The switch statement evaluates an expression, matching the expression's value against a series of case clauses, and executes statements after the first case clause with a matching value, until a break statement is encountered. The default clause of a switch statement will be jumped to if no case matches the expression's value.

A case clause used to match against expression. If the value of expression matches the value of any caseExpressionN, execution starts from the first statement after that case clause until either the end of the switch statement or the first encountered break.


300 115 SWITCH Lab


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A switch statement first evaluates its expression. It then looks for the first case clause whose expression evaluates to the same value as the result of the input expression (using the strict equality comparison) and transfers control to that clause, executing all statements following that clause.

If no matching case clause is found, the program looks for the optional default clause, and if found, transfers control to that clause, executing statements following that clause. If no default clause is found, the program continues execution at the statement following the end of switch. By convention, the default clause is the last clause, but it does not need to be so. A switch statement may only have one default clause; multiple default clauses will result in a SyntaxError.

You can use the break statement within a switch statement's body to break out early, often when all statements between two case clauses have been executed. Execution will continue at the first statement following switch.

In the appropriate context, other control-flow statements also have the effect of breaking out of the switch statement. For example, if the switch statement is contained in a function, then a return statement terminates the execution of the function body and therefore the switch statement. If the switch statement is contained in a loop, then a continue statement stops the switch statement and jumps to the next iteration of the loop.

This example will output the error "Uncaught SyntaxError: Identifier 'message' has already been declared", because the first const message = 'hello'; conflicts with the second const message = 'hi'; declaration, even when they're within their own separate case clauses. Ultimately, this is due to both const declarations being within the same block scope created by the switch body.

In the following example, if expr evaluates to Bananas, the program matches the value with case case 'Bananas' and executes the associated statement. When break is encountered, the program breaks out of switch and executes the statement following switch. If break were omitted, the statement for the case 'Cherries' would also be executed.

This example will output the error \"Uncaught SyntaxError: Identifier 'message' has already been declared\", because the first const message = 'hello'; conflicts with the second const message = 'hi'; declaration, even when they're within their own separate case clauses. Ultimately, this is due to both const declarations being within the same block scope created by the switch body.

The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD) respectively.[16] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[23] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[24] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[16] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[25]

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.[100][101][48] Users can switch between these modes simply by placing the console in the dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[48] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV mode and relied on touchscreen controls.[102] Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game.[103] Another example is Super Mario Party, which does not support Handheld mode.[104]

In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another.[1][2] The most common type of switch is an electromechanical device consisting of one or more sets of movable electrical contacts connected to external circuits. When a pair of contacts is touching current can pass between them, while when the contacts are separated no current can flow.

Switches are made in many different configurations; they may have multiple sets of contacts controlled by the same knob or actuator, and the contacts may operate simultaneously, sequentially, or alternately. A switch may be operated manually, for example, a light switch or a keyboard button, or may function as a sensing element to sense the position of a machine part, liquid level, pressure, or temperature, such as a thermostat. Many specialized forms exist, such as the toggle switch, rotary switch, mercury switch, push-button switch, reversing switch, relay, and circuit breaker. A common use is control of lighting, where multiple switches may be wired into one circuit to allow convenient control of light fixtures. Switches in high-powered circuits must have special construction to prevent destructive arcing when they are opened.

The most familiar form of switch is a manually operated electromechanical device with one or more sets of electrical contacts, which are connected to external circuits. Each set of contacts can be in one of two states: either "closed" meaning the contacts are touching and electricity can flow between them, or "open", meaning the contacts are separated and the switch is nonconducting. The mechanism actuating the transition between these two states (open or closed) is usually (there are other types of actions) either an "alternate action" (flip the switch for continuous "on" or "off") or "momentary" (push for "on" and release for "off") type.

A switch may be directly manipulated by a human as a control signal to a system, such as a computer keyboard button, or to control power flow in a circuit, such as a light switch. Automatically operated switches can be used to control the motions of machines, for example, to indicate that a garage door has reached its full open position or that a machine tool is in a position to accept another workpiece. Switches may be operated by process variables such as pressure, temperature, flow, current, voltage, and force, acting as sensors in a process and used to automatically control a system. For example, a thermostat is a temperature-operated switch used to control a heating process. A switch that is operated by another electrical circuit is called a relay. Large switches may be remotely operated by a motor drive mechanism. Some switches are used to isolate electric power from a system, providing a visible point of isolation that can be padlocked if necessary to prevent accidental operation of a machine during maintenance, or to prevent electric shock. be457b7860

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