Francesco Caracciolo

Francesco Caracciolo — Italian Tier VII battleship.

The first super dreadnoughts of the Regia Marina designed to carry 381 mm guns. Construction of the ships commenced during World War I. They were designed to match the new fast battleships being built for foreign navies.

Ship Stats

Survivability

Health: 41,170

Citadel Protection: 15%

Fire and Flooding Resistance: 12.50%

Damage Reduction: 15%

Torpedo Damage Reduction: 21%


Armour

Bow: 26 mm

Stern: 26 mm

Deck: 80 mm

Belt: 300 mm


Maneuverability

Top Speed: 28.34 Knots 

Time to Full Speed: 24.52 s

Max Traverse Speed: 5.50 deg/s

Turn Time: 13.20 s


Main Guns (381 mm L/50 OTO 1934 3x3)

Reload Time: 23 s

Range: 13.28 km

Dispersion Min/Max/Vertical: 132 m / 360 m / 64.80 m

Sigma: 0 σ

AP Damage: 1,770

Citadel Chance: 11%

SAP Damage: 1,829

Citadel Damage Rate: 250%

Turret Traverse: 5 deg/s


Secondary Guns (152 mm L/55 OTO 1934 4x3)

Reload Time: 8 s

Range: 6.56 km

Dispersion Min/Max/Vertical: 108 m / 270 m / 60 m

Sigma: 0 σ

HE Damage: 448

Fire Chance: 2%

Turret Traverse: 12 deg/s


Auto Secondary Guns (90 mm L/50 OTO 1939 12x1)

Reload Time: 6 s

Range: 4.14 km

Dispersion Min/Max/Vertical: 60 m / 270 m / 90 m

Sigma: 1 σ

HE Damage: 189

Fire Chance: 1%

Turret Traverse: 10 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 113

Large Caliber AA Range: 3.60 km

Small Caliber AA Damage: 198

Small Caliber AA Range: 1.50 km

Total AA Damage: 311


Concealment

Surface Detection: 10.20 km

After Firing Guns: 14.40 km

Ship Equipment, Elite Bonus and Supplies

Fuel Smoke II x2

Smoke Activation: 12 s

Smoke Time: 4 s

Cooldown: 60 s


Battleship Modernization

Ship Hit Points: +3%

Small Caliber AA Damage: +5%

Torpedo Damage Reduction: +5%

Before: 41,170 / 175 / 21%

After: 42,405 / 184 / 22.05%


Torpedo Defense System

Torpedo Damage Reduction: +10%

Before: 21

After: 23.10%


Auto Secondary Guns

The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.


Semi-Armour Piercing (SAP)

Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power.

Ship Play-style

Historical Info