Francesco Caracciolo
Francesco Caracciolo — Italian Tier VII battleship.
The first super dreadnoughts of the Regia Marina designed to carry 381 mm guns. Construction of the ships commenced during World War I. They were designed to match the new fast battleships being built for foreign navies.
Ship Stats
Survivability
Health: 41,170
Citadel Protection: 15%
Fire and Flooding Resistance: 12.50%
Damage Reduction: 15%
Torpedo Damage Reduction: 21%
Armour
Bow: 26 mm
Stern: 26 mm
Deck: 80 mm
Belt: 300 mm
Maneuverability
Top Speed: 28.34 Knots
Time to Full Speed: 24.52 s
Max Traverse Speed: 5.50 deg/s
Turn Time: 13.20 s
Main Guns (381 mm L/50 OTO 1934 3x3)
Reload Time: 23 s
Rate of Fire: 23.48 RPM
Range: 13.28 km
Flight Time: 5.99 s
Initial Velocity: 304.14 m/s
Deceleration: 8.31 m/s²
Dispersion Min/Max/Vertical: 132 m / 360 m / 64.80 m
Sigma: 0 σ
AP Damage: 1,770
Raw Alpha: 15,930
Raw DPM: 41,557
Citadel Chance: 11%
Raw Alpha: 64.96%
Raw CPM: 1.70 FPM
SAP Damage: 1,829
Raw Alpha: 16,461
Raw DPM: 42,492
Citadel Damage Rate: 250%
AP Citadel Damage: 4,425
SAP Citadel Damage: 4,573
Turret Traverse: 5 deg/s
Secondary Guns (152 mm L/55 OTO 1934 4x3)
Reload Time: 8 s
Rate of Fire: 45 RPM
Range: 6.56 km
Flight Time: 3.36 s
Initial Velocity: 268.53 m/s
Deceleration: 13.35 m/s²
Dispersion Min/Max/Vertical: 108 m / 270 m / 60 m
Sigma: 0 σ
HE Damage: 448
Raw Alpha: 2,688
Raw DPM: 20,160
Fire Chance: 2%
Raw Alpha: 11.42%
Raw FPM: 0.856 FPM
Turret Traverse: 12 deg/s
Auto Secondary Guns (90 mm L/50 OTO 1939 12x1)
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 4.14 km
Flight Time: 2.88 s
Initial Velocity: 207.70 m/s
Deceleration: 18.55 m/s²
Dispersion Min/Max/Vertical: 60 m / 270 m / 90 m
Sigma: 1 σ
HE Damage: 189
Raw Alpha: 1,134
Raw DPM: 11,340
Fire Chance: 1%
Raw Alpha: 5.85%
Raw FPM: 0.585 FPM
Turret Traverse: 10 deg/s
Anti-Aircraft Armament
Large Caliber AA Damage: 113
Large Caliber AA Range: 3.60 km
Small Caliber AA Damage: 198
Small Caliber AA Range: 1.50 km
Total AA Damage: 311
Concealment
Surface Detection: 10.20 km
After Firing Guns: 14.40 km
Ship Equipment, Elite Bonus and Supplies
Fuel Smoke II x2
Smoke Activation: 12 s
Smoke Time: 4 s
Cooldown: 60 s
Battleship Modernization
Ship Hit Points: +3%
Small Caliber AA Damage: +5%
Torpedo Damage Reduction: +5%
Before: 41,170 / 175 / 21%
After: 42,405 / 184 / 22.05%
Torpedo Defense System
Torpedo Damage Reduction: +10%
Before: 21%
After: 23.10%
Auto Secondary Guns
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.
Semi-Armour Piercing (SAP)
Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power.