Scharnhorst

Scharnhorst — Premium German Tier VII battleship.

A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but this was offset by her higher rate of fire.

Ship Stats

Survivability

Health: 39,790

Citadel Protection: 15%

Fire and Flooding Resistance: 12.50%

Damage Reduction: 15%

Torpedo Damage Reduction: 13.50%


Armour

Bow: 25 mm

Stern: 25 mm

Deck: 110 mm

Belt: 350 mm


Maneuverability

Top Speed: 30.43 Knots 

Time to Full Speed: 21.73 s

Max Traverse Speed: 5.80 deg/s

Turn Time: 14.10 s


Main Guns (283 mm L/54.5 SK C/43 3x3)

Reload Time: 16.50 s

Range: 12.26 km

Dispersion Min/Max/Vertical: 132 m / 378 m / 64.80 m

Sigma: 1 σ

HE Damage: 690

Fire Chance: 8%

AP Damage: 1,173

Citadel Chance: 9%

Citadel Damage Rate: 250%

Turret Traverse: 6 deg/s


Secondary Guns (150 mm L/55 SK C/28 4x2 & 4x1)

Reload Time: 8.20 s

Range: 6.75 km

Dispersion Min/Max/Vertical: 84 m / 270 m / 72 m

Sigma: 1 σ

AP Damage: 575

Citadel Chance: 4%

Turret Traverse: 10 deg/s


Auto Secondary Guns (105 mm L/65 7x2)

Reload Time: 6 s

Range: 4.73 km

Dispersion Min/Max/Vertical: 90 m / 240 m / 90 m

Sigma: 0 σ

HE Damage: 207

Fire Chance: 1%

Turret Traverse: 10 deg/s


Torpedo Tubes (533 mm G7a 2x3)

Reload Time: 40 s

Range: 5.40 km

Min/Max Torpedo Spread: 2.25 deg / 4.50 deg

Torpedo Damage: 3,105

Flood Chance: 11%

Torpedo Concealment: 1.68 km

Torpedo Traverse Speed: 16 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 209

Large Caliber AA Range: 3.30 km

Small Caliber AA Damage: 124

Small Caliber AA Range: 1.50 km

Total AA Damage: 333


Concealment

Surface Detection: 10.50 km

After Firing Guns: 14.40 km

Ship Equipment, Elite Bonus and Supplies

Sonar I x2

Detects hostile ships and torpedoes:

3.75 km for 25 s

Cooldown: 90 s


Precise Aiming I x3

Main Gun Dispersion: -25% for 20 s

Before: 132 m / 378 m / 64.80 m

After: 99 m / 283.50 m / 48.60 m

Cooldown: 75 s


Secondary Overload I x1

Secondary Gun Firing Range & Reload Speed: +20%

Auto Secondary Gun Firing Range & Reload Speed: +20%

Before: 6.75 km / 8.20 s / 4.73 km / 6 s

After: 8.10 km / 6.56 s / 5.68 km / 4.80 s

Cooldown: 60 s


Improved Main Armour Belt

Damage Reduction: +5%

Citadel Protection: +10%

Before: 15% / 15%

After: 15.75% / 16.50%


Torpedo Defense System

Torpedo Damage Reduction: +10%

Before: 13.50%

After: 14.85%


Auto Secondary Guns

The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.

Ship Play-style

Historical Info