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If you want a work headset built for all-day calling with a boom mic that mutes, choose Weatwo Headset; if you need an open-ear design that keeps your ears free while you take meetings and move around, choose Smof Open Ear Headphones. These two live in the same corner of the market — office and remote-work audio — but they solve the problem in opposite ways. One wraps around your head with padded on-ear cups and a big battery. The other sits off your ear canal entirely and leans on a dongle for PC connections. Here's how I'd decide between them.
• Weatwo Headset — biggest strength: A 40mm dynamic driver paired with dual ENC and CVC8.0 noise-cancelling mics, plus over 30 hours of talking time and 60 hours of music on a single 2-hour charge.
• Weatwo Headset — biggest trade-off: It's an on-ear headset at 147g with a full headband, so it physically sits on your ears instead of leaving them open, and the wired USB-C mode can't run at the same time as wireless.
• Smof Open Ear Headphones — biggest strength: An open-ear, air-conduction fit that doesn't press on your ears at all, with a flexible boom mic, a mute button, and a USB-A/USB-C dongle for PC and console use.
• Smof Open Ear Headphones — biggest trade-off: Battery life is far shorter at up to 10 hours per 1.5-hour charge, and the dongle is for audio devices — not for Bluetooth mice or keyboards.
• Who each pick is for: Weatwo Headset suits people who live on calls and want maximum talk time and loud, full stereo sound. Smof Open Ear Headphones suit people who want their ears unblocked, want to hear their surroundings, and mostly work from a PC or laptop via the dongle.
The Weatwo Headset is, first and foremost, a call machine. Its dual ENC and CVC8.0 noise-cancelling microphone is designed to filter out most background noise around you so callers hear your voice rather than your room. That's the single most important spec for anyone who spends hours on MS Teams, Zoom, Skype or FaceTime, and it's clearly where Weatwo put its engineering budget. The 40mm dynamic drivers back that up with proper stereo sound — this is a headset you can also use for music between meetings rather than a voice-only device.
Comfort and control are handled thoughtfully: 147g total weight, 90° rotatable ear cups, an adjustable padded headband, and protein-leather ear pads. The mic boom rotates 270°, so left- or right-side wearing both work, and you can mute either by flipping the boom arm up or pressing the mute button — two ways to do the same thing, which matters when you're mid-sentence and need to cut audio fast.
Who should buy it: remote workers, support agents and anyone whose day is meetings, who wants long talk time, strong mic noise rejection and proper stereo sound. Who should skip it: if you hate anything touching your ears, or you specifically want to stay aware of your surroundings while listening, this on-ear design is the wrong shape for you.
Smof Open Ear Headphones: Who It's For
The Smof Open Ear Headphones take the opposite approach. Instead of sealing sound in, they sit off the ear entirely in an open-ear, air-conduction design. Smof's pitch is comfort: no soreness even after extended use, because nothing is pressing into your ear canal. For office and call-center work, that's a genuinely different experience from an on-ear headset — you can hold a conversation with someone in the room while audio keeps playing, and you're not sealed off from your environment.
The mic setup is aimed squarely at calls: advanced ENC noise cancellation with a flexible boom mic, plus a mute button for privacy during conversations. That combination — boom mic plus hardware mute — is exactly what you want for online meetings, call centers and online teaching, which are the use cases Smof names. The dongle is the interesting part: it supports USB-A and USB-C and enables wireless transmission for PS4, PS5 and PC, so you're not relying on your computer's Bluetooth stack. Smof also mentions aptX, aptX-LL and aptX-HD encoding for low-latency, low-loss audio, which is a meaningful detail for anyone gaming or watching video on a PC.
Where you feel the trade-off is battery. The built-in 250mAh battery charges fully in 1.5 hours and delivers up to 10 hours of music and calls. That's a normal workday, but it's a fraction of what Weatwo claims. Smof's list of intended users is telling: truck drivers, call centers, online teaching and learning, and working from home.
Who should buy it: people who want their ears open and unpressured, PC-centric workers who'd rather use a dongle than fight Bluetooth pairing, and anyone who needs to hear what's happening around them. Who should skip it: if you need marathon battery life or you want big, immersive stereo sound for music, the open-ear design and 10-hour runtime won't get you there.
• Best for battery life → Weatwo Headset. 30+ hours of talk time and 60 hours of music versus Smof's up to 10 hours.
• Best for all-day ear comfort with nothing on your ears → Smof Open Ear Headphones. The open-ear design avoids ear-canal pressure entirely.
• Best for mic noise rejection on calls → Weatwo Headset. Dual ENC plus CVC8.0 is a more specific, more aggressive noise-cancelling spec for voice pickup.
• Best for PC and console connection without Bluetooth headaches → Smof Open Ear Headphones. The USB-A/USB-C dongle handles wireless transmission for PC, PS4 and PS5.
• Best for immersive music and stereo sound → Weatwo Headset. A 40mm dynamic driver in an on-ear enclosure will simply deliver more low-end and isolation than an open-ear design.
• Best for staying aware of your surroundings → Smof Open Ear Headphones. Nothing blocks your ear canal, so you can hear colleagues, traffic or a doorbell.
• Best for fast top-ups → Weatwo Headset. A 10-minute quick charge yields 8 hours of play, versus a full 1.5-hour charge cycle on the Smof.
• Best for flexible wearing positions → Weatwo Headset. The 270° rotating mic and 90° rotating ear cups let you wear it left or right and adjust the fit.
In my opinion, I'd buy the Weatwo Headset for a work-from-home or call-heavy setup. The combination of CVC8.0 noise-cancelling mics, over 30 hours of talking time, a 10-minute quick charge that buys 8 hours, and a 40mm driver for actual music listening makes it the more complete workhorse. I'd choose the Smof Open Ear Headphones instead if your priority is keeping your ears completely free and you mostly work from a PC where the dongle does the connecting — just accept that you'll be charging it far more often. If you're torn between two and only one, pick based on shape, not features: on-ear for long calls and big sound, open-ear for awareness and ear comfort.
Weatwo lists over 30 hours of talking time and 60 hours of music on a 2-hour charge, while Smof lists up to 10 hours on a 1.5-hour charge. On paper, Weatwo lasts substantially longer per charge.
Yes, but differently. Weatwo connects over Bluetooth 5.1 and can also run wired via the included USB-C cable (not simultaneously with wireless). Smof ships with a USB-A and USB-C dongle for wireless PC, PS4 and PS5 use.
The Weatwo Headset specifies dual ENC and CVC8.0 noise-cancelling mics aimed at filtering background noise so callers hear only you. Smof also offers ENC noise cancellation with a boom mic and mute button, but Weatwo's voice spec is the more detailed one for call clarity.
I don't list prices here because they change often. Use the "Check latest price on Amazon" button on this page to see the current cost of each before you decide.
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