Flint

Flint — American Premium Tier VII cruiser.

Flint belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.

Ship Skills and Elite Bonus

Survivability

Health: 21,735

Citadel Protection: 7.50%

Fire and Flooding Resistance: 10%

Damage Reduction: 6%

Torpedo Damage Reduction: 6%


Armour

Bow: 16 mm

Stern: 16 mm

Deck: 40 mm

Belt: 76 mm


Maneuverability

Top Speed: 31.68 Knots 

Time to Full Speed: 12.76 s

Max Traverse Speed: 9.10 deg/s

Turn Time: 7.29 s


Main Guns (127 mm L/38 MK32 mod 12 6x2)

Reload Time: 6 s

Range: 9.68 km

Dispersion Min/Max/Vertical: 54 m / 192 m / 57.60 m

Sigma: 1 σ

HE Damage: 380

Fire Chance: 3%

AP Damage: 403

Citadel Chance: 3%

Citadel Damage Rate: 150%

Turret Traverse: 15 deg/s


Torpedo Tubes (533 mm MK14 2x4)

Reload Time: 52.50 s

Range: 8.10 km

Min/Max Torpedo Spread: 2.25 deg / 4.50 deg

Torpedo Damage: 3,910

Flood Chance: 16%

Torpedo Concealment: 1.68 km

Torpedo Traverse Speed: 24 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 221

Large Caliber AA Range: 3.60 km

Small Caliber AA Damage: 115

Small Caliber AA Range: 1.80 km

Total AA Damage: 336


Concealment

Surface Detection: 7.50 km

After Firing Guns: 9.78 km

Ship Equipment, Elite Bonus and Supplies

Radar I x2

Detects hostile ships:

7.20 km for 10 s

Cooldown: 105 s


Air Defense Alert III x3

Large Caliber AA damage: +100% for 20 s

Small Caliber AA damage: +200% for 20 s

Before: 221 / 115

After: 442 / 345

Cooldown time: 60 s


Fuel Smoke I x3

Smoke Activation: 9 s

Smoke Time: 3 s

Cooldown: 60 s

AA Specialization

Large Caliber AA damage: +7% 

Small Caliber AA damage: +7%

Before: 221 / 115

After: 236 / 123


Elite Gun Operator

Main Battery Reload Time: -3%

Main Battery Traverse Speed: +7%

Before: 6 s / 15 deg/s

After: 5.82 s / 16.05 deg/s

Ship Play-style

Historical Info