Yorck

Yorck — German Tier VII cruiser.

Owing to her well-balanced characteristics, the ship surpassed the first generation cruisers of her time, which were subject to the Washington Naval Treaty, in terms of protection, and light cruisers in terms of artillery power.

Ship Stats

Survivability

Health: 28,750

Citadel Protection: 10%

Fire and Flooding Resistance: 10%

Damage Reduction: 9%

Torpedo Damage Reduction: 10.50%


Armour

Bow: 16 mm

Stern: 16 mm

Deck: 55 mm

Belt: 100 mm


Maneuverability

Top Speed: 31.68 Knots 

Time to Full Speed: 17.06 s

Max Traverse Speed: 7.20 deg/s

Turn Time: 8.10 s


Main Guns (210 mm L/45 SK L/45 4x2)

Reload Time: 11 s

Range: 11.42 km

Dispersion Min/Max/Vertical: 90 m / 258 m / 57.60 m

Sigma: 1 σ

HE Damage: 667

Fire Chance: 9%

AP Damage: 805

Citadel Chance: 6%

Citadel Damage Rate: 200%

Turret Traverse: 7.50 deg/s


Torpedo Tubes (533 mm 4x3)

Reload Time: 40 s

Range: 5.40 km

Min/Max Torpedo Spread: 2 deg / 4 deg

Torpedo Damage: 3,105

Flood Chance: 11%

Torpedo Concealment: 1.68 km

Torpedo Traverse Speed: 16 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 120

Large Caliber AA Range: 3.30 km

Small Caliber AA Damage: 104

Small Caliber AA Range: 1.50 km

Total AA Damage: 224


Concealment

Surface Detection: 8.88 km

After Firing Guns: 12.48 km

Ship Skills and Elite Bonus

Sonar I x3

Detects hostile ships and torpedoes:

3.75 km for 25 s

Cooldown: 90 s


Precise Aiming I x2

Main Gun Dispersion: -25% for 20 s

Before: 90 m / 258 m / 57.60 m

After: 67.50 m / 193.50 m / 43.20 m

Cooldown: 75 s


Cruiser Modernization

Ship Hit Points: +2%

Large Caliber AA Damage: +5%

Main Battery Traverse Speed: +7%

Before: 28,750 / 120 / 7.50 deg/s

After: 29,325 / 132 / 7.88 deg/s


Advanced Turret

Main Battery Traverse Speed: +20%

Before: 7.50 deg/s

After 9 deg/s

Ship Play-style

Historical Info