Mat Dickie (born 1980/1981),[1] professionally known as MDickie, is an English independent video game developer and author. He is best known for his indie professional wrestling games,[2] such as Wrestling Revolution for iOS and Android devices, which received over 100,000 downloads two months after its launch in 2012.[3] The game later went on to surpass 10 million downloads[4] and its sequel, Wrestling Revolution 3D, went on to compete with WWE 2K games on the mobile and PC market.[5]

Dickie began his game development career in 2000 with his first PC game, going on to retire in 2009 to become an educator. He came out of retirement in late 2011 and transitioned to mobile game development, which led to the release of Wrestling Revolution in 2012. However, he once again retired from full-time game development in 2018. In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project later emerged as Wrestling Empire, which was released in early 2021.


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Dickie released his first game, Hardy Boyz Stunt Challenge, in August 2000.[1][6] The game had the player play as one of the Hardy Boyz, who were wrestlers in the WWF (later renamed the WWE). The game took two weeks to complete and was posted on a wrestling website where it received 15,000 downloads and positive feedback, which inspired him to continue making video games and to make his own website in November 2000 to host his games.[6][14] He moved to Manchester in 2001 to complete a Bachelor of Science in video games and computers at Salford University.[1][10] In that same year, he released his first complete game, Federation Online, a flash-based wrestling game.[15]

In 2006, Idigicon, who had previously published one of Dickie's games, Boxer's Story, contacted him again to make a version of his newest release, Wrestling Encore, for the British professional wrestling promotion One Pro Wrestling; however, legal complications arose due to 1PW not having the video game license to the American professional wrestlers working for them. In order to counteract this issue, 1PW attempted to buy the rights to the whole game off of Dickie instead of the rights to sell the version he had created for the promotion at their live shows, with the added benefit of him getting to meet the wrestlers working for the promotion at the time, including Bret Hart and Jeff Jarrett. Dickie declined this offer.[16]

In 2007, Dickie created his first major non-wrestling game, Hard Time, a prison simulator which was named by Games for Windows Magazine as the "Indie Game of the Month".[6] The game was almost released through a subsidiary of THQ. Dickie was also looking forward to develop his wrestling brand with them; however, they felt it was a conflict of interest.[17]

In 2019, Dickie confirmed that a new wrestling project was in development for the Nintendo Switch and mobile devices. This project was later revealed to be Wrestling Empire, and was released on January 11, 2021.[26] Dickie originally wanted the release to coincide with the 20th anniversary of the release of WWF No Mercy in 2020, which also marked his 20th year as a game developer; however, the COVID-19 pandemic led to him only being able to finish what he approximated to be a third of what he had planned for the game which lead to the project being delayed. Dickie thus decided to release Wrestling Empire in its unfinished state and add additional features through regular updates.[27] The game has been described as reminiscent of wrestling games on the Nintendo 64,[28] which Dickie drew inspiration from, specifically the era's focus on "gameplay over graphics", which he believes fit his priorities as an indie developer.[29]

There are a lot of wrestling books out there. Nearly every major star has at least one biography, there are history books aplenty, and I even have a book dedicated to one championship belt (not that championship itself, the actual belt). But there are very few books that do a great job of covering the world of independent wrestling. Too Sweet: Inside The Indie Wrestling Revolution by Keith Elliot Greenberg fills that gap nicely.

Taken together, the two chapters, as well as the larger book as a whole, which has quite a bit more SoCal related tidbits sprinkled throughout (Did you know David Marquez of Championship Wrestling from Hollywood hates the term indie wrestling?) give a pretty good overview of the SoCal wrestling scene of the last 20 years. Obviously, not everything could be covered, as an entire book could be devoted to this region alone, but it hits most of the important parts.

As a huge fan of independent wrestling, I really felt like this book was written for me. I sat down and read it cover to cover in one sitting. Then I reread it. I would easily recommend this book to anyone else who is a fan of the independent wrestling scene (which is probably most people reading this site) or anyone who wants a look at what wrestling is outside of the WWE.

Wrestling Revolution offers a unique take for the pro wrestling fan. It completely forgoes the traditional D-Pad for a more simplistic touch and swipe mechanic. While it admittedly does take some getting used to, once you figure it out - the controls become second nature. Punching and kicking use just a tap of the finger (or two fingers for a more powerful attack). Pinching the screen activates grappling, and a swipe determines the specific move.

When all is said and done, this app really is a must have for any pro wrestling fan. The free version has plenty to offer for a test drive, and the paid version is easily going to be one of the best bucks you've ever spent. Wrestling Revolution is continuously updated, so even when you think you're done with the game there will be more to polish off. The characters are just awesome, and you'll find yourself actually laughing out loud at some of the things said.

Two years ago when I downloaded the WW2k15 for mobile, what took me in was the superb graphics and the 'real' characters. It's general gameplay was impressive but the controls was off. Not that it was overly bad but it lacked the wrestling feel. Moves were restricted to one character in contrast to wrestling 3D. You get to explore various customizations, decide your preferences and all. Even the different game modes is mouth watering. To think it does not require much of your storage to run effectively is a soothing relief (50 mb). Just walk with me as I uncover it's selling point, it is surely worth the while.

I play as the character Mike Bail. Each character starts his/her career in the wrestling school before being signed into different managements. Customization also relies (up to a point) on the contract as signed. This right here is my character after agreeing to carry on the legacy of a legendary wrestler whose costume looks like this:


I actually agreed to carry up the mantle because I like SPOOKY. And this right here is what the stage fight looks like, results can be simulated, camera perspectives can be changed, jaws can be dropped, bones can be broken, teams can get disappointed, streak can be stopped, deadly moves can be taken, counter attacks et all. In fact, almost all wrestling moves can be done.

Impossible is actually nothing in this game, you can even get to play the 20 man royal rumble. So it's currently, to me ( Individual preferences) , the best wrestling game for android out there. Second to none, and due to it's size, you can easily try it out without worrying about space and data consumption.

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Wrestling industry expert Keith Elliot Greenberg chronicles the growth of indie wrestling from school gyms to a viable alternative to WWE and speaks to those involved in the alternative wrestling league with remarkable candor, gaining behind-the-scenes knowledge of this growing enterprise.

In 2017, after being told that no independent wrestling group could draw a crowd of more than 10,000, a group of wrestlers took up the challenge. For several years, these gladiators had been performing in front of rabid crowds and understood the hunger for wrestling that was different from the TV-slick product. In September 2018, they had the numbers to prove it: 11,263 fans filled the Sears Center Arena for the All In pay-per-view event, ushering in a new era. A year later, WWE had its first major head-to-head competitor in nearly two decades when All Elite Wrestling debuted on TNT.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. ff782bc1db

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