading card game before. And if you've already tried other trading card games like Magic: The Gathering, you'll learn to play Xena even faster!
What You Need to Play
All you need is a deck of cards for you and a deck of cards for your opponent.
The World of Xena
In the future, cybernetically enhanced HyperShock Troopers are the heroes of the Colony, the underground city where Earth's few remaining humans survive. Join the HyperShocks as they battle to reclaim Earth's surface from the monstrous humanoid insects, the Angelans-- or take up the fight of the Angelans, who valiantly struggle to protect their own way of life. Warring for control of the planet, you command both heroic and villainous characters and use amazing actions to outwit your opponent! Use this deck to challenge a friend, and take what's left of the world by storm!
OBJECT OF THE GAME
RUN YOUR OPPONENT'S DECK OUT OF CARDS--
YOU WIN IF YOUR OPPONENT'S DECK HAS NO CARDS!
You start the game with a deck of cards that represents the armies fighting for you. Your goal? To conquer your opponent's armies by discarding cards from his or her deck until every card is gone. Most of the time, you'll do this most of the time by attacking your opponent's deck with cards called characters.
GAME SETUP
Put your deck of cards on the table. When the game starts, this is all you'll have in front of you.
Be sure to leave room for your discard pile! All of your cards that get discarded during the game, no matter how they get discarded, will go there.
During the course of the game, you'll put other cards on the table. All cards on the table other than those in someone's deck or discard pile are referred to as being in play. Be sure to leave yourself room for the cards you'll put in play.
The cards you have in play and in your discard pile should be face up all the time.
Your Setup
TYPES OF CARDS
There are four different types of cards in this game. Search your deck for an example of each type of card before you continue.
Resources don't do anything on their own. Once you put them in play, though, they act like bank accounts to store "money" that you use to pay for your other cards.
Characters are your main tools. You put them in play and then use them to attack your opponent's deck. Every character has a power that indicates its strength. This power will be important later on.
Actions are one-shot cards that do something once and are then discarded.
Combat cards are like action cards, but they're played as a surprise when either player attacks.
Most of your cards are either characters and resources, since it's tough to win without characters and you can't put characters in play without resources.
PUTTING CARDS IN PLAY
Resources and characters don't do anything until you put them in play on the table. Once a resource or character is in play, you can use it over and over again. So how do you put a card in play? This is where your resources will come in handy!
Tapping Your Resources and Characters
Resources (and characters) can only be used once each turn, and you'll show you're using them by tapping them. You tap resources in order to pay for other cards.
Whenever you use a card, you show that it can't be used again until your next turn by turning it sideways. This is called tapping it.
When your next turn starts, you show that you can use your resources and characters again by turning them upright (untapping them).
PAYING FOR CARDS
Characters, actions, and combat cards have a cost that you have to pay before you can do anything with them. The better a card is, the more it costs. To pay for a card, simply do the following:
Find the card's cost. A card's cost is the number in its upper-lefthand corner.
Pay the card's cost by tapping (turning sideways) that number of your own resources in play.
Cards come in three colors (red, green, or blue). When you tap your resources to pay for a card, at least one of these resources has to match the color of the card you're paying for. The rest can be of any color. For example, you can pay for a green card that costs 4 by using one green resource and three red ones.
If you've paid for an action or combat card, follow the instructions in the rules text, and then discard it.
If you've paid for a character card, put it face-up on the table in front of you (in play). You pay this card's cost only once, when you put it in play.
Sometimes you simply won't have resources in play that match the colors of the cards in your hand. If this happens, you'll have to wait until you draw the right resources to play those cards.
STARTING THE GAME
Before the game begins, you and your opponent need to decide who goes first. If the two of you just played a game, the loser gets to go first; otherwise, decide randomly. Flip a coin, play rock-scissors-paper, or whatever works for you. Now you're ready to play!
Shuffle your deck several times, then put it face-down in front of you and draw a starting hand of seven cards.
If your starting hand has fewer than two resources, you won't be able to do much, so shuffle your hand back into your deck and draw a new hand of seven cards.
The only thing you should have on the table at this point is your deck.
PLAYING THE GAME
As you play, you and your opponent take turns. During your opponent's turn, you don't do anything unless your deck is attacked. During your turn, go through the steps below in order. If you can't do anything during a step, that's okay--just go on to the next one.
YOUR TURN
Untap your characters and resources.
Draw a card.
Put one resource in play.
Play action(s) and/or put character(s) in play.
Attack with your characters.
Your turn is over. Your opponent's turn begins.
IF YOU'RE NOT PLAYING YET,
YOU'RE READY TO START NOW!
Let's look a little closer at each of the steps in your turn:
Untap your characters and resources.
If you have any tapped characters and resources on the table (in play), turn them upright (untap them). This shows that you can use them again. If you don't have anything to untap, go on to the next step.
Draw a card.
You have to do this each turn. If your deck runs out of cards, you've lost, and you should start a new game!
Put one resource in play.
You may put one resource in play from your hand but only one each turn. This doesn't cost anything, so you should put a resource in play every turn if you can. If you can't put a resource in play, go on to the next step.
Play action(s) and /or put character(s) in play.
You may play as many actions as you like and put as many characters in play as you want, as long as you have enough resources to pay for all of them. You may play these cards in any order.
If you decide to play an action card, pay its cost, follow the instructions in the rules text, then discard it.
If you decide to put a character in play, pay its cost, then put it in play untapped. Once it's in play, it stays in play until something discards it. You never pay its cost again.
Most characters have special rules written on them (rules text) that change how those cards work. Some of those rules apply when a character is put in play, so be sure to read every character before you play it.
Remember that your action cards and characters just sit in your hand doing nothing until you pay their cost. If you find you don't have enough resources to pay for any of the cards in your hand, you can't do anything else during this step of your turn.
If you don't have any actions or characters you can play, go on to the next step.
Attack with your characters
If you have a character in play, read "How to Attack" to the right and follow steps A through E.
If you don't have a character in play, go on to the next step.
Your turn is over.
Now it's your opponent's turn.
STOP!
Don't read any further until you have a character in play with which you can attack. Remember that each player gets to play just one resource a turn, so it may be a few turns before either of you can afford to do much.
HOW TO ATTACK
Attacking your opponent is as easy as A, B, C, D, E!
Attack: You choose your attacking characters.
Block: Your opponent chooses his or her blocking characters.
Combat: First your opponent and then you can each play a combat card.
Discard: Figure out what happens.
End Combat: Your turn's over now, so go on to your opponent's turn (this is step 6, above).
(See below for details on each step.)
During step 5 of your turn, you should look over all the characters in play, your own and your opponent's, and decide whether attacking would be a good idea that turn. Generally, the only bad attacks are the ones where you lose a character and your opponent loses nothing.
ATTACK
You choose your attacking characters.
Turn your attacking characters sideways (tap them) to show that you're using them. This also lets your opponent know what is and isn't attacking.
Characters that were already tapped can't attack since they've already been used.
Attacking doesn't cost anything.
BLOCK
Your opponent chooses his or her blocking characters.
Your opponent looks the situation over and decides whether or not to have any of his or her characters block your attacking characters.
Each of your opponent's characters can block one of your attacking ones.
Your opponent taps his or her blocking characters to show that they've been used. Your opponent also lets you know which of your characters each of his or hers is blocking.
Characters that were already tapped can't block since they've already been used.
Blocking doesn't cost anything.
COMBAT
First your opponent and then you can each play a combat card.
Your opponent chooses first whether or not to play a combat card.
Next, you choose whether to play a combat card, even if your opponent chose not to play one.
Playing a combat card works just like playing an action card. You pay its cost, follow the instructions in the rules text, and then discard it.
DISCARD
Figure out what happens.
The exact results depend on which of your characters are blocked by your opponent's characters.
A character that isn't blocked discards a number of cards equal to its power from your opponent's deck.
A character that is blocked checks its power against that of the character blocking it. The character with the smaller power is discarded; if the characters have the same power, discard both of them.
END COMBAT
This ends your turn. Now it's your opponent's turn.
If one of your characters discards all of the cards from your opponent's deck (even if it could have discarded more), YOU WIN! You also win if your opponent's deck runs out of cards for any other reason (so you win if your opponent draws his or her last card, or if you play a card that makes your opponent draw more cards than he or she has left).
This, of course, is the whole point of attacking--to run your opponent out of cards. If it feels like you're smashing your opponent's deck to bits. . . good! Keep going! You're doing a great job, soldier!
ATTACKING AND BLOCKING: WHAT HAPPENS
UNBLOCKED ATTACKING CHARACTERS BLOCKED ATTACKING CREATURES
Power of Attacking Character Is: What Happens:
Any Power Discard a number of cards from your opponent's deck equal to that character's power.
Power of Attacking Character Is: What Happens:
More than its blocker's power Discard the blocking character
Less than its blocker's power Discard the attacking character
Same as its blocker's power Discard both characters
Example of Attack
Only your attacking characters, your opponent's blocking characters, and your opponent's deck are shown.
The numbers shown on the cards are the characters' powers.
5. These are the characters in play when you decide whether or not to attack. 5A. Attack: You have more and stronger characters than your opponent, so you attack your opponent's deck with both of them.
5B. Block: Your opponent chooses to block one of your characters. 5C. Combat: You and your opponent each decide not to play a combat card this turn.
5D. Discard: Your unblocked character discards 4 cards (its power) from your opponent's deck and... 5D. Discard: Your attacking character has more power than your opponent's blocking character, so discard your opponent's character.
ADDITIONAL RULES
Unique Characters: Some characters are labeled on the card as "unique." You can't put a unique character in play if anyone has a copy of that character currently in play. Also, if you have a special card that instructs you to put the unique character in play, ignore that instruction if there's already a copy of that character in play.
Blocking with More Than One Character:You're allowed to block an attacking character with more than one of your characters. Here's how it works: when you get to step 5D ("Figure out what happens"), discard the attacking character if the blocking characters' combined power is at least equal to the attacking one's. At the same time, the attacking character discards any combination of the ones blocking it whose combined power doesn't exceed its own.
Example: If you choose to have a character with 3 power and one with 4 power together block an attacking character with 6 power, the attacking character is discarded. The attacking player can choose to discard either your 3-power or your 4-power character, but not both.
The Order in Which Events Happen: Normally the order in which events happen is determined by the turn sequence. And if it isn't, it usually won't matter in what order the different events happen. But in case it does, the player whose turn it is decides the order in which those events happen.
MULTIPLAYER RULES
Three-Player Game: You can say anything you like during the game to any player, but whatever you say must be said aloud so that anyone can hear it. If you want, you can show cards in your hand to everybody, but you can't show cards secretly to just one other player.
All the regular rules apply, except:
The winner is the last player surviving.
Your characters can only attack the player to your left (which means you will only be blocking attacks from the player on your right). During the attack, just the two players involved get to play cards or make combat decisions; the third player doesn't do anything.
If the player on your left is eliminated, you get a bonus: randomly choose up to seven cards from your discard pile and put them on the bottom of your deck.
Whenever you play a card that says "your opponent," you can pick either one of the other two players. In other words, the player you picked counts as "your opponent" when you play that card.
This rule will almost never come up but just in case: if a situation ever occurs when one player does something and both of the other players can react to it in some way, the first player to the left does whatever he or she wants to do, and then the next player does whatever he or she wants to do.
GLOSSARY
Action: You play actions during the same part of your turn as when you put characters in play. When you play an action, follow the instructions in the rules text, and then discard it.
Attack: You have your characters attack your opponent's deck so they can discard cards from it. When you attack with a character, tap it to show that it's being used. Characters that were already tapped can't attack.
Block: Your characters block attacks against your deck, so the attacker fights your blocker(s) instead of discarding cards from your deck. When you block with a character, tap it to show that it's being used. Characters that were already tapped can't block.
Character: You put characters in play so they can attack and block. Most characters have rules text that affects how they work or tells you what happens when you put them in play.
Combat card: You play combat cards during any player's attack. When you play a combat card, follow the instructions in the rules text, and then discard it.
Combat resolves: The part of combat when you figure out what happens is sometimes called resolving combat.
Cost: Cards other than resources have a cost. You pay a card's cost by tapping that many resources, one of which must be of the card's color.
Deck: Your deck consists of the cards you haven't drawn yet. If your opponent's deck runs out of cards, you win.
Discard pile: Your discard pile contains your cards that have been discarded for any reason. These cards are placed face-up on the playing surface.
Hand: Cards you draw are put into your hand until you're ready to play them (actions or combat cards) or until you're ready to put them in play (characters or resources).
In play: Your cards on the table are considered to be in play. Characters and resources can't be used unless they're in play. Once you've paid a card's cost, it stays in play until it's discarded.
Power: Characters have a power that indicates how effective they are when attacking or blocking.
Resource: Resources are like money. You put resources in play so you can pay for other kinds of cards.
Tap: You can't use a character or resource more than once per turn, so when you use one, you tap it (turn it sideways) to show it's been used.
Untap: At the start of of your turn, you untap your characters and resources (turn them upright) to show you can use them again.
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