Ryujo
Ryujo— Japanese Tier VI aircraft сarrier.
An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawback were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadron.
Ship Stats
Survivability
Health: 22,425
Citadel Protection: 5%
Fire and Flooding Resistance: 10%
Damage Reduction: 6%
Torpedo Damage Reduction: 6%
Armour
Bow: 16 mm
Stern: 16 mm
Deck: 25 mm
Belt: 51 mm
Maneuverability
Top Speed: 27.79 Knots
Time to Full Speed: 17.73 s
Max Traverse Speed: 5.20 deg/s
Turn Time: 10.20 s
Main Battery Guns (127 mm L/40 Type89 6x2)
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 6.60 km
Flight Time: 3.44 s
Initial Velocity: 258.89 m/s
Deceleration: 10.01 m/s²
Dispersion Min/Max/Vertical: 90 m / 276 m / 50.40 m
Sigma: 0 σ
HE Damage: 330
Raw Alpha: 1,980
Raw DPM: 19,800
Fire Chance: 4%
Raw Alpha: 21.72%
Raw FPM: 2.17 FPM
Turret Traverse: 10 deg/s
Carrier Air Group (D1A2)
Dive Bomber Capacity: 15
Squadron under Command: 2
per Squadron: 3
Bombs per Plane: 1
Plane Speed: 157.00 Knots
Returning Speed: 172.70 Knots
Preparation Time: 3.60 s
Reload Time: 10.8 s
Squadron Penalty Reload Time: 21.6 s
Plane HP: 1,472
Squadron HP: 4,416
Maximum Bomb Dispersion: 228 m
Bomb Damage: 1,150
Alpha Damage: 3,450/squadron
Fire Chance: 25%
Raw Alpha: 57.81%
Citadel Chance: 0%
Carrier Air Group (B5N2 Torpedo Bombers)
Torpedo Bomber Capacity: 15
Squadron under Command: 1
per Squadron: 3
Torpedoes per Plane: 1
Plane Speed: 154.22 Knots
Returning Speed: 169.64 Knots
Preparation Time: 3.40 s
Reload Time: 10.2 s
Squadron Penalty Reload Time: 20.4 s
Plane HP: 1,725
Squadron HP: 5,175
Arming / Maximum Range: 1.25 km / 3.90 km
Time Expire: 14.10 s
Torpedo Speed: 59.74 Knots
Torpedo Spread: 5 Deg
Torpedo Damage: 1,955
Alpha Damage: 5,865
Flood Chance: 14%
Raw Alpha: 36.39%
Carrier Air Group (A6M2B)
Fighter Capacity: 6
Squadron under Command: 1
per Squadron: 3
Plane Speed: 192.01 Knots
Returning Speed: 211.19 Knots
Preparation Time: 3.30 s
Reload Time: 9.90 s
Squadron Penalty Reload Time: 19.8 s
Plane HP: 1,564
Squadron HP: 4,692
Fighter Damage: 159
Alpha Damage per squadron: 477
Fighter Attack Efficiency: 60%
Fighter Dogfight Efficiency: 55%
Anti-Aircraft Armament
Large Caliber AA Damage: 166
Large Caliber AA Range: 3.60 km
Small Caliber AA Damage: 85
Small Caliber AA Range: 1.50 km
Total AA Damage: 251
Concealment
Surface Detection: 8.40 km
After Firing Guns: 10.14 km
Ship Skills and Elite Bonus
Carrier Modernization
Max speed: +3%
Torpedo damage reduction: +5%
Small caliber AA damage: +5%
Before: 27.79 Knots / 6% / 85
After: 29.18 Knots / 6.30% / 89
Elite Torpedo Bomber Squadron
Torpedo Bomber HP: +3%
Torpedo Bomber Preparation Time: -8%
Before: 1,725 / 3.40 s
After: 1,777 / 3.13 s
Ship Play-style
Historical Info
Reeujo