Version 7.0.0
Graf Zeppelin — German Premium Tier VII aircraft сarrier.
A design for completing an H-class battleship as a heavy aircraft carrier. She is a large-sized ship with armor protection that is quite good for her ship type, coupled with a very powerful AA complement.
Health: 34,845
Citadel Protection: 10%
Fire and Flooding Resistance: 10%
Damage Reduction: 9%
Torpedo Damage Reduction: 10.50%
Bow: 25 mm
Stern: 25 mm
Deck: 75 mm
Belt: 102 mm
Top Speed: 32.23 Knots
Time to Full Speed: 23.20 s
Max Traverse Speed: 4.60 deg/s
Turn Time: 13.50 s
Reload Time: 8.20 s
Rate of Fire: 58.54 RPM
Range: 10.32 km
Flight Time: 5 s
Initial Velocity: 288.56 m/s
Deceleration: 11.42 m/s²
Dispersion Min/Max/Vertical: 90 m / 282 m / 57.60 m
Sigma: 0 σ
HE Damage: 350
Raw Alpha: 2,800
Raw DPM: 20,488
Fire Chance: 4%
Raw Alpha: 27.86%
Raw FPM: 2.04 FPM
AP Damage: 540
Raw Alpha: 4,320
Raw DPM: 31,610
Citadel Chance: 6%
Raw Alpha: 39.04%
Raw CPM: 2.86 CPM
Citadel Damage Rate: 150%
HE Citadel Damage: 525
AP Citadel Damage: 810
Turret Traverse: 10 deg/s
Reload Time: 6 s
Rate of Fire: 60 RPM
Range: 4.73 km
Flight Time: 3.38 s
Initial Velocity: 207.70 m/s
Deceleration: 18.55 m/s²
Dispersion Min/Max/Vertical: 90 m / 240 m / 90 m
Sigma: 1 σ
HE Damage: 200
Raw Alpha: 1,380
Raw DPM: 13,800
Fire Chance: 1%
Raw Alpha: 5.85%
Raw FPM: 0.582 FPM
Turret Traverse: 10 deg/s
Dive Bomber Capacity: 18
Squadron under Command: 2
per Squadron: 4
Bombs per Plane: 1
Plane Speed: 165.34 Knots
Returning Speed: 192.15 Knots
Preparation Time: 4.10 s
Reload Time: 16.4 s
Squadron Penalty Reload Time: 32.8 s
Plane HP: 1,840
Squadron HP: 7,360
Maximum Bomb Dispersion: 216 m
Bomb Damage: 1,840
Alpha Damage: 7,360
Citadel Chance: 25%
Raw Alpha: 68.36%
Torpedo Bomber Capacity: 9
Squadron under Command: 1
per Squadron: 5
Torpedoes per Plane: 1
Plane Speed: 165.34 Knots
Returning Speed: 190.21 Knots
Preparation Time: 4.50 s
Reload Time: 22.5 s
Squadron Penalty Reload Time: 45 s
Plane HP: 1,840
Squadron HP: 9,200
Arming / Maximum Range: 2.50 km / 3.60 km
Time Expire: 13.65 s
Torpedo Speed: 56.96 Knots
Torpedo Spread: 1 Deg
Torpedo Damage: 1,783
Alpha Damage: 8,915
Flood Chance: 11%
Raw Alpha: 44.16%
Fighter Capacity: 12
Squadron under Command: 1
per Squadron: 6
Plane Speed: 206.19 Knots
Returning Speed: 225.08 Knots
Preparation Time: 4 s
Reload Time: 24 s
Squadron Penalty Reload Time: 48 s
Plane HP: 1,518
Squadron HP: 9,108
Fighter Damage: 125
Alpha Damage per squadron: 752
Fighter Attack Efficiency: 55%
Fighter Dogfight Efficiency: 50%
Large Caliber AA Damage: 179
Large Caliber AA Range: 3.30 km
Small Caliber AA Damage: 82
Small Caliber AA Range: 1.50 km
Total AA Damage: 261
Surface Detection: 10.50 km
After Firing Guns: 12.78 km
Detects hostile ships and torpedoes:
4.50 km for 25 s
Cooldown: 90 s
Main Gun Dispersion: -25% for 20 s
Before: 90 m / 282 m / 57.60 m
After: 67.50 m / 211.50 m / 43.20 m
Cooldown: 75 s
Auto Secondary Gun Firing Range & Reload Speed: +25%
Before: 7.76 km / 4 s
After: 9.70 km / 3 s
Cooldown: 60 s
Plane's Preparation Time: -5%
Before: 4.10 s / 4.50 s / 4 s
After: 3.90 s / 4.28 s / 3.80 s
Main Battery Firing Range: +4%
Before: 10.32 km
After 10.73 km
AP Bombs have strong penetration power but cannot set fires.
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.