they do not appear in the project folder that I've saved. The logic project icon is there but nothing else. If i then bounce the project to an mp3 and choose the folder, it goes there. But where are the individual tracks?

I've received audio files in a text and want to save them for easier access (so I don't have to scroll through the text thread every time I want to play them). I press and hold the audio file, choose 'save' and then nothing. Where do the saved files go and how do I find them? Yes, my iOS is up to date.


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We see you want to know where audio files are saved when you download them from a Messages thread. You should be able to locate those in the Files app on your iPhone: Use the Files app on your iPhone, iPad, or iPod touch - Apple Support

The first (being the most important) is that whenever I start the level the sound plays without me completing the conditional (I honestly don't know the term for it). The second problem is that if I press ui_accept(enter) too fast, if i do it before the dialog is done, sometimes just randomly, the audio keeps playing even after the dialog is closed.

3-25 05:19:17.503 11521-11521/? I/art: Not late-enabling -Xcheck:jni (already on) 03-25 05:19:17.595 11521-11521/com.example.pentazoid.buttonaudio W/System: ClassLoader referenced unknown path: /data/app/com.example.pentazoid.buttonaudio-1/lib/x86 03-25 05:19:17.673 11521-11521/com.example.pentazoid.buttonaudio D/MediaPlayer: setSubtitleAnchor in MediaPlayer 03-25 05:19:17.736 11521-11521/com.example.pentazoid.buttonaudio D/AndroidRuntime: Shutting down VM 03-25 05:19:17.737 11521-11521/com.example.pentazoid.buttonaudio E/AndroidRuntime: FATAL EXCEPTION: main Process: com.example.pentazoid.buttonaudio, PID: 11521 java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.pentazoid.buttonaudio/com.example.pentazoid.buttonaudi o.MainActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'void android.widget.Button.setOnClickListener(android.view.View$OnClickListener)' on a null object reference at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2416) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) at android.app.ActivityThread.-wrap11(ActivityThread.java) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:148) at android.app.ActivityThread.main(ActivityThread.java:5417) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) Caused by: java.lang.NullPointerException: Attempt to invoke virtual method 'void android.widget.Button.setOnClickListener(android.view.View$OnClickListener)' on a null object reference at com.example.pentazoid.buttonaudio.MainActivity.onCreate(MainActivity.java:23) at android.app.Activity.performCreate(Activity.java:6237) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1107) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2369) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476) at android.app.ActivityThread.-wrap11(ActivityThread.java) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:148) at android.app.ActivityThread.main(ActivityThread.java:5417) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 03-25 05:20:05.622 11521-11527/com.example.pentazoid.buttonaudio W/art: Suspending all threads took: 9.919ms

I am on the paid plan called Evernote Plus and the same thing happened (and is happening) to me, but nothing informed me of me exceeding some sort of limit.... the note audio recording allows me to record a voice note for as long as I want and then when I am finished and stop the recording, it says it could not be downloaded and it is saved to my local storage. This is happening on my Android Moto Z4. This happened first after a 13 min recording.... I thought maybe there was a minimum length that I wasn't aware of.... so I tried it again and stopped at 5 min. It let me record the whole thing and then downloaded to the note just fine. Then the next audio recording that I made was only for about 3 min and after it let me record the whole thing and I pushed stop; it said the same thing as to it could not be downloaded and it was saved to my local storage. .

This went on intermittently until I got frustrated. I searched everywhere on my phone that I could think of and I couldn't find anything anywhere. I am in a similiar boat as fabiogonka as I was recording notes for a creative project and was on a roll with some of my best verbal expression, I hope I have not lost it.

Dear all, no idea where audio will be saved when it exceeds the limit - which I assume. Maybe there is a folder in the file system called Evernote, to which all files go that are saved from the app. At least it is like this on the iOS client.

Hey EverNote, is there any setting in iOS to set where audio recordings may reside if they drop from the note? I have found some audio (by accident) that didn't save in the note, but were possible to upload. I have no memory of where I found them, but I do recall that I did find them.

While in Premiere Pro (PP), I recorded (voice-over) about 50 audio clips while in PP (cicked on the little microphone and then recorded). Everthing went perfectly except a day later my disk drive that had the internal PP audio failed and had to be replaced. Therefore I lost all of my voice-over audio. So my question is, where does PP store these voice-over audio clips? Once I know this, I will save the voice-over audio clips each time I close PP and if a disk breaks, I will "locate" the saved clips. Same with "Titles." I just created a bunch of fancy titles in PP and don't want to start all over again if a disk fails. Where does PP store these titles? Thanks.

pretty sure titles are stored in the premiere project file. so if you lose them, you should check your autosave files. You can also export them by using what ever the little camera icon is called... If you save in a format that allows for alph channels... but you won't be able to make changes to them... as far as the audio files go, I've never used premiere to record voice over, so I have no idea. But I imagine if you have a vo clip in the timeline and control click on it and choose reveal in finder (if you're on a mac) or if you're on windows I think it's reveal in explorer...you'll see where it's stored.

Audio has always been a significant component of IBC, despite having a somewhat detached presence at the show. This is partly because many sound companies have chosen to be located in the (mostly) audio-focused Hall 8 at the RAI convention centre. It is also, though, in many respects down to sound development following its own path, despite the ultimate intention of the resultant technologies being married to the latest video products.

In this regard, while immersive surround sound can be regarded as the big audio development of recent years and 4K transmission and TV sets as its natural partner, few broadcast and streaming services - with the obvious exception of Netflix and Amazon Prime - are currently implementing it. But, as IBC2023 demonstrated, the various competing systems are there when people are ready.

Dolby Atmos remains the best-known and most widely adopted object-based audio (OBA) format, although the manufacturer did not have any new sound-oriented developments or products for this year. Atmos' main competitors in the OBA stakes, MPEG-H 3D Audio and DTS:X, were demonstrated on the Fraunhofer IIS stand and as part of Xperi's TiVO, Smart TV and Connected Car products exhibit, respectively. IMAX, also at IBC with its recently released 3.0 platform, is now targeting the home theatre market, with its Enhanced immersive audio system employing some elements of the DTS:X codec to recreate big screen IMAX Signature Sound, particularly the bass.

Sennheiser moved into immersive audio in recent years with the AMBEO product range,

based on Ambisonics. During IBC, the manufacturer announced that its AMBEO-2 two-

channel spatial audio renderer will be available as a plug-in for the Merging Technologies Anubis interface during the fourth quarter of this year. This is able to turn live immersive mixes into an 'enhanced' two-channel version, doing away with the need to create a separate stereo mix. New on Sennheiser's wireless microphone side was the EW-DP SKP plug-on transmitter, which is able to bring radio capability to any cabled XLR mic. Also on show was the fifth generation of the Evolution digital system, including the EW-DP digital UHF mic.

Shure showed several products designed to provide efficient frequency handling, including the Axient Digital AD600 spectrum manager, which has frequency planning, management and coordination capabilities. Shure recently bought audio software developer Ab Wavemark Oy and showcased its new acquisition's product range during IBC. This included listening and monitoring app WAVETOOL, which is offered alongside Shure's Wireless Workbench 7 package as a full RF/audio set-up system.

A new full-duplex mobile transceiver was introduced by Wisycom in the form of the RPU500-F. Featuring a 1W multi-band transmitter - where this is applicable - and a new integrated intercom/interruptible foldback (IFB) receiver, it is intended to work with Wisycom's Symphony Series receivers and MTK Series transmitters. The RPU500-F transmitter operates in the 174-960MHz spectrum, while its receiver runs in the 700MHz band. 2351a5e196

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