Albemarle
Albemarle — British Tier VIII cruiser.
A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.
Ship Stats
Survivability
Health: 33,748
Citadel Protection: 7.50%
Fire and Flooding Resistance: 12.50%
Damage Reduction: 7.50%
Torpedo Damage Reduction: 9%
Armour
Bow: 25 mm
Stern: 25 mm
Deck: 40 mm
Belt: 152 mm
Maneuverability
Top Speed: 32.79 Knots
Time to Full Speed: 14.13 s
Max Traverse Speed: 7.60 deg/s
Turn Time: 9.30 s
Main Guns (203 mm L/50 BL Mk IX 3x3)
Reload Time: 11 s
Rate of Fire: 49.09 RPM
Range: 10.92 km
Flight Time: 5.40 s
Initial Velocity: 278.18 m/s
Deceleration: 8.68 m/s²
Dispersion Min/Max/Vertical: 66 m / 240 m / 57.60 m
Sigma: 2 σ
HE Damage: 732
Raw Alpha: 6,588
Raw DPM: 35,935
Fire Chance: 9%
Raw Alpha: 57.21%
Raw FPM: 3.12 FPM
AP Damage: 802
Raw Alpha: 7,218
Raw DPM: 39,371
Citadel Chance: 6%
Raw Alpha: 42.7%
Raw CPM: 2.33 CPM
Citadel Damage Rate: 200%
HE Citadel Damage: 1,464
AP Citadel Damage: 1,604
Turret Traverse: 8 deg/s
Torpedo Tubes (553 mm QR Mk IV 2x4)
Reload Time: 47.60 s
Salvo Per Minute: 1.26 SPM
Range: 7.80 km
Time Expire: 26.36 s
Torpedo Speed: 63.91 Knots
Reaction Time (at standstill): 11.92 s
Min/Max Torpedo Spread: 0 deg / 4 deg
Torpedo Damage: 3,894
Raw Alpha: 15,576
Raw DPM: 19,634
Flood Chance: 19%
Raw Alpha: 56.95%
Torpedo Concealment: 1.98 km
Torpedo Traverse Speed: 25 deg/s
Anti-Aircraft Armament
Large Caliber AA Damage: 184
Large Caliber AA Range: 3.30 km
Small Caliber AA Damage: 179
Small Caliber AA Range: 1.80 km
Total AA Damage: 363
Concealment
Surface Detection: 8.46 km
After Firing Guns: 11.76 km
Ship Skills and Elite Bonus
Air Defense Alert II x3
Large Caliber AA damage: +100% for 20 s
Small Caliber AA damage: +100% for 20 s
Before: 184 / 179
After: 368 / 358
Cooldown time: 75 s
Smoke Generator I x2
Smoke Activation: 9 s
Smoke Time: 24 s
Cooldown: 105 s
Cruiser Modernization
Ship Hit Points: +2%
Large Caliber AA Damage: +5%
Main Battery Traverse Speed: +7%
Before: 33,748 / 184 / 8 deg/s
After: 34,423 / 193 / 8.56 deg/s
Advanced Turret
Main Battery Traverse Speed: +20%
Before: 8 deg/s
After 9.60 deg/s
Single Fire Torpedo
This ship can choose to fire off individual torpedoes in a launcher
Additional Repair Kit +1
This ship can take four repair kits in a single battle.
Ship Play-style
Albemarle is a step up from Surrey, and arguably the other high point of this line. She increases the firepower and AA defences, as well as improving the consumable setup. She is uncompetitive, but not grossly so.
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FIREPOWER
Albemarle gains one more gun than Surrey, which is a welcome boost to her firepower. Weapon damages and ranges also improve. Unfortunately, these guns are still characterized by low penetration, short range, and obnoxiously long reload for their damage. Her DPM is low, and the high number of halfpens she scores will further hurt it.
Unfortunately, Albemarle still suffers from the "Devonshire effect" meaning her AP shells have such low penetration that they will not overpenetrate destroyers at anything but close range. Throwing AP at destroyers will yield higher damage than HE, so this is recommended.
This ship boasts a quad torpedo launcher on each side, and she can single-fire her torps like all British ships. They still lack the range or alpha to be a viable weapon.
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PROTECTION
Albemarle is poorly protected as usual, designed to eat maximum damage from anything she faces. This is further hurt by her massive profile, which catches shells that would have missed other cruisers. Combined with her weak firepower, the inability to tank means Albemarle needs an unfair advantage to duel cruisers and win.
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EVASION
Albemarle has average speed and decent agility for a ship of her size. She is not bad in these aspects, but note that she'll need to begin slowing down in advance to avoid outrunning her smoke. This ship also boasts a good concealment value, which should ALWAYS be your focus in equipment. Stealth defines Albemarle's playstyle, picking and choosing engagements to avoid overcommitting in fights that cannot be won.
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ANTI-AIR
Albemarle has decent AA defence, and the DFAA 2 consumable. When the consumable is active, she can shoot down a decent number of aircraft. This will not repel strikes, however, and nor will her AA without said consumable. AA building is a waste of slots on this ship.
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FINAL THOUGHTS
This is a mediocre ship in a bad line. Albemarle is a solid step-up after Surrey, so players used to British CAs will be reasonably impressed. Of course, she pales in comparison to some of the other monsters at her tier, so this is still a highly difficult and generally weak vessel.
Historical Info
Albemarle is a work of fiction by Wargaming. She shares a hull with Neptune, has fictional turrets and an odd superstructure uncharacteristic of British cruiser design at the time.