Moskva
Moskva — Soviet Premium Tier X cruiser.
A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.
Ship Stats
Survivability
Health: 46,101
Citadel Protection: 10%
Fire and Flooding Resistance: 15%
Damage Reduction: 9%
Torpedo Damage Reduction: 13.50%
Armour
Bow: 25 mm
Stern: 25 mm
Deck: 60 mm
Belt: 180 mm
Maneuverability
Top Speed: 33.20 Knots
Time to Full Speed: 22.37 s
Max Traverse Speed: 6.30 deg/s
Turn Time: 12.30 s
Main Guns (220 mm L/65 SM-6 3x3)
Reload Time: 10.50 s
Rate of Fire: 51.43 RPM
Range: 13.59 km
Flight Time: 5.97 s
Initial Velocity: 307.85 m/s
Deceleration: 7.12 m/s²
Dispersion Min/Max/Vertical: 108 m / 270 m / 50.40 m
Sigma: 1 σ
HE Damage: 726
Raw Alpha: 6,534
Raw DPM: 37,337
Fire Chance: 7%
Raw Alpha: 47.96%
Raw FPM: 2.74
AP Damage: 1,065
Raw Alpha: 9,585
Raw DPM: 54,771
Citadel Chance: 10%
Raw Alpha: 61.26%
Raw CPM: 3.50
Citadel Damage Rate: 150%
HE Citadel Damage: 1,452
AP Citadel Damage: 2,130
Turret Traverse: 5 deg/s
Secondary Guns (130 mm L/60 B-110 4x2)
Reload Time: 5 s
Rate of Fire: 48 RPM
Range: 6.70 km
Flight Time: 3.10 s
Initial Velocity: 284.11 m/s
Deceleration: 8.01 m/s²
Dispersion Min/Max/Vertical: 60 m / 240 m / 54 m
Sigma: 0 σ
HE Damage: 399
Raw Alpha: 1,596
Raw DPM: 19,152
Fire Chance: 3%
Raw Alpha: 11.47%
Raw FPM: 1.38 FPM
Turret Traverse: 16 deg/s
Anti-Aircraft Armament
Large Caliber AA Damage: 213
Large Caliber AA Range: 3.90 km
Small Caliber AA Damage: 174
Small Caliber AA Range: 1.80 km
Total AA Damage: 387
Concealment
Surface Detection: 11.10 km
After Firing Guns: 15.42 km
Ship Skills and Elite Bonus
Precise Aiming II x3
Main Gun Dispersion: -35% for 20 s
Before: 108 m / 270 m / 50.40 m
After: 70.20 m / 175.50 m / 32.76 m
Cooldown: 75 s
Air Defense Alert I x2
Large Caliber AA damage: +75% for 20 s
Small Caliber AA damage: +75% for 20 s
Before: 213 / 174
After: 373 / 305
Cooldown time: 75 s
Radar II x1
Detects hostile ships:
8.10 km for 10 s
Cooldown: 105 s
Advanced Gun Director
Main Battery Firing Range: +4%
Before: 13.59 km
After 14.08 km
Internal Bulkhead Upgrade
Ship Hit Points: +1%
Torpedo Damage Reduction: +7%
Fire and Flooding Resistance: +7%
Before: 46,101 / 13.50% / 15%
After: 46,562 / 14.45% / 16.05%