Black Graf Zeppelin

Black Graf Zeppelin — Premium German Tier VII aircraft сarrier.

A high-speed aircraft carrier armed with numerous secondary and dual-purpose guns. She had the most powerful propulsion among all German Navy ships. The carrier was never completed because Germany's shipbuilding program priorities changed during the course of World War II.

Ship Stats

Survivability

Health: 35,420

Citadel Protection: 10%

Fire and Flooding Resistance: 10%

Damage Reduction: 9%

Torpedo Damage Reduction: 10.50%


Armour

Bow: 25 mm

Stern: 25 mm

Deck: 75 mm

Belt: 102 mm


Maneuverability

Top Speed: 32.23 Knots 

Time to Full Speed: 23.20 s

Max Traverse Speed: 4.60 deg/s

Turn Time: 13.50 s


Main Guns (150 mm L/55 MLC/36 8x2)

Reload Time: 8.20 s

Range: 10.32 km

Dispersion Min/Max/Vertical: 90 m / 282 m / 57.60 m

Sigma: 0 σ

HE Damage: 350

Fire Chance: 4%

AP Damage: 540

Citadel Chance: 6%

Citadel Damage Rate: 150%

Turret Traverse: 10 deg/s


Auto Secondary Guns (105 mm L/65 6x2)

Reload Time: 6 s

Range: 4.73 km

Dispersion Min/Max/Vertical: 90 m / 240 m / 90 m

Sigma: 1 σ

HE Damage: 200

Fire Chance: 1%

Turret Traverse: 10 deg/s


Carrier Air Group (Ju.87C Dive Bombers)

Dive Bomber Capacity: 20

Plane Speed: 165.34 Knots

Preparation Time: 4.10 s

Plane HP: 1,840

Maximum Bomb Dispersion: 216 m

Bomb Damage: 1,840

Citadel Chance: 25%


Carrier Air Group (Ju.87C Torpedo Bombers)

Torpedo Bomber Capacity: 7

Plane Speed: 165.34 Knots

Preparation Time: 4.50 s

Plane HP: 1,840

Arming / Maximum Range: 2.50 km / 3.60 km

Torpedo Spread: 1 Deg

Torpedo Damage: 1,783

Flood Chance: 11%


Carrier Air Group (Bf. 109T Fighters)

Fighter Capacity: 12

Plane Speed: 206.19 Knots

Preparation Time: 4 s

Plane HP: 1,518

Fighter Damage: 125

Fighter Attack Efficiency: 55%

Fighter Dogfight Efficiency: 50%


Anti-Aircraft Armament

Large Caliber AA Damage: 179

Large Caliber AA Range: 3.30 km

Small Caliber AA Damage: 82

Small Caliber AA Range: 1.50 km

Total AA Damage: 261


Concealment

Surface Detection: 10.50 km

After Firing Guns: 12.78 km

Ship Equipment, Elite Bonus and Supplies

Rapid Reload II x2

Main gun reload time: -30% for 20 seconds

Before: 8.20 s

After: 5.74 s


Sonar I x2

Detects hostile ships and torpedoes:

3.75 km for 25 s

Cooldown: 90 s


Secondary Overload I x2

Auto Secondary Gun Firing Range & Reload Speed: +20%

Before: 4.73 km / 6 s

After: 5.68 km / 4.80 s

Cooldown: 60 s


Elite Ground Service

Plane's Preparation Time: -5%

Before: 4.10 s / 4.50 s / 4 s

After: 3.90 s / 4.28 s / 3.80 s


Advanced Gun Director

Main Battery Firing Range: +4%

Before: 10.32 km

After 10.73 km


AP Bombs

AP Bombs have strong penetration power but cannot set fires.


Auto Secondary Guns

The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.

Ship Play-style

Historical Info