While the radio station's website may have a PRO (Performing Rights Organization) license which allows it to stream the audio, you are still required to check with the publisher for permission to further use the audio.

AbstractAutism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by impairment in sensory modulation. These sensory modulation deficits would ultimately lead them to difficulties in adaptive behavior and intellectual functioning. The purpose of this study was to observe changes in the nervous system with responses to auditory/visual and only audio stimuli in children with autism and typically developing (TD) through electroencephalography (EEG). In this study, 20 children with ASD and 20 children with TD were considered to investigate the difference in the neural dynamics. The neural dynamics could be understood by non-linear analysis of the EEG signal. In this research to reveal the underlying nonlinear EEG dynamics, recurrence quantification analysis (RQA) is applied. RQA measures were analyzed using various parameter changes in RQA computations. In this research, the cosine distance metric was considered due to its capability of information retrieval and the other distance metrics parameters are compared for identifying the best biomarker. Each computational combination of the RQA measure and the responding channel was analyzed and discussed. To classify ASD and TD, the resulting features from RQA were fed to the designed BiLSTM (bi-long short-term memory) network. The classification accuracy was tested channel-wise for each combination. T3 and T5 channels with neighborhood selection as FAN (fixed amount of nearest neighbors) and distance metric as cosine is considered as the best-suited combination to discriminate between ASD and TD with the classification accuracy of 91.86%, respectively.


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The reason I'm using AVAudioEngine is because I'm doing some audio processing with AVAudioUnitVaryspeed, but each sound effect can be (and is) independent, so I was wondering if anyone knows what's best?

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Stereo Mix is disabled and the audio is not loud enough to be recorded by the microphone externally, probably it's crosstalk from the wires but I tried with a brand new headset (by the way they're both with 3.5mm jacks) and the problem persists.

I also tried (with both headsets) to connect the microphone and the headphone to different sides (microphone front and headphone rear, and vice versa), but still it leaks audio into the microphone, sometimes even when the microphone is disabled hardware-wise (with the button).

I know that probably there's something wrong with the motherboard' sockets but i noticed that TeamSpeak3 is the only software i know of that isolates audio output and input when selecting the "Windows Audio Session" option, so maybe there's a solution with a software that enables WASAPI for any application.

I'm not trying to record audio, i mainly use my microphone for stream and VoIP (Discord really detect any sound from the output and redirects it into my microphone, i can't listen to something loud without letting the other users listen to the same thing and if i lower the sensitivity they cannot hear me).

The crosstalk problem appears to be an electrical design issue of the "common audio ground" of the mic and speaker jacks. Connecting an amplifier speaker to the headphone jack seem to not cause the crosstalk, its only headphones. The solution is to separate the grounds for the two connectors. I resolved it by running a separate ground wire from the rear pc stereo output jack's sleeve, by looping it around the speaker jack end, to the headphone jack's ground; as suggested in this question: electronics.stackexchange.com/questions/373716/pc-headset-crosstalk

In it, I play some audio in the background through my aforementioned Turtle Beach headset. Note how the input sensitivity is up near the middle of the bar. Around halfway through, I unplug my headset's output (leaving the mic plugged in) and switch it for a different pair of headphones. Notice how Discord is no longer picking up erroneous input. I should note that the mic is muted on the headset through this entire video, so this output bleed has to be coming from inside the headset (or Discord, but I am not in a position to judge).

My suggestion, is to see if you can use a different pair of headphones for your audio output and either get a budget external microphone or use your existing headset as a microphone only. Doing the latter is easy if your headset has two 3.5mm jacks so you can plug in the microphone jack but not the listen/audio output jack.

If neither of those options are convenient you can try setting Discord's input sensitivity above the typical peak amount when you're listening to loud music in the background, so at least it won't trigger automatically on your music alone. You may also consider push-to-talk. Lastly, you could also turn down the background audio when chatting on Discord anyway, but I realize that isn't a solution.

Also, as some of the comments have pointed out, it's worth checking if you have everything in the correct jack and that everything is setup properly software-wise, including in Windows and for your audio driver.

Was facing the same problem since a month (bought new earphones). All of my friends were complaining that they could hear my game audio (though I plugged in earphones). I had to switch to push to talk which was troublesome. Tried all the solutions I found online, but none of them work.

Who were the wise men? Are you ready for that? Matthew chapter 2. All of us have wondered. I remember when I was a little boy I wondered who those guys were. How many were there? Were they really kings? Did they really ride camels? Why did they come to Bethlehem? And, as Paul said, we have most of our ideas about this fascinating group from the people who draw Christmas cards rather than theologians.

In Esther 1:13 we have the indication that the royal bench of judges was all chosen from the Magi. Man, they were powerful. And you have to remember when you talk about the Persian Empire and the Median Empire and the Babylonian Empire, you are talking about control of the Orient. This is a massive empire. And in the Babylonian time and the MedoPersian time, they literally controlled the known world. These were powerful men. And they were not only responsible for making every monarch that was made in that era, but they were responsible for setting up the judges as well. They had a check system for the despotism that could grow out of a kingship, and so they were the judges that counter-balanced the dictator king. History tells us they knew astronomy, they were very good in mathematics, they knew natural history, they were good at agriculture and architecture.

As a YouTube creator myself (check out my popular legal information channel here), I have recently come to post "short" videos. These are videos under one minute, where I usually post them as a "teaser" and post a link to the full video. This is a fun new feature, and I noticed there is a "remix" feature that I can set up if I want to allow third-party creators to use either (a) a 5-second video clip or (b) an audio clip. This is something I can easily allow or disallow in my YouTube studio. I can also allow others to "embed" my video into their website or block third parties from being able to do this. I like to share my videos, so I allow embedding. This can be seen as a form of a LICENSE to use my video.

While I really love everything YouTUbe does, I was thinking about how I will sometimes use third-party music clips in my videos. This means, I will purchase a short ten or 20-second clip to use in my videos (this is my copyright license). However, when I make this purchase, I only get the rights to use the music. I don't get any ownership rights, and the original creator holds that, and my music platform licenses the music from the original studio and holder of the master rights. If I allowed third persons to use this music, I could potentially be held liable for copyright infringement or contributory copyright infringement, but allowing others to use the music through my "REMIX" on the panel. So for me, while I love to share my videos (which consist of just me, and some short clips that constitute fair use), I am comfortable allowing remix of my video. No big deal. But, if you are posting music that you do not have the right to SUBLICENSE, then I would not allow someone to remix that particular video. Better safe than sorry. Plus, it is common knowledge that YouTube's Content ID platform does not block every song in the world, so some music passes through their copyright filter, and so if you remix these, you might still end up in legal hot water. Would third-party music also create a problem;em with embedding a song on someone else's website? Maybe it would as well. Me, I don't like to take chances. So, if I have licensed music in my videos, to play it safe, I will not allow embedding or remixing and disable those features from my regular videos and shorts. As I recently searched YouTube shorts, I noticed most professional influencers appear to do just that (block the remix feature).

In the face of grave concerns about misinformation, social media networks and news organizations often employ fact-checkers to sort the real from the false. But fact-checkers can only assess a small portion of the stories floating around online. A new study by MIT researchers suggests an alternate approach: Crowdsourced accuracy judgements from groups of normal readers can be virtually as effective as the work of professional fact-checkers. Read the article: -source-fact-checking-0901

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