The Dupayne Museum is an eclectic collection of English memorabilia from the period between World War I and World War II. The murder room of the title refers to a room displaying relics of murders that occurred during this period. The Dupayne Museum is the property of three siblings, who are in the midst of a family row over whether or not to renew the lease on the building that houses the museum. When Neville Dupayne is killed in a manner mirroring one of the murders displayed in the Murder Room, Commander Dalgliesh is called in to investigate.

Dalgliesh star Bertie Carvel shares his thoughts on his role in Acorn TV's new adaptation of P.D. James' classic novels and why we can't seem to get enough murder mysteries on our screens.


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The murder is just a background against which you discover characters whose lives and routines keep you more occupied and thrilled. This is what makes PD James incredible, that she is able to keep your interest in these things despite an equally compelling murder mystery.

The Murder Room is a full-length mystery comedy by JackSharkey. This farce follows a scheming gold-digger who plans torub out her wealthy husband, and seem to have succeeded all tooeasily, but has she? Filled with ridiculous slapstick comedy, cheesyone-liners and double-entendres The Murder Room spoofs thetraditional "locked-room" murder mystery with mistakenidentities, hysterical characters, fast paced action and witty,clever dialogue.

Open a door, any door, and you might find yourself in theMurder Room. The tale says it does not matter where. Openany door and you might set your foot in a room that shouldnot be there, a room with red-soaked walls and the reek ofthe charnel house. No sooner will you have stepped within,the door will close behind you with the finality of a tomb-lidslamming shut.

A murderer was stalking its alleyways, shanties, andtenements, and whole families were being butchered in theirhomes behind locked doors. Savagely mutilated corpseswere turning up on a near daily basis and no one was safe.Crackdowns by the local regulators, lynchings, mob justice,mass-shriving---nothing had stopped the killings, and theuncaring and distant planetary authorities blithely ignoredrequests for aid.

When Bloch and his Acolytes arrived, they found avirtual ghost town paralyzed by fear, hundreds having fled orbarricaded themselves in their homes. As his Acolytes fannedout through the city, they quickly found evidence of warp-taintedradiations and an unholy hand behind the murders.They returned to collate the findings only to be shocked bythe discovery of their master savagely murdered in his ownlodging chambers.

Although the Bloch-Golgol theories of the Murder Room arewidely known within the Ordo Malleus, they are greeted withwidely differing levels of credence, ranging from cautiousconsideration to outright disdain by some. The theories arenot widely circulated outside the Ordo, save for those witha penchant for occult murder plots and intra-Inquisitionscandal. As a result, the Inquisition has no avowed positionon this threat or even its definite existence. Most wait tobe convinced.

Though the Ruinous Power known as Khorne, the BloodGod, is primarily considered to be a deity of battle and rage,some also see the Skull Lord as a patron and embodimentof violent death and murder in all of its forms---from thespilling of blood to the screams of the dying. Cults devotedto such a vile being are rare but not unknown. They tendto be composed of isolated groups of deranged killers, lonebutchers, and, more rarely, organized societies devolved fromImperial death cults or assassin brotherhoods.

Such groups might have begun killing for profit or causebut have succumbed over time to madness, sadistic brutality,and the addiction of dealing death for its own sake. TheMurder Room could be a front for such a cult, or perhaps atrue phenomenon summoned by them by the very act of ritualmurder itself. It could be an altar of blood, half within realityand half within the warp, a borderland for fitting sacrifices tothe Throne of Skulls, its victims chosen at random or by someesoteric selection process impenetrable to a sane mind.

There could of course be far darker things at work than merehuman evil or twisted ruptures in the fabric of reality. Theremay be a daemonic intelligence, thirsting for blood, at thecenter of the Murder Room. If this is the case, then steppingacross the threshold to the Murder Room is crossing into hellin a literal sense---it is travelling into a sinkhole of murderimmemorial and becoming the plaything of the bloodydenizens that dwell in this red abyss. What returns from sucha fate will no longer be human. It will either be corruptedbeyond reason, fused with utter wickedness, or no less thana daemon wearing the mask of earthly flesh. The servants ofthe Red God will walk the world with the sole purpose to domurder, but particular piquancy will be had by the Red Godfrom the deaths of the innocent and the betrayed, as it revelsin the terror left in their wake.

Thrilling, true tales from the Vidocq Society, a team of the world's finest forensic investigators whose monthly gourmet lunches lead to justice in ice-cold murders 


 Three of the greatest detectives in the world--a renowned FBI agent turned private eye, a sculptor and lothario who speaks to the dead, and an eccentric profiler known as 'the living Sherlock Holmes'-were heartsick over the growing tide of unsolved murders. Good friends and sometime rivals William Fleisher, Frank Bender, and Richard Walter decided one day over lunch that something had to be done, and pledged themselves to a grand quest for justice. The three men invited the greatest collection of forensic investigators ever assembled, drawn from five continents, to the Downtown Club in Philadelphia to begin an audacious quest: to bring the coldest killers in the world to an accounting. Named for the first modern detective, the Parisian eugne Franois Vidocq - the flamboyant Napoleonic real-life sleuth who inspired Sherlock Holmes - the Vidocq Society meets monthly in its secretive chambers to solve a cold murder over a gourmet lunch. 


 The Murder Room draws the reader into a chilling, darkly humorous, awe-inspiring world as the three partners travel far from their Victorian dining room to hunt the ruthless killers of a millionaire's son, a serial killer who carves off faces, and a child killer enjoying fifty years of freedom and dark fantasy. 


 Acclaimed bestselling author Michael Capuzzo's brilliant storytelling brings true crime to life more realistically and vividly than it has ever been portrayed before. It is a world of dazzlingly bright forensic science; true evil as old as the Bible and dark as the pages of Dostoevsky; and a group of flawed, passionate men and women, inspired by their own wounded hearts to make a stand for truth, goodness, and justice in a world gone mad.

The Murder Room is a Wave stage in MADNESS: Project Nexus' Arena Mode. It takes place in a room full of ramps and trap doors. Standing on the trap doors for longer than three seconds will cause a buzzer to activate, signalling that they are about to open. Falling into a trap door will result in an instant loss of a corpus block. However, it will also instantly kill anything else that falls in them, including bosses with multiple corpuses, such as Cyber Brutes, making them as much of a tool as well as a hazard. The enemies featured in Murder Room include Grunts, Harmicists, Orderlies, Honk Zeds, Conduits, and Cyber Bandits.

The Murder Room by Michael Capuzzo introduces the founders of the Vidocq Society, talented courageous sculptor Frank Bender, Commissioner William Fleisher, and criminal profiler Richard Walter. Learn what inspired them to help solve cold case murders.

On Friday November 18, La Porte High School held its opening night for its fall semester play, The Murder Room and to say it was a success would be an understatement. The murder mystery comedy was the lighthearted, perfectly plotted performance the community needed.

"An actor is kidnapped and chained to a bed, and he has to perform a short script, and he has to give the performance for his life, basically," Mizerany said. "And as they do the play, he finds out some disturbing, unseemly facts about what transpired in that room in the past."

Today the house is a big tourist attraction. People can reserve time slots during the day to explore the house and see where the family was murdered. People who are willing to take the risk can stay the night and experience the realness of the Ax Murder House.

At the house, there was a man waiting for us. We assumed he was the owner of the house, although he never introduced himself. He provided us the basic rules and also told us exactly what happened and which rooms it happened in. He also gave us the keys to the barn that had electricity and a bathroom, as the main house did not.

Surprisingly, one of the most important rules was no weapons in the house. Apparently, at one point in time a man was asleep in the blue bedroom, where the two kids were murdered, and he had a self defense knife with him. While he slept he somehow stabbed himself with the knife but did not remember how it happened when he later awoke to find himself in the emergency room.

After the tour guide left, we brought in our luggage and explored the house a little more. There were three bedrooms and all of which were murder scenes. The two little girls were killed in a downstairs bedroom, while four boys were killed in the upstairs bedroom. The parents were murdered in their bed also.

I started to feel more comfortable around 10:30. Deymich and I went to the blue room next to the living room, which everyone felt had bad energy because that was where the man stabbed himself, but I felt fine. We all hung out in there and nothing really seemed to happen.

On one of our last trips to the bathroom, a gray cat ran into the shed with electricity, because it was snowing outside. We caught him, named him Trash, and let him sleep in the house with us. He slept at the end of my sleeping bag and did not move all night. I feel like he was a symbol of comfort in the house and helped me get through the night without going insane. ff782bc1db

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