Rhein
Rhein — German Tier IV aircraft сarrier.
A light fleet carrier design developed during World War II that was set to go into serial production. Similar to many ships designed in Germany at that time, Rhein was supposed to be equipped with a diesel propulsion plant.
Ship Stats
Survivability
Health: 17,360
Citadel Protection: 5%
Fire and Flooding Resistance: 10%
Damage Reduction: 4.50%
Torpedo Damage Reduction: 4.50%
Armour
Bow: 16 mm
Stern: 16 mm
Deck: 20 mm
Belt: 25 mm
Maneuverability
Top Speed: 25.29 Knots
Time to Full Speed: 16.02 s
Max Traverse Speed: 4.90 deg/s
Turn Time: 8.70 s
Auto Secondary Guns (88 mm L/76 2x2)
Reload Time: 4.50 s
Rate of Fire: 53.33 RPM
Range: 5.70 km
Flight Time: 4.58 s
Initial Velocity: 207.70 m/s
Deceleration: 18.55 m/s²
Dispersion Min/Max/Vertical: 90 m / 240 m / 90 m
Sigma: 1 σ
HE Damage: 200
Raw Alpha: 800
Raw DPM: 10,667
Fire Chance: 1%
Raw Alpha: 3.94%
Raw FPM: 0.525 FPM
Turret Traverse: 10 deg/s
Carrier Air Group (He 50 Dive Bombers)
Dive Bomber Capacity: 8
Squadron under Command: 2
per Squadron: 2
Bombs per Plane: 1
Plane Speed: 158.39 Knots
Returning Speed: 174.23 Knots
Preparation Time: 2.70 s
Reload Time: 5.4 s
Squadron Penalty Reload Time: 10.8 s
Plane HP: 1,344
Squadron HP: 2,688
Maximum Bomb Dispersion: ??? m
Bomb Damage: 1,456
Alpha Damage: 2,912
Citadel Chance: 25%
Raw Alpha: 43.75%
Carrier Air Group (Ar 95b Torpedo Bombers)
Torpedo Bomber Capacity: 6
Squadron under Command: 1
per Squadron: 2
Torpedoes per Plane: 1
Plane Speed: 151.44 Knots
Returning Speed: 166.73 Knots
Preparation Time: 4.90 s
Reload Time: 9.80 s
Squadron Penalty Reload Time: 19.60 s
Plane HP: 1,176
Squadron HP: 2,352
Arming / Maximum Range: 2.50 km / 3.60 km
Time Expire: 11.66 s
Torpedo Speed: 66.69 Knots
Torpedo Spread: 1 Deg
Torpedo Damage: 1,400
Alpha Damage: 2,800
Flood Chance: 8%
Raw Alpha: 15.36%
Anti-Aircraft Armament
Large Caliber AA Damage: 155
Large Caliber AA Range: 3.30 km
Small Caliber AA Damage: 78
Small Caliber AA Range: 1.50 km
Total AA Damage: 233
Concealment
Surface Detection: 8.70 km
After Firing Guns: 10.98 km
Ship Equipment, Elite Bonus and Supplies
Hull Fortification
Ship Hit Points: +4%
Before: 17,360
After: 18,054
Elite Ground Service
Plane's Preparation Time: -5%
Before: 3.40 s / 4.40 s / 2.50 s
After: 3.23 s / 4.18 s / 2.38 s
AP Bombs
AP Bombs have strong penetration power but cannot set fires.
Auto Secondary Guns
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.