I got this code after copying and pasting a bunch of stuff from an old document into a new one. I could not find anything in the reference files to fix. The error code went away after I started somewhat randomly deleting elements. I do not have any idea what the bad element was.

I cannot get into sketch up pro 2022 when I sign into Trimble my password is accepted but the code never arrives on my phone. I emailed support over 4 days ago with no response (not cool). Already missed a major deadline and totally lost as to how to get back up and running. Any ideas?


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appreciate you taking a look. will try again today. it is just the sms verif code to phone not working. i can change the password and get verif code to email. i would turn off MFA but no way for me to do it without phone code. it was MFA was working without issue up until a week ago.

For the purchase, did you use a different email address to the one you use in the forum? The verification code should only happen when you first set up an account, and your usual email has had an account for a long time.

Hi, i am having the same issue with logging into Sketchup, the verification code is not reaching my hotmail inbox and i have checked the junk folder . I would prefer this two factor authnetification to be turned off. Please could someone help me and reset this as i cannot do any projects currently and there is no way for me to log in.

Depending what you are trying to achieve, there is a method to get their easily. Just get all the code at once, and pull out what you need. Or follow along line by line, tutorial style. The end goal is for everyone to gain access to solid code examples that help improve their SketchUp extensions.

Error code 112 indicates that the number of layers a page thinks it has is out of sync with the number of layers that are actually in the document. I have never seen this come up before. If you could PM me the LayOut file (with the error page still in it), I would love to see if I could diagnose how this happened.

When testing methods i like to run the code in Ruby Console+ to see the Sketchup methods through autocompletion. For optimization, i made a method for cleaning up a model by removing hidden elements, going from ~120000 elements to 45 in the scene.

This took a understandable 25s to complete, and all was swell.

Hello,

I keep running into the same error in working with sketchup/layout.

Code: X-86-64. The files I am using were working properly but when I delivered them to my team and received them back they stopped functioning properly and I am having continued crashes when trying to execute certain functions. I am on a Mac platform and they are on windows and we thought it may be a compatibility issue but they are not having this same issue with other people using Macs.

Also I have two working sketch up files, one building model and one site plan model which has the building model linked to it. If I make a change to the building model and then try to update that change in the site plan file it also crashes and gives me the same error code: X86-64.

This code editor extension offers an easy-to-use and visually appealing way to write and modify Ruby scripts directly within SketchUp. These scripts can then be used to create geometry, add functionality or add data within the SketchUp 3D modeling environment. The SketchUp Ruby API provides an extensive set of functions to automatize SketchUp in many ways or create scripted, computational geometry.

So, how would this code be fix to do what I told it to do? Can you provide an example that I can compare? Understand that I am not a programmer, but I can read and understand the difference between right and wrong.

Then, go back up to the 1st post, and click the pencil icon to edit the post, and insert the delimiters for posting code in this forum, before and after the block of code.

I recently bought a new computer with an NVIDIA RTX 3070 graphics card with 8MB of dedicated Vram. I didn't think I'd encounter any problems with it. However, I attempted to open a 17MB file in Enscape and it would crash every time and give me the error code: "vulkan error: vk::queue::submit: errordevicelost at queue submit".

That is what I had expected. No .html opened in Chrome either because there's two .html files. So now I take a step further and try to specify which .html file I would like opened. I would like to open the 'basic.html' (it's a blank .html file so far) and I change my code accordingly (the first line to be specific).

If all that is there and enabled then the issue may be that the sketchup file is from a version that is unsupported. If you open the file in sketchup you should be able to save it as a different version of sketchup format. I would try that before we look deeper. Please keep me posted!

This is very interesting. Does it only have an error with this one file, or does it not work for any sketchup files? I wonder if there was a plugin used within sketchup and 3ds Max doesn't know how to read that plugin information. Thanks for testing that for me!

If the file isn't top secret, could you post it so I can do some testing on my end? If it is top secret, I can set you up a Box account to upload it to if you'd like. For now though maybe test a different file and see if those work so we can figure out if it's completely not working in max or if it's just that sketchup file itself. Thank you!

I went ahead and spent some time with your file, and I downloaded and installed Sketchup. I did get the file to work by saving as 2014 version for sketchup. Would you try that as well and see if it works for you? I also included the file here.

Thank you for your hard work here. I can confirm that saving back to a previous version did solve it for me, and I appreciate you taking the time to update the info here. This does seem to confirm the information here, which states that the sketchup importer is compatible up to 2014. I was able to import the file after saving it to 2014 without having to apply the fix, so hopefully this also works for @Anonymous.

i am dealing with x32 reader terminated unexpected in 3ds max 2016 and my sketchup version is 2017. i save the file to skp.2015 version to import it to 3ds max. At times it supports but rest of the time it shows this error.

Example: If you create an edge using SUEdgeCreate(), the most common pattern is to then add the edge to the model or to an object's entities collection. Example code (return values ignored for brevity):

Objects that can be added to a model are materials, component definitions, layers or scenes, using one of the SUModelAdd*() functions. These objects will be released automatically when the model is released. Example code:

Once you click Done, the model upload process begins automatically. Wait for a few minutes till you see the Success screen at the end of the process. Click on "OK" to note your unique 6 digit access code for VR access to the model.

You can now enter your 6 digit code in the SENTIO VR Quest 2 App & walkthrough your model in 1:1 scale with all the geometry, materials & textures imported correctly. Below is a screenshot of how models are presented in a Dollhouse view before exploring in detail.

I have a high resolution orthophoto of an area I want to rebuild in sketchup and therefore want to lign it up (georeference it properly), but all the scaling and everything I tried so far did not help matching it exactly up with the sketchup 8 provided google earth pictures.

If your business involves rendering 3D drawings or sketches of objects such as buildings or floor plans, you might know about Google SketchUp. SketchUp allows you to model 3D objects or import models into existing images. Furthermore, you can import various scripts from programming languages such as Ruby to extend SketchUp functionality. Importing Ruby scripts is as easy as copying Ruby source code into the SketchUp plugins folder.

Note: Since one of the documents shows the symbols created by SketchUp, thecode uses some 'odd' naming so that it creates symbols that can be removedfrom the list. Hence, I normally code class, method, and variable namesdifferently.

All of the versioned md files ('Collections', 'Constants Guide', 'Constants List',and 'Symbols') are generated from templates. Code adds all of the informationas tables and some of the code snippets. Hence, if two versions of SketchUphave the same defined constants or collections, there will be no difference inthe docs. The templates appear in the files list.

The Building Energy Efficiency Software (BEES) Consortium's mission is to advance open source software tools that may be used by Code Agencies, Rating Authorities, or Utility Programs in the development of energy codes, standards, or efficiency programs. Architects, engineers, and energy consultants may also use these tools to demonstrate compliance with the energy codes or beyond-code programs.

We invite you to participate by adding notes, insights, or code examples to a particular doc. Your note may take up to 24 hours to appear after you submit it. All notes will be moderated to ensure they provide a useful contribution to the topic to which they are attached. Requests for help with the API should not be submitted as notes, but should continue to be posted to the Google SketchUp Developers Google Group. be457b7860

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