Agir
Agir — Premium German Tier IX cruiser.
A variant of a project for a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.
Ship Stats
Survivability
Health: 44,604
Citadel Protection: 15%
Fire and Flooding Resistance: 12.50%
Damage Reduction: 12%
Torpedo Damage Reduction: 13.50%
Armour
Bow: 27 mm
Stern: 27 mm
Deck: 100 mm
Belt: 190 mm
Maneuverability
Top Speed: 32.79 Knots
Time to Full Speed: 25.08 s
Max Traverse Speed: 5.80 deg/s
Turn Time: 11.70 s
Main Guns (305 mm L/56 SK C/39 3x3)
Reload Time: 16.50 s
Rate of Fire: 32.73 RPM
Range: 13.01 km
Flight Time: 6.23 s
Initial Velocity: 279.6 m/s
Deceleration: 5.34 m/s²
Dispersion Min/Max/Vertical: 90 m / 336 m / 64.80 m
Sigma: 1 σ
HE Damage: 743
Raw Alpha: 6,687
Raw DPM: 24,316
Fire Chance: 9%
Raw Alpha: 57.21%
Raw FPM: 2.08 FPM
AP Damage: 1,357
Raw Alpha: 12,213
Raw DPM: 44,411
Citadel Chance: 9%
Raw Alpha: 57.21%
Raw CPM: 2.08 CPM
Citadel Damage Rate: 250%
HE Citadel Damage: 1,858
AP Citadel Damage: 3,393
Turret Traverse: 6 deg/s
Auto Secondary Guns (128 mm L/60 KM40 9x2)
Reload Time: 4.50 s
Rate of Fire: 120 RPM
Range: 6.21 km
Flight Time: 3.75 s
Initial Velocity: 222.54 m/s
Deceleration: 7.42 m/s²
Dispersion Min/Max/Vertical: 90 m / 240 m / 60 m
Sigma: 0 σ
HE Damage: 330
Raw Alpha: 2,970
Raw DPM: 39,600
Fire Chance: 2%
Raw Alpha: 16.63%
Raw FPM: 2.22 FPM
Turret Traverse: 10 deg/s
Torpedo Tubes (533 mm 2x4)
Reload Time: 48 s
Salvo Per Minute: 1.25 SPM
Range: 7.20 km
Time Expire: 24.88 s
Torpedo Speed: 62.52 Knots
Reaction Time (at standstill): 10.81 s
Min/Max Torpedo Spread: 2 deg / 4 deg
Torpedo Damage: 3,658
Raw Alpha: 14,632
Raw DPM: 18,290
Flood Chance: 12%
Raw Alpha: 40.03%
Torpedo Concealment: 1.68 km
Torpedo Traverse Speed: 16 deg/s
Anti-Aircraft Armament
Large Caliber AA Damage: 297
Large Caliber AA Range: 3.60 km
Small Caliber AA Damage: 307
Small Caliber AA Range: 2.40 km
Total AA Damage: 604
Concealment
Surface Detection: 10.92 km
After Firing Guns: 15.12 km
Ship Skills and Elite Bonus
Sonar I x2
Detects hostile ships and torpedoes:
3.75 km for 25 s
Cooldown: 90 s
Secondary Overload II x2
Auto Secondary Gun Firing Range & Reload Speed: +25%
Before: 6.21 km / 4.50 s
After: 7.76 km / 3.38 s
Cooldown: 60 s
Improved Main Armour Belt
Damage Reduction: +5%
Citadel Protection: +10%
Before: 12% / 15%
After: 12.60% / 16.50%
Secondary-Gun Specialization
Auto Secondary Gun Reload Time: -10%
Before: 4.50 s
After: 4.05 s
Auto Secondary Guns
The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.