Azuma
Azuma — Japanese premium Tier IX cruiser.
A powerful high-speed ship (Project B-65) designed to destroy American heavy cruisers and confront Alaska-class "large cruisers". Some design solutions were borrowed from Yamato-class battleships. She was armed with nine 310 mm guns and had good anti-torpedo protection.
Ship Stats
Survivability
Health: 42,244
Citadel Protection: 12.50%
Fire and Flooding Resistance: 10%
Damage Reduction: 9%
Torpedo Damage Reduction: 12%
Armour
Bow: 25 mm
Stern: 25 mm
Deck: 50 mm
Belt: 152 mm
Maneuverability
Top Speed: 33.20 Knots
Time to Full Speed: 20.53 s
Max Traverse Speed: 5.40 deg/s
Turn Time: 9.30 s
Main Guns (310 mm L/50 Type0 3x3)
Reload Time: 13 s
Rate of Fire: 41.54 RPM
Range: 13.54 km
Flight Time: 6.85 s
Initial Velocity: 263.34 m/s
Deceleration: 4.15 m/s²
Dispersion Min/Max/Vertical: 90 m / 257.40 m / 64.80 m
Sigma: 1 σ
HE Damage: 1,038
Raw Alpha: 9,342
Raw DPM: 43,117
Fire Chance: 12%
Raw Alpha: 68.35%
Raw FPM: 3.15 FPM
AP Damage: 1,239
Raw Alpha: 11,151
Raw DPM: 51,466
Citadel Chance: 8%
Raw Alpha: 52.78%
Raw CPM: 2.44 CPM
Citadel Damage Rate: 250%
HE Citadel Damage: 2,595
AP Citadel Damage: 3,098
Turret Traverse: 6 deg/s
Auto Secondary Guns (100 mm L/65 Type98 8x2)
Reload Time: 6 s
Rate of Fire: 80 RPM
Range: 3.80 km
Flight Time: 2.45 s
Initial Velocity: 222.54 m/s
Deceleration: 7.42 m/s²
Dispersion Min/Max/Vertical: 120 m / 330 m / 90 m
Sigma: 0 σ
HE Damage: 236
Raw Alpha: 1,888
Raw DPM: 18,880
Fire Chance: 1%
Raw Alpha: 7.73%
Raw FPM: 0.773 FPM
Turret Traverse: 10 deg/s
Anti-Aircraft Armament
Large Caliber AA Damage: 340
Large Caliber AA Range: 3.78 km
Small Caliber AA Damage: 198
Small Caliber AA Range: 1.80 km
Total AA Damage: 538
Concealment
Surface Detection: 10.20 km
After Firing Guns: 14.16 km
Ship Skills and Elite Bonus
Precise Aiming I x3
Main Gun Dispersion: -25% for 20 s
Before: 90 m / 257.40 m / 64.80 m
After: 67.50 m / 193.05 m / 48.60 m
Cooldown: 75 s
Rapid Reload I x2
Main gun reload time: -15% for 20 seconds
Before: 13 s
After: 11.05 s
Sonar I x2
Detects hostile ships and torpedoes:
3.75 km for 25 s
Cooldown: 90 s
Torpedo Defense System
Torpedo Damage Reduction: +10%
Before: 12%
After: 13.20%
Elite Gun Operator
Main Battery Reload Time: -3%
Main Battery Traverse Speed: +7%
Before: 13 s / 6 deg/s
After: 12.61 s / 6.42 deg/s
Auto Secondary Guns
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.