So the Xbox One\u2019s pre-release demo event is currently running, and hopefully some of you have checked it out. There\u2019s around 60 demos available right now (almost all from indie devs or smaller publishers, with exceptions like Destroy All Humans!)

If you go by reviews, it looks like the most-played demos have around 10x the plays of the least-played ones so far. So plenty of range in there, for sure. There\u2019s also this chart across all game demos on the Microsoft Store, which has different results, so YMMV.


Xbox Games Demo Free Download


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Definitely click through for the full thing, but the topline appears to be, for those demos that participated: \u201CAverage number of wishlists [added]: 3218; Median number of wishlists [added]: 500; Most wishlists earned by a single game: 41096 (The Riftbreaker); Fewest wishlists earned by a single game: 40.\u201D

Got an note from Erik Johnson that he\u2019s been tracking the number of free games in Steam\u2019s New & Trending - that\u2019s the graph, linked - and it still seems to be on the upswing. I did get him to clarify from his data, and of the 777 games in those slots in the past few months, 85 of them were free (either just free, or more likely F2P), and 25 of them were \u2018prologues\u2019, i.e. demos. Interesting!

On Sunday night, I'll be streaming to showcase a number of original Xbox demo discs-- Two or three from Official Xbox Magazine, one "Exhibition" demo disc (sold at retail for $7.99) and finally, a disc originally used in retail kiosks in 2003.

If you want to like Ninja Blade, you had better appreciate quick-time events. Microsoft sent us an early preview code so we could peek at the demo, and after playing through it I'm a little gobsmacked. Without timing things, I can't say for sure that I spent more time watching cinemas and "playing" quick-time events, but I'm willing to go out on a limb and say it was pretty close.

Now, I know that complaining about realism in a game where a ninja jumps out of a plane and slows his fall with his sword, but quick-time events kill any kind of momentum for me. When one is coming up, you'll hear a sound and the camera will zoom into your character's eye... because his ninja reflexes are kicking in. Subtle. If you fail to hit the right button, time rewinds a few seconds and you get to try again. If you don't hit the "A" button at the right time, you can't move forward. There's no challenge to it, you just have to keep trying until you hit the right button. This takes up half the demo. It feels like a choose your own adventure book with only two pages.

The fighting mechanics are fine, what little you get to try. Even the boss fight forces you into quick-time events, although it does end with your ninja flying on top of a wrecking ball in front of the moon, which was hilariously awesome in a B-movie way. This isn't a demo you play, as much as you watch it, and that certainly doesn't get me very excited about the full version.

Heard the good word about Marvel's Midnight Suns and curious to try it out for yourself? We're excited to share that a new Game Trial featuring the opening hours of the game is now available on Xbox Series X|S and on PlayStation 5 for PlayStation Plus Premium players.* After customizing your Hunter, you can spend time hanging out with heroes like Captain Marvel and Ghost Rider at the Abbey, exploring the grounds in search of secrets, and of course battling against the demonic forces of Lilith in tactical missions.

As part of its ID@Xbox Game Demo Winterfest promotion (ID@Xbox is Xbox's indie games publishing program), Microsoft dropped a whopping 33 free game demos you can play between now and Dec. 31. As you might expect, these are all for independent games and not shiny billion-dollar AAA titles.

Rick Thompson and Robert J. Bach were responsible for overseeing the Xbox's design. The DirectX team began constructing prototype consoles, purchasing several Dell computers and using their internal parts.[33] Initially, it envisioned that after designing the console, Microsoft would have worked with a third-party computer manufacturer to mass-produce the units. However, the early work showed that this would need to be something that Microsoft would have to produce themselves, making the prospect a far more costly operation; the name "Coffin Box" became associated with the project as there were fears the project would end careers at Microsoft.[26] Further, as a gaming console, they could not provide the direct Windows interface to users. While Thompson and Bach had warned Gates and Steve Ballmer about these large-scale changes from the initial proposal in late 1999, the matter came to a head at a February 14, 2000, meeting, informally referred to as the Valentine's Day Massacre, in which Gates furiously vented about the new cost proposal and massive changes in this console from what had been previously presented, since the Xbox appeared to marginalize Windows.[26] However, after being reminded that this was a product to compete against Sony, Gates and Ballmer gave the project the go-ahead along with the necessary marketing budget.[26] Another contentious point of design was the addition of Ethernet connectivity rather than simple support for dial-up networking. At this point, most consumer homes had access to Internet connectivity, but social networks had yet to be established which would later demonstrate the viability of this decision. The Xbox leads argued that with the planned Xbox Live functionality, the Ethernet port would help friends be able to play after they have graduated from schools and colleges and moved across the country.[26]

Gates first publicly mentioned the Xbox in an interview in late 1999, stating that he wanted the system "to be the platform of choice for the best and most creative game developers in the world".[41] It was later announced officially by Gates in a keynote presentation at the Game Developers Conference in San Jose on March 10, 2000, showing off an early prototype build of the system and a series of demos showcasing its hardware.[27][42] The presentation and the new system were well-received, impressing developers with both the hard drive and the Ethernet port and appealing to them with the notion of easy-to-use development tools.[27]

The Xbox Exhibition disc collection was a game demo compilation series from Microsoft Game Studios used to advertise and preview upcoming Xbox games, featuring several playable game demos, game trailers, video content from G4 TV, music videos, and music from indie artists that were downloadable to the Xbox's hard drive. These discs were distributed at retail over seven volumes from 2002 to 2005. The discs are credited as an early iteration of the downloadable content model, with content including additional levels, roster updates for sports games and expanded game types.[86][87]

In a move that feels a little like being catapulted back in time several decades, Ubisoft has released a free playable Prince of Persia: The Lost Crown demo - for Xbox, PlayStation, Switch, and PC - ahead of the game's full launch next week.

And if that's got you suitably intrigued, Ubisoft has done the practically unthinkable as far as triple-A publishers go in 2024: it's released - as per its announcement toward the end of last year - a free playable demo to give curious parties a taste of Price of Persia: The Lost Crown action before they buy.

According to Ubisoft, the demo features "selected sections from the game, with early unlocks of Time Powers and amulets, to show the main gameplay features while not spoiling the story". Reports suggest the whole thing should take around 30 minutes to play through, so you could easily squeeze it in between whatever lying down or standing up you have to do this evening.

The demo is available for PlayStation 4, PS5, Xbox One and Xbox Series X/S, Switch, and PC (via Epic Games and the Ubisoft Store), and those exact same platforms will play host to Prince of Persia: The Lost Crown when the full game launches next Monday, 15th January.

To prepare players for the action that awaits them, an explosive Contra: Operation Galuga playable demo is also now available for download in digital storefronts. Featuring a sampling of content from the first and third stages of the game and gameplay for 1 to 4 players, the demo, when completed, will unlock bonus content in the final, full game.

Other demos include Vagrus - The Riven Realms: Prologue. It is an early demo to Vagrus - The Riven Realms, a roleplaying game with a narrative focus, open-world exploration, and elements of strategy. The player takes the role of a Vagrus, a caravan leader trying to survive a dark fantasy world by leading a traveling company. The demo showcases the beginning sections of the game from the more narrative-driven introductory to the main campaign.

Another demo is for Howl developed by Mi'pu'mi Games. The demo allows you to play the first levels of the first chapter of the turn-based tactical folktale game set in medieval times. In it, a sinister "howling plague" has ravaged the land, turning all who hear it into beasts, but you, a deaf heroine, are searching for a cure. You will need to plan up to six steps in advance to outmaneuver these wolfish creatures filled with hunger and rage. Each possesses different abilities and you will need to plan out your strategy.

SANTA CLARA, Calif., (December 5, 2007) - NAMCO BANDAI Games America announced today that a free Culdcept SAGA demo is now available for download on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft. Culdcept SAGA combines the luck and strategy of a board game with the depth of a trading card game to create a unique fusion of traditional turn-based play. The Xbox LIVE demo allows players to experience both the single and multiplayer portions of the game with two different gameplay modes.

The newly released demo includes both single and multiplayer modes in which players can learn the rules of the game using several pre-made decks. The multiplayer portion of the demo allows up to four players to compete against one another on a single system, matching tactics and upgrading their minions in an addictive battle for territory. 0852c4b9a8

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