Rodney

Rodney — British Premium Tier VII battleship.

A Nelson-class Battleship that featured an innovative arrangement designed under the restrictions of the Washington Naval Treat of 1922. The ship was armed with 406 mm main guns that were concentrated in three turrets on the ship’s bow. She was the first battleship in the Royal Navy to be armored according to the “all or nothing” concept.

Ship Stats

Survivability

Health: 43,240

Citadel Protection: 12.50%

Fire and Flooding Resistance: 12.50%

Damage Reduction: 13.50%

Torpedo Damage Reduction: 13.50%


Armour

Bow: 25 mm

Stern: 25 mm

Deck: 65 mm

Belt: 356 mm


Maneuverability

Top Speed: 22.37 Knots 

Time to Full Speed: 25.89 s

Max Traverse Speed: 5.10 deg/s

Turn Time: 11.10 s


Main Guns (406 mm L/45 Mk 1 3x3)

Reload Time: 22.50 s

Range: 13.09 km

Dispersion Min/Max/Vertical: 138 m / 390 m / 64.80 m

Sigma: 2 σ

HE Damage: 1,150

Fire Chance: 16%

AP Damage: 1,817

Citadel Chance: 12%

Citadel Damage Rate: 250%

Turret Traverse: 5 deg/s


Secondary Guns (152 mm L/50 Mk 22 6x2)

Reload Time: 8 s

Range: 5.40 km

Dispersion Min/Max/Vertical: 90 m / 300 m / 60 m

Sigma: 0 σ

AP Damage: 518

Citadel Chance: 3%

Citadel Damage Rate: 150%

Turret Traverse: 10 deg/s


Auto Secondary Guns (120 mm L/40 6x1)

Reload Time: 8 s

Range: 4.05 km

Dispersion Min/Max/Vertical: 90 m / 240 m / 150 m

Sigma: 0 σ

HE Damage: 253

Fire Chance: 1%

Turret Traverse: 10 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 55

Large Caliber AA Range: 3.60 km

Small Caliber AA Damage: 222

Small Caliber AA Range: 1.50 km

Total AA Damage: 277


Concealment

Surface Detection: 11.22 km

After Firing Guns: 15.12 km

Ship Skills and Elite Bonus

Precise Aiming I x2

Main Gun Dispersion: -25% for 20 s

Before: 138 m / 390 m / 64.80 m

After: 103.50 m / 292.5 m / 48.60 m

Cooldown: 75 s


Elite Gun Operator

Main Battery Reload Time: -3%

Main Battery Traverse Speed: +7%

Before: 22.50 s / 5 deg/s

After 21.83 s / 5.35 deg/s


Advanced Gun Director

Main Battery Firing Range: +4%

Before: 13.09 km

After 13.61 km


Auto Secondary Guns

This ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.


Heavy Repair Team

Your warship's HP recovers 75% more from Repair Kits, but you can only take two into each battle.

Ship Play-style

Will be added in the furure.

Historical Info

Will be added in the furure.