Grosser Kurfurst

Grosser Kurfurst — German Tier X battleship.

One of the last stages of a battleship design for the German Navy. The ship was fitted with triple main turrets designed at the outbreak of World War II. The project was developed based on combat experience and featured powerful torpedo protection, enhanced horizontal armor and more advanced AA guns.

Ship Stats

Survivability

Health: 64,130

Citadel Protection: 25%

Fire and Flooding Resistance: 12.50%

Damage Reduction: 24%

Torpedo Damage Reduction: 18%


Armour

Bow: 70 mm

Stern: 70 mm

Deck: 140 mm

Belt: 350 mm


Maneuverability

Top Speed: 28.34 Knots 

Time to Full Speed: 32.28 s

Max Traverse Speed: 4.60 deg/s

Turn Time: 19.80 s


Main Guns (457 mm L/52 SK C/34 4x2)

Reload Time: 19.50 s

Range: 14.25 km

Dispersion Min/Max/Vertical: 132 m / 408 m / 64.80 m

Sigma: 1 σ

HE Damage: 1,210

Fire Chance: 10%

AP Damage: 2,275

Citadel Chance: 15%

Citadel Damage Rate: 300%

Turret Traverse: 5 deg/s


Secondary Guns (150 mm L/55 SK C/28 4x2)

Reload Time: 8.20 s

Range: 7.05 km

Dispersion Min/Max/Vertical: 84 m / 270 m / 72 m

Sigma: 1 σ

AP Damage: 605

Citadel Chance: 4%

Turret Traverse: 10 deg/s


Auto Secondary Guns (128 mm L/61 10x2)

Reload Time: 4.50 s

Range: 6.34 km

Dispersion Min/Max/Vertical: 90 m / 240 m / 90 m

Sigma: 1 σ

HE Damage: 339

Fire Chance: 2%

Turret Traverse: 10 deg/s


Anti-Aircraft Armament

Large Caliber AA Damage: 339

Large Caliber AA Range: 3.60 km

Small Caliber AA Damage: 290

Small Caliber AA Range: 2.40 km

Total AA Damage: 629


Concealment

Surface Detection: 12.90 km

After Firing Guns: 16.80 km

Ship Equipment, Elite Bonus and Supplies

Sonar II x3

Detects hostile ships and torpedoes:

4.50 km for 25 s

Cooldown: 90 s


Precise Aiming I x3

Main Gun Dispersion: -25% for 20 s

Before: 132 m / 408 m / 64.80 m

After: 99 m / 306 m / 48.60 m

Cooldown: 75 s


Secondary Overload I x2

Secondary Gun Firing Range & Reload Speed: +20%

Auto Secondary Gun Firing Range & Reload Speed: +20%

Before: 7.05 km / 8.20 s / 6.34 km / 4.50 s

After: 8.46 km / 6.56 s / 7.61 km / 3.38 s

Cooldown: 60 s


Improved Main Armour Belt

Damage Reduction: +5%

Citadel Protection: +10%

Before: 24% / 25%

After: 25.20% / 27.50%


Secondary-Gun Specialization

Secondary Gun Reload Time: -10%

Auto Secondary Gun Reload Time: -10%

Before: 8.20 s / 4.50 s

After: 7.38 s / 4.05 s


Auto Secondary Guns

The ship is equipped with lesser secondary guns, capable of automatically searching for targets within range.


Additional Repair Kit +1

This ship can take four repair kits in a single battle.

Ship Play-style

Historical Info