Weimar

Weimar — Premium German Tier VII cruiser.

A light cruiser armed with twelve 150 mm guns. She is a variant of cruiser Yorck with a different artillery composition.

Ship Stats

Survivability

Health: 28,060

Citadel Protection: 10%

Fire and Flooding Resistance: 10%

Damage Reduction: 9%

Torpedo Damage Reduction: 10.50%


Armour

Bow: 20 mm

Stern: 20 mm

Deck: 30 mm

Belt: 50 mm


Maneuverability

Top Speed: 30.29 Knots 

Time to Full Speed: 16.74 s

Max Traverse Speed: 6.90 deg/s

Turn Time: 8.70 s


Main Guns (150 mm L/60 SK C/25 4x3)

Reload Time: 8.20 s

Range: 10.32 km

Dispersion Min/Max/Vertical: 90 m / 204 m / 50.40 m

Sigma: 2 σ

HE Damage: 403

Fire Chance: 4%

AP Damage: 621

Citadel Chance: 6%

Citadel Damage Rate: 150%

Turret Traverse: 10 deg/s


Torpedo Tubes (533 mm Drilling 2x4)

Reload Time: 40 s

Range: 5.40 km

Min/Max Torpedo Spread: 2 deg / 4 deg

Torpedo Damage: 3,105

Flood Chance: 11%

Torpedo Concealment: 1.68 km

Torpedo Traverse Speed: 16 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 120

Large Caliber AA Range: 3.30 km

Small Caliber AA Damage: 99

Small Caliber AA Range: 1.50 km

Total AA Damage: 219


Concealment

Surface Detection: 8.76 km

After Firing Guns: 11.76 km

Ship Skills and Elite Bonus

Sonar I x2

Detects hostile ships and torpedoes:

3.75 km for 25 s

Cooldown: 90 s


Scout Plane I x3

Main Gun Range: +12% for 30 s

Before: 10.32 km

After: 11.56 km

Cooldown: 75 s


Cruiser Modernization

Ship Hit Points: +2%

Large Caliber AA Damage: +5%

Main Battery Traverse Speed: +7%

Before: 28,060 / 120 / 10 deg/s

After: 28,621 / 126 / 10.70 deg/s


Elite Gun Operator

Main Battery Reload Time: -3%

Main Battery Traverse Speed: +7%

Before: 8.20 s / 10 deg/s

After 7.95 s / 10.70 deg/s

Ship Play-style

Historical Info