Andrea Doria

Andrea Doria — Italian Tier VI battleship.

A project that evolved from the Conte di Cavour-class battleships, equipped with a reinforced secondary battery. In the 1930s, the ship received a significant upgrade when her anti-torpedo protection was reinforced, her speed was increased, and her main and secondary battery guns were made more powerful.

Ship Stats

Survivability

Health: 36,110

Citadel Protection: 12.50%

Fire and Flooding Resistance: 12.50%

Damage Reduction: 13.50%

Torpedo Damage Reduction: 12%


Armour

Bow: 26 mm

Stern: 26 mm

Deck: 80 mm

Belt: 250 mm


Maneuverability

Top Speed: 26.12 Knots 

Time to Full Speed: 23.50 s

Max Traverse Speed: 5.80 deg/s

Turn Time: 12.30 s


Main Guns (320 mm L/44 M1936 2x3 & 2x2)

Reload Time: 23 s

Range: 12.13 km

Dispersion Min/Max/Vertical: 132 m / 342 m / 64.80 m

Sigma: 0 σ

AP Damage: 1,380

Citadel Chance: 6%

SAP Damage: 1,438

Citadel Damage Rate: 250%

Turret Traverse: 5 deg/s


Secondary Guns (135 mm L/45 OTO 1938 4x3)

Reload Time: 6 s

Range: 5.74 km

Dispersion Min/Max/Vertical: 108 m / 270 m / 60 m

Sigma: 0 σ

HE Damage: 334

Fire Chance: 2%

Turret Traverse: 12 deg/s


Auto Secondary Guns (90 mm L/50 OTO 1939 10x1)

Reload Time: 6 s

Range: 4.05 km

Dispersion Min/Max/Vertical: 60 m / 270 m / 90 m

Sigma: 1 σ

HE Damage: 184

Fire Chance: 1%

Turret Traverse: 10 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 92

Large Caliber AA Range: 3 km

Small Caliber AA Damage: 99

Small Caliber AA Range: 1.50 km

Total AA Damage: 191


Concealment

Surface Detection: 9.36 km

After Firing Guns: 13.56 km

Ship Equipment, Elite Bonus and Supplies

Fuel Smoke I x2

Smoke Activation: 9 s

Smoke Time: 3 s

Cooldown: 60 s


Battleship Modernization

Ship Hit Points: +3%

Small Caliber AA Damage: +5%

Torpedo Damage Reduction: +5%

Before: 36,110 / 99 / 12%

After: 37,193  / 104 / 12.60%


Torpedo Defense System

Torpedo Damage Reduction: +10%

Before: 12

After: 13.20%


Auto Secondary Guns

The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.


Semi-Armour Piercing (SAP)

Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power.

Ship Play-style

Historical Info