Version 7.0.0
Francesco Caracciolo — Italian Tier VII battleship.
The first super dreadnoughts of the Regia Marina designed to carry 381 mm guns. Construction of the ships commenced during World War I. They were designed to match the new fast battleships being built for foreign navies.
Health: 41,170
Citadel Protection: 15%
Fire and Flooding Resistance: 12.50%
Damage Reduction: 15%
Torpedo Damage Reduction: 21%
Bow: 26 mm
Stern: 26 mm
Deck: 80 mm
Belt: 300 mm
Top Speed: 28.34 Knots
Time to Full Speed: 24.52 s
Max Traverse Speed: 5.50 deg/s
Turn Time: 13.20 s
Reload Time: 23 s
Rate of Fire: 23.48 RPM
Range: 13.28 km
Flight Time: 5.99 s
Initial Velocity: 304.14 m/s
Deceleration: 8.31 m/s²
Dispersion Min/Max/Vertical: 132 m / 360 m / 64.80 m
Sigma: 0 σ
AP Damage: 1,770
Raw Alpha: 15,930
Raw DPM: 41,557
Citadel Chance: 11%
Raw Alpha: 64.96%
Raw CPM: 1.70 FPM
SAP Damage: 1,829
Raw Alpha: 16,461
Raw DPM: 42,492
Citadel Damage Rate: 250%
AP Citadel Damage: 4,425
SAP Citadel Damage: 4,573
Turret Traverse: 5 deg/s
Reload Time: 8 s
Rate of Fire: 45 RPM
Range: 6.56 km
Flight Time: 3.36 s
Initial Velocity: 268.53 m/s
Deceleration: 13.35 m/s²
Dispersion Min/Max/Vertical: 108 m / 270 m / 60 m
Sigma: 0 σ
HE Damage: 448
Raw Alpha: 2,688
Raw DPM: 20,160
Fire Chance: 2%
Raw Alpha: 11.42%
Raw FPM: 0.856 FPM
Turret Traverse: 12 deg/s
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 4.14 km
Flight Time: 2.88 s
Initial Velocity: 207.70 m/s
Deceleration: 18.55 m/s²
Dispersion Min/Max/Vertical: 60 m / 270 m / 90 m
Sigma: 1 σ
HE Damage: 189
Raw Alpha: 1,134
Raw DPM: 11,340
Fire Chance: 1%
Raw Alpha: 5.85%
Raw FPM: 0.585 FPM
Turret Traverse: 10 deg/s
Large Caliber AA Damage: 113
Large Caliber AA Range: 3.60 km
Small Caliber AA Damage: 198
Small Caliber AA Range: 1.50 km
Total AA Damage: 311
Surface Detection: 10.20 km
After Firing Guns: 14.40 km
Smoke Activation: 12 s
Smoke Time: 4 s
Cooldown: 60 s
Ship Hit Points: +3%
Small Caliber AA Damage: +5%
Torpedo Damage Reduction: +5%
Before: 41,170 / 175 / 21%
After: 42,405 / 184 / 22.05%
Torpedo Damage Reduction: +10%
Before: 21%
After: 23.10%
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.
Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power.