Kijkduin

Kijkduin — Dutch Tier VI cruiser.

A variant of a new-generation light cruiser project developed in the late 1930s. She had eight 152 mm guns as her main battery.

Ship Stats

Survivability

Health: 23,460

Citadel Protection: 7.50%

Fire and Flooding Resistance: 10%

Damage Reduction: 7.50%

Torpedo Damage Reduction: 7.50%


Armour

Bow: 16 mm

Stern: 16 mm

Deck: 30 mm

Belt: 75 mm


Maneuverability

Top Speed: 32.79 Knots 

Time to Full Speed: 13.68 s

Max Traverse Speed: 7 deg/s

Turn Time: 8.10 s


Main Guns (152 mm L/53 Bofors M/42 4x2)

Reload Time: 8 s

Range: 10.19 km

Dispersion Min/Max/Vertical: 90 m / 222 m / 57.60 m

Sigma: 1 σ

HE Damage: 460

Fire Chance: 4%

AP Damage: 529

Citadel Chance: 4%

Citadel Damage Rate: 150%

Turret Traverse: 12 deg/s


HE Bomb Airstrike

Airstrike Capacity: 1

Reload Time: 48 s

Plane HP: 2,013

Bomb Damage: 690

Fire Chance: 10%

Attack Range: 7.80 km


Anti-Aircraft Armament

Small Caliber AA Damage: 166

Small Caliber AA Range: 1.80 km

Total AA Damage: 166


Concealment

Surface Detection: 7.80 km

After Firing Guns: 11.10 km

Ship Skills and Elite Bonus

Sonar I x2

Detects hostile ships and torpedoes:

3.75 km for 25 s

Cooldown: 90 s


Air Defense Alert I x2

Large Caliber AA damage: +75% for 20 s

Small Caliber AA damage: +75% for 20 s

Before: 0 / 166

After: 0 / 291

Cooldown time: 75 s


Cruiser Modernization

Ship Hit Points: +2%

Large Caliber AA Damage: +5%

Main Battery Traverse Speed: +7%

Before: 23,460 / 0 / 12 deg/s

After: 23,929 / 0 / 12.84 deg/s


Elite Gun Operator

Main Battery Reload Time: -3%

Main Battery Traverse Speed: +7%

Before: 8 s / 12 deg/s

After 7.76 s / 12.84 deg/s


Airstrike

This ship can call airstrikes to bombard an area in battle.

Ship Play-style

Historical Info