Version 7.0.0
Andrea Doria — Italian Tier VI battleship.
A project that evolved from the Conte di Cavour-class battleships, equipped with a reinforced secondary battery. In the 1930s, the ship received a significant upgrade when her anti-torpedo protection was reinforced, her speed was increased, and her main and secondary battery guns were made more powerful.
Health: 36,110
Citadel Protection: 12.50%
Fire and Flooding Resistance: 12.50%
Damage Reduction: 13.50%
Torpedo Damage Reduction: 12%
Bow: 26 mm
Stern: 26 mm
Deck: 80 mm
Belt: 250 mm
Top Speed: 26.12 Knots
Time to Full Speed: 23.50 s
Max Traverse Speed: 5.80 deg/s
Turn Time: 12.30 s
Reload Time: 23 s
Rate of Fire: 26.09 RPM
Range: 12.13 km
Flight Time: 5.84 s
Initial Velocity: 272.24 m/s
Deceleration: 3.63 m/s²
Dispersion Min/Max/Vertical: 132 m / 342 m / 64.80 m
Sigma: 0 σ
AP Damage: 1,380
Raw Alpha: 13,800
Raw DPM: 36,000
Citadel Chance: 6%
Raw Alpha: 46.14%
Raw CPM: 1.20 FPM
SAP Damage: 1,438
Raw Alpha: 14,380
Raw DPM: 37,513
Citadel Damage Rate: 250%
AP Citadel Damage: 3,450
SAP Citadel Damage: 3,595
Turret Traverse: 5 deg/s
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 5.74 km
Flight Time: 2.90 s
Initial Velocity: 268.53 m/s
Deceleration: 13.35 m/s²
Dispersion Min/Max/Vertical: 108 m / 270 m / 60 m
Sigma: 0 σ
HE Damage: 334
Raw Alpha: 2,004
Raw DPM: 20,040
Fire Chance: 2%
Raw Alpha: 11.42%
Raw FPM: 1.14 FPM
Turret Traverse: 12 deg/s
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 4.05 km
Flight Time: 2.81 s
Initial Velocity: 207.70 m/s
Deceleration: 18.55 m/s²
Dispersion Min/Max/Vertical: 60 m / 270 m / 90 m
Sigma: 1 σ
HE Damage: 184
Raw Alpha: 920
Raw DPM: 9,200
Fire Chance: 1%
Raw Alpha: 4.90%
Raw FPM: 0.490 FPM
Turret Traverse: 10 deg/s
Large Caliber AA Damage: 92
Large Caliber AA Range: 3 km
Small Caliber AA Damage: 99
Small Caliber AA Range: 1.50 km
Total AA Damage: 191
Surface Detection: 9.36 km
After Firing Guns: 13.56 km
Smoke Activation: 9 s
Smoke Time: 3 s
Cooldown: 60 s
Ship Hit Points: +3%
Small Caliber AA Damage: +5%
Torpedo Damage Reduction: +5%
Before: 36,110 / 99 / 12%
After: 37,193 / 104 / 12.60%
Torpedo Damage Reduction: +10%
Before: 12%
After: 13.20%
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.
Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power.