2024 : July to Dec recap
Mobile Multiplayer game
Tick based Game
VR ML research
VR Dashboard
Unreal Fellowship
Unity - Unreal
C# C++ Blueprint
Mobile Multiplayer game
Tick based Game
VR ML research
VR Dashboard
Unreal Fellowship
Unity - Unreal
C# C++ Blueprint
Animation - C++ - Blueprint
C# - Unity Mobile
Name of the game: Realms of Sprits
Play the game here : Realms of Sprits
Genre: Multiplayer tagging game.
Characters: Ghosts, Azraeil, The Devil.
Abilities: Shields, Booster, Throw Axe, minmap,
Stacks: Unity, Photon PUN, multiplatform, mobile, web-GL, pc
Unity C# - from idea to implementation
In VR, traditional flat UIs are not effective, so I implemented a curved UI system by rendering the interface onto a mesh. This approach required a unique interaction model, as conventional clicking does not function as with standard UIs. Key features include:
UI Customization: Allows players to move, rotate, scale, and apply different skins to the UI, with settings saved for the duration of the play session.
Interaction Mechanisms: Initially developed with VR controllers, later upgraded to enable fingertip interactions for enhanced precision.
This system enhances VR immersion by adapting the UI’s shape and interaction style to fit VR environments naturally.
Multiple Grabbing on one obj - Guided animation
Charachters made from pictures - WebGL Check
Showcasing multiple character made for a customer to choose on the website for customer
Full stack Web
3 website - 2 front - 2 back - management system - multiple user configuration and access - Netlify - Vercel - Next JS
2 pipeline, Test and Publish - Auto git push updates
I have successfully completed the Unreal Fellowship: Games. This achievement showcases my expertise in:
Programming with the Blueprint system and using advanced integration mechanisms
Creating custom shaders that respond to gameplay dynamics
Developing a cohesive art style to unify the project’s visual elements
Produces advanced Niagara visual effects that interact dynamically with gameplay
Efficiently fills environments using procedural content generation (PCG)
Uses lighting techniques to achieve specific atmospheric conditions
Optimizes and packages games for final production.
Check My Badge: https://sgq.io/1aqMz8d
Watch the Game Demo: https://youtu.be/BHtSL19vf44