Wrapit's strength lies in allowing you to use the full set of 3ds max's editable polygon tools, including the already great Graphite tools, while working on the surface of a target object. In that respect, it's ease of use is second to none; you can use all your familiar 3ds max working methods, while Wrapit keeps things snapped to the surface of your high-poly object. Wrapit uses three different projection modes to conform the meshes: The super fast 'Closest Point', 'Vertex Normal' and 'Screen Space', each catering for specific projection needs.
But of course, Wrapit does bring some additional tools to the table for 3ds max:
QuadGen automatically creates quad-based meshes from existing high-poly objects, and can even project UV coordinates and materials from those meshes onto your new geometry.
Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.
Branch Painting is used to quickly retopologize areas of your target mesh that are essentially cylindrical, such as arms, legs, fingers, horns, tusks, trunks, tentacles, etc.
Extend Edge is used to automatically extend open edges over the surface of your high-poly target object.
Relax Over Surface works just like normal relax, but slides your mesh over the surface of the high-poly target mesh.
Planar Loops flattens out edge loops in either X,Y,Z or local axis, while sticking to the surface of the high-poly object.
Wrapit is compatible with 3ds max versions from 2009 to 2022. It requires an internet connection to download and install. It also requires a license that can be purchased online. A single license validates Wrapit for use in any compatible versions of 3ds max, for any user on that machine.
If you are interested in learning more about Wrapit, you can visit its official website, or check out some user reviews and examples on Polycount. Wrapit is a powerful and versatile tool that can help you create better meshes in less time and with more control.
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